SKILLS TO LEARN
Primary Skills should be learned first. Secondary Skills and Boosting the
Class Prime Stat should come after all Primary Skills are learned to their
Maximum.
Tertiary Skills should be left till all Secondary Skill are Max'd and you
have "excess"
practices to blow on them. Example, RESCUE can be hard to use, because
you
can only rescue the person the mob is attacking, but it will kick that
person out of
the fight when they get rescued, allowing them to tick, cast Sanc, etc.
(problem is Warrior with Rescue is usually the Mob Target when you're a
single or double, so they can't use it. Can be useful in PK or when a group
of
Hero's is Forming, because everyone could have it) So Rescue should be
learned
just before you reclass.
WARRIOR
Primary : Double, Triple, Parry Secondary : Bash, Charge, Kick, Meditate,
Offhand
Tertiary : Disarm(PK-skill), Rescue(Triples,Quads,Hero)
Note - The Warrior Multi-Trainer is in Bloodstone...ask for someone to
take you there if you need it.
THIEF
Primary : Backstab, Dodge, Double
Secondary : Meditate, Offhand, Sneak, Trip, Trap(After being a Mage) Throw(Before
becoming a Spellcaster)
Tertiary : Disarm(PK-skill), Picklock(Learn Ethereal Spell), Throw(After
being a Spellcaster), Steal(Combs-skill), Trap(Before becoming a Mage)
Note - The Thief Multi-Trainer is in Trellor...ask for someone to take
you there if you need it.
SPELLS IN GENERAL
This will list all spells you SHOULD have... Unlisted spells are also useful,
but aren't needed as badly.
If a spell has a "MASS" version, learn the MASS version instead
of the normal version whenever possible (Invis, Ref, Quick, Levitate, etc)
MAGE SPELLS
Magic Missile, Detect Invis, Minor Creation, Faerie Fire, Strength, Teleport,
Breathe Water, Identify, Colour Spray, Dispel Magic, Shield Room, Curse,
Ethereal, Shield, Chain Lightning, Charm Person, Mass Lev, Mass Invis,
Fireshield, Frost Shards, Farsight, Stoneskin, Mass Ref, Manashield, Acid
Blast, Plague, Shockwave, Phantasmal Note - The Mage Multi-Trainer is in
Medievia Castle...ask for someone to take you there if you need it.
CLERIC SPELLS
Armor, Faerie Fire, Bless, Detect Invi s, Pro From <Opp Align>, Tremor,
Sense Life, Summon, Cure Crit, Remove Poison, Dispel Evil(if not Evil),
Identify, Word of Recall, Breathe Water, Flamstrike, Sanctuary, Heal, Mass
Lev, Dispel Magic, Phase, Mass Ref, Harm, Firestorm, Mass Quick, Fireshield,
Demonfire(if evil), Hammer of Faith, Resurrect, Phantasmal Note - The Cleric
Multi-Trainer is in the Graveyard...ask for someone to take you there if
you need it.