Maps: Chepstow Castle
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| Outside the Castle Walls
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o...o Camp o | | Kitchen | o
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Legend:
B=Bridge (entrance to Zone)
d=door requiring key
s=soldier (Has levres 20 2 handed, broadsword you can enchant)
t=tent (hidden room)
w=warrior (Has -5SB sword, A-E articulated grey leg plates)
p=portcullis
w=Wyrms (fireshielded)
h=hidden doors
C=Commander
G=Grey Commander
Outside Castle Mobs not shown:
Elephant -- non aggro
Soldier
Mercenary
Mercenary mage
Sergeant (Has perm sanc)
Shaman
Inside Castle Mobs not shown:
Soldier only sword, 5d12 +3 +4)
Hound of Mhurgen (Perm Fireshield)
Cook
Cook's assistant
Veteran
Warrior
Mercenary mage (no eq)
Sergeant (Has perm sanc, dispellable)
Start:
From entrance, go N to first intersection, west to campground, then look
for warrior Items: worn down iron key. Opens doors East and West of
portcullis.
Search campground for a random soldier with a large black diamond. diamond
is one of two keys necessary to open CPK. Larenev has the other diamond.
Kill mob w/ diamond, get diamond then go to open portcullis. To Open
portcullis: open door e, all E, U, S, U, W, pick door w and west to a room
called "Atop the Gatehouse". Type "use winch", sneaking by anti-paladins
to open the portcullis. Then go back down.
Note: Unbankable version requires the w/e doors be locked
N to first intersection, E and search for commander. dispel, kill him and
get key. Items: Shiny steel key. Opens oak door to passage N of portcullis.
Go north to intersection with closed doors E, N, W, shield room, pick door
e, dispel and kill grey commander. Items: heavy brass key From Grey
commander, go W, 2 S and search for hidden dorways East and west. You
may have to trap mobs.
From hidden East-west doors, go w u and search for Red Commander. Unlike
other commanders he casts shockwave and colour spray. He Can't be bs'd
either. Kill him and get his key. Items: Robe, key, Boots
Optional mob: Skrethlechten, level 40 cleric/thief. Go back to intersection where
you found hidden East-west doors. This time go east to kill Skrethlechten,
level 40 cleric/thief. He'll chase, bs, hands and dispel, so you have to lure
him out and trap him, but you can't bs him. He is in room E U from intersection
of hiddens. Watch out north is fire room and east is poison room. Hidden
hallway leads west, which is a good place to set traps. Obviously, don't trap
Skrethlechten such that you will flee into a fire room.
Skrethlechten items: Skrethlechten's sword, key, helm.
Note: you don't need to kill Skrethlechten to do the rest of the zone, But you do
need to kill him for unbankable version.
Larenev, level 41 mage: Go back to intersection where you found the hidden
East-west doors. This time all W, 3 N and search for hidden door D. He may be
at the end of a short hallway. Larenev isn't aggro and has good aligned eq.
Larenev has a large yellow diamond, the second of two needed to open
CPK Larenev can be BS'd. Larenev items: Large Yellow Diamond.
Opening Paneled Hallway:
Once you have both the large black and large yellow diamonds, you
can open CPK. Proceed to the hidden East-West hallway intersection. This
time go E U W W W. Look for a room along this hallway where the room
description talks about a large statue with two eye sockets. This hallway
is deceiving because it looks like it ends when it does not. Type "put
diamond socket". This will unlock door to paneled hallway, which is how
you get to Noegerat and CPK. Then go back down to the East-West
interesection where you killed the Grey Commander, then W N N E. Now you
can open the Up door that had no key hole.
Noegerat, AKA master-at-arms: Level 4x Warrior. From the Up Exit opened by
the Eye sockets, go up, west S until you find master, Noegerat. Trap, (dont trap
or fight on balcony) and ice, !bs. Get its key, which opens CPK. Go back to the
Paneled hallway, this time go east and take first north. The west exit
is entrance to CPK. Set traps along hallway and unlock CPK. Have somebody
go into major HP/SS mode and go in to find Terroien and lure her out of CPK
to trap her.
Terroien: level 41 multi-class. She's tough cause she bs's, casts demonic
flames and is really good at dispelling. Trap her, blind her and bash her.
Terroien. Has 9d4 8HIT, 2 DEX !G bser, ~25hp light, ~20hp -2ss wrist 2hr -4ss
wrist
Brunwald: Mob level 42 multiclass. He will cast and bash. From entrance to
CPK, go W N W S D all E all N w all S d S E unlock slab, open slab, down.
Note that once you take your first down you will be walking through fire
rooms, with aggro mobs, so do it quick. Lure & Trap Brunwald, keep him
bashed. He loads: whip(useless), titanium shinguards(4dr !G leg), Cape
(~25hp -10ac), ring (~35hp -2int base) Titanium key (Chepstow's cell),
Bankable Verision:
One person splits off and doesn't leave zone. Have them walk back up
inside through CPK and down to portcullis. From there N all E all N to
kitchen, and start shielding rooms south. His only job is to clear rooms
and to keep Shield rooms up for when you bring Chepstow through. Have rest
of form to W, N, and search for an UP exit, that will take you to outside
the castle walls near the army campground. Go back into the zone and up to
the gatehouse, Kill Paladin Guards, open Chepstow's cell. He'll tell you a
tale and join your form. He's wimpy, 374 HP, with no eq, so you have to
put him in the back of the form and protect him. Don't kill him. Here's
what he'll tell you.
Lord Chepstow tells the formation, 'I am the Lord of this Keep, all the
lands around are mine to govern.'. Lord Chepstow tells the formation, 'It
is a rich land, and for that, I have enemies that wish to posses them.'.
Lord Chepstow tells the formation, 'They were able to hire a small army of
mercenaries to assault me in my own castle, and they proved to be more
than adequate at the task'. Lord Chepstow tells the formation, 'My only
hope now is to fly from the castle, and save my wife and childeren, to
this end, I need your help'. Lord Chepstow tells the formation, 'for I
cannot survive on my own in my current state. I will reward you with what
treasure I have been able to'. Lord Chepstow tells the formation, 'hide in
the halls under the keep itself, but only one of the bloodline of my
family may gain entrance to the chamber in which it is sealed..... gain'.
Lord Chepstow tells the formation, 'that room, and I will open it for you,
and you may take what you wish, it is no longer of any value to me....'.
Now, you have to take him to the kitchen. Have people split off from form
leader and clear mobs, shield rooms all the way to the Kitchen. Search at
kitchen and go D and follow corridor west to entrance to CPK. Enter CPK
and immediately down (fire room). Then go all S and 1 W. It is easier said
than done. You have to clear out the mobs from the rooms. Trapped mobs
will attack and kill Chepstow. One good tactic is to have one person
unform and engage mobs while you walk by with him. There he will say:
Lord Chepstow tells the formation, 'The seal is now broken, search the west
wall, and you should find the door.'. Lord Chepstow tells the formation,
'Again, I thank you all for saving me.'.
Then he will disappear. Search room to find hidden down door. Take it, and
go down and along the cramped corridor and into CPK. Enter CPK west and D
through fire room, west to under the keep. Go west to the Vault of the
lord and search that room. The following will happen:
Room Description: Vault of the Lord The dim light from the hallway to the
east does not give much detail to the room before you. Other than the
spartan chests lining the walls, not much else is in the room. This is the
most secure room in the Keep which all the Lords throughout the history of
the castle have used in times of war to store their most precious items,
whether they be weapons, gold, or loved ones. A large pack lies here.
End.
Unbankable Version:
Use Sk's key to open the door between larenevs upper hall and 1d of paneled hall.
Follow hall se up towards Sk then north instead of south, unlock door to outer walls
Follow walls sew then continue w and get chep out of his cell and walk back the following
way to cpk entry, lure and trap the cpk mobs out of the path down to the slab then bring
chep down.