Maps: Chepstow Castle
Back

                o---o                  
                    |               Outside the Castle Walls               
                o---o                           o---o---o
                    |                           |       |
                    |...o                       |       |  
                o---o               o---o---o---o       o---o---o---o
                    |               |                               |
                o   |   o           |        d--u   o               |
                |   |   .           |           |   |               |
                o---o---o---o---o---o   o---o   o---o---G           o---o
                    |           |           |\      |                   |
                    |           |       o---o o     o           o---h   |
                o...o Camp      o           |       |      Kitchen  |   o
                    |   Ground  |       o---o       o           C---o   |     
                    |           |           |       |               |   |
                o---o           o       o---o       o           o---o   o
                    |           |           |       |      Barracks |   |
                    |           |           o  ..--hoh--..  o---o---o   |
                o---o           o           |       |       |           o
                    |           |       o---o---o---o---o---o---o---o   |
                    |           |                   p                   |
                o...o---o---o---o---o       1---o--dod--o---2       o---o
                    |   |           |               |               |
                    |   |           |             w o w             |
                    |   |           |               |               |
                o---o---o           o---o---o---o---o---o---o---o---o
                |   |                               B
                o   |                               \@
                    |                                
                o--wo 
Legend:
B=Bridge (entrance to Zone)
d=door requiring key
s=soldier (Has levres 20 2 handed, broadsword you can enchant)
t=tent (hidden room)
w=warrior (Has -5SB sword, A-E articulated grey leg plates)
p=portcullis 
w=Wyrms (fireshielded)
h=hidden doors
C=Commander
G=Grey Commander
Outside Castle Mobs not shown:
Elephant -- non aggro
Soldier
Mercenary
Mercenary mage
Sergeant (Has perm sanc)
Shaman
Inside Castle Mobs not shown:
Soldier only sword, 5d12 +3 +4)
Hound of Mhurgen (Perm Fireshield)
Cook
Cook's assistant
Veteran
Warrior
Mercenary mage (no eq)
Sergeant (Has perm sanc, dispellable)

      Start:
      From entrance, go N to first intersection, west to campground, then look 
      for warrior Items: worn down iron key. Opens doors East and West of 
      portcullis.

      Search campground for a random soldier with a large black diamond. diamond 
      is one of two keys necessary to open CPK. Larenev has the other diamond. 
      Kill mob w/ diamond, get diamond then go to open portcullis. To Open 
      portcullis: open door e, all E, U, S, U, W, pick door w and west to a room 
      called "Atop the Gatehouse". Type "use winch", sneaking by anti-paladins 
      to open the portcullis. Then go back down.
      Note: Unbankable version requires the w/e doors be locked

      N to first intersection, E and search for commander. dispel, kill him and 
      get key. Items: Shiny steel key. Opens oak door to passage N of portcullis.
      Go north to intersection with closed doors E, N, W, shield room, pick door 
      e, dispel and kill grey commander. Items: heavy brass key From Grey 
      commander, go W, 2 S and search for hidden dorways East and west. You 
      may have to trap mobs. 
      From hidden East-west doors, go w u and search for Red Commander. Unlike 
      other commanders he casts shockwave and colour spray. He Can't be bs'd 
      either. Kill him and get his key. Items: Robe, key, Boots
      Optional mob: Skrethlechten, level 40 cleric/thief. Go back to intersection where 
      you found hidden East-west doors. This time go east to kill Skrethlechten, 
      level 40 cleric/thief. He'll chase, bs, hands and dispel, so you have to lure
      him out and trap him, but you can't bs him. He is in room E U from intersection 
      of hiddens. Watch out north is fire room and east is poison room. Hidden 
      hallway leads west, which is a good place to set traps. Obviously, don't trap 
      Skrethlechten such that you will flee into a fire room. 
      Skrethlechten items: Skrethlechten's sword, key, helm. 
      Note: you don't need to kill Skrethlechten to do the rest of the zone, But you do
      need to kill him for unbankable version.

      Larenev, level 41 mage: Go back to intersection where you found the hidden 
      East-west doors. This time all W, 3 N and search for hidden door D. He may be 
      at the end of a short hallway. Larenev isn't aggro and has good aligned eq. 
      Larenev has a large yellow diamond, the second of two needed to open 
      CPK Larenev can be BS'd. Larenev items: Large Yellow Diamond. 

      Opening Paneled Hallway:
      Once you have both the large black and large yellow diamonds, you 
      can open CPK. Proceed to the hidden East-West hallway intersection. This 
      time go E U W W W. Look for a room along this hallway where the room 
      description talks about a large statue with two eye sockets. This hallway 
      is deceiving because it looks like it ends when it does not. Type "put 
      diamond socket". This will unlock door to paneled hallway, which is how 
      you get to Noegerat and CPK. Then go back down to the East-West 
      interesection where you killed the Grey Commander, then W N N E. Now you 
      can open the Up door that had no key hole.
 
      Noegerat, AKA master-at-arms: Level 4x Warrior. From the Up Exit opened by 
      the Eye sockets, go up, west S until you find master, Noegerat. Trap, (dont trap
      or fight on balcony) and ice, !bs. Get its key, which opens CPK. Go back to the 
      Paneled hallway, this time go east and take first north. The west exit 
      is entrance to CPK. Set traps along hallway and unlock CPK. Have somebody 
      go into major HP/SS mode and go in to find Terroien and lure her out of CPK 
      to trap her.
      Terroien: level 41 multi-class. She's tough cause she bs's, casts demonic 
      flames and is really good at dispelling. Trap her, blind her and bash her. 
      Terroien. Has 9d4 8HIT, 2 DEX !G bser, ~25hp light, ~20hp -2ss wrist 2hr -4ss 
      wrist

      Brunwald: Mob level 42 multiclass. He will cast and bash. From entrance to 
      CPK, go W N W S D all E all N w all S d S E unlock slab, open slab, down. 
      Note that once you take your first down you will be walking through fire 
      rooms, with aggro mobs, so do it quick. Lure & Trap Brunwald, keep him 
      bashed. He loads: whip(useless), titanium shinguards(4dr !G leg), Cape 
      (~25hp -10ac), ring (~35hp -2int base) Titanium key (Chepstow's cell), 
      
      Bankable Verision:
      One person splits off and doesn't leave zone. Have them walk back up 
      inside through CPK and down to portcullis. From there N all E all N to 
      kitchen, and start shielding rooms south. His only job is to clear rooms 
      and to keep Shield rooms up for when you bring Chepstow through. Have rest 
      of form to W, N, and search for an UP exit, that will take you to outside 
      the castle walls near the army campground. Go back into the zone and up to 
      the gatehouse, Kill Paladin Guards, open Chepstow's cell. He'll tell you a 
      tale and join your form. He's wimpy, 374 HP, with no eq, so you have to 
      put him in the back of the form and protect him. Don't kill him. Here's 
      what he'll tell you. 
      
      Lord Chepstow tells the formation, 'I am the Lord of this Keep, all the 
      lands around are mine to govern.'. Lord Chepstow tells the formation, 'It 
      is a rich land, and for that, I have enemies that wish to posses them.'. 
      Lord Chepstow tells the formation, 'They were able to hire a small army of 
      mercenaries to assault me in my own castle, and they proved to be more 
      than adequate at the task'. Lord Chepstow tells the formation, 'My only 
      hope now is to fly from the castle, and save my wife and childeren, to 
      this end, I need your help'. Lord Chepstow tells the formation, 'for I 
      cannot survive on my own in my current state. I will reward you with what 
      treasure I have been able to'. Lord Chepstow tells the formation, 'hide in 
      the halls under the keep itself, but only one of the bloodline of my 
      family may gain entrance to the chamber in which it is sealed..... gain'. 
      Lord Chepstow tells the formation, 'that room, and I will open it for you, 
      and you may take what you wish, it is no longer of any value to me....'.

      Now, you have to take him to the kitchen. Have people split off from form 
      leader and clear mobs, shield rooms all the way to the Kitchen. Search at 
      kitchen and go D and follow corridor west to entrance to CPK. Enter CPK 
      and immediately down (fire room). Then go all S and 1 W. It is easier said 
      than done. You have to clear out the mobs from the rooms. Trapped mobs 
      will attack and kill Chepstow. One good tactic is to have one person 
      unform and engage mobs while you walk by with him. There he will say: 

      Lord Chepstow tells the formation, 'The seal is now broken, search the west 
      wall, and you should find the door.'. Lord Chepstow tells the formation, 
      'Again, I thank you all for saving me.'. 
      Then he will disappear. Search room to find hidden down door. Take it, and 
      go down and along the cramped corridor and into CPK. Enter CPK west and D 
      through fire room, west to under the keep. Go west to the Vault of the 
      lord and search that room. The following will happen:
      Room Description: Vault of the Lord The dim light from the hallway to the 
      east does not give much detail to the room before you. Other than the 
      spartan chests lining the walls, not much else is in the room. This is the 
      most secure room in the Keep which all the Lords throughout the history of 
      the castle have used in times of war to store their most precious items, 
      whether they be weapons, gold, or loved ones. A large pack lies here.
      End.      

      Unbankable Version:
      Use Sk's key to open the door between larenevs upper hall and 1d of paneled hall.
      Follow hall se up towards Sk then north instead of south, unlock door to outer walls
      Follow walls sew then continue w and get chep out of his cell and walk back the following
      way to cpk entry, lure and trap the cpk mobs out of the path down to the slab then bring
      chep down.