Training
Terran Basic Strategies
Construction
Support
Critical Damage
Upgrades
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The Single Player Terran campaigns can give you a chance to learn how to use the basic abilities of Terrans. They start out easy, then increase in difficulty while introducing more units and abilities. After mastering those, players wanting to improve their use of Terrans can try the Veteran campaigns. Go to Single Player -> Play Custom -> then select the Campaign folder (first one on the list). Make sure you serve the game type as Use Map Settings. You can choose to start at the beginning and play the whole campaign in order, or head straight to (1)Enslavers3a.scm. This map starts you as Terrans against Protoss and Terrans. This map is very good training for Terran players. While newer Terran players, and even experienced players will find it very difficult, if you continue playing it over and over, you will eventually be able to beat it. As you play it, you learn new and better ways to fight both the Protoss and Terrans. After you are able to beat this mission, try (1)Enslavers3b.scm which puts you as Terran/Protoss against Zerg and Terran. This one is very difficult but it can be beaten.
A SCV must work on constructing new buildings until the building is finished. During the construction period, the SCV is still vulnerable to attack. If the SCV stops working or is destroyed, the partially completed building will remain until it is destroyed, cancelled, or another SCV starts to work on it again. Only one SCV can build a structure at one time, but multiple SCVs can be used to repair a damaged building.
Terrans require Supply Depots to provide support for their troops. Each Supply Depot provides 8 Supply, and each Command Center provides 10 Supply. It's vital to keep a close eye on your available Supplies to make sure you always have enough to build new troops, especially at the beginning of the game. A halt in the combat unit production caused by not having enough supply available can make a huge difference.
The hodge-podge circuitry and components used in Terran buildings make them easy to repair but they can burn up if left alone after being severely damaged in an attack. Once a Terran building has been damaged into the "red zone" (reduced to about 1/3 Hit Points, red wire frame) it will slowly lose hit points until it reaches 0 and is destroyed. You must repair it until it is in the "yellow zone" or greater to stop the decaying process of the building. Note that this only applies to Terran buildings, not units.
You can only research one upgrade at a time at any building, and the wide variety of Terran upgrades means that it can take a while to research everything. It's usually a good idea to build at least two Armories (they are very cheap) and you might want to build three to upgrade faster. Multiple Engineering Bays are less useful but could be helpful if you plan on using a lot of Marines.
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