Combat

Warriors are bound by their Codes. Codes, which emphasize loyalty to their Ubars and Jarls, their Home Stone and their caste. Their codes state that the only honorable reply to a challenge is its acceptance. A warrior lives by and for his honor. Gor is a harsh, barbaric place where fighting is a way of life. Here then is Gorean Combat . . .

...these words are from Takan the Tuchuk....not only is He My Friend but a Wise Man also, a lot of thought went into this. I have changed only some spelling and grammar, and added a few thoughts of My own, as the body of this is something with which I agree completely....Kurzon

Combat

-Pit fighting is structured and governed by a series of set rules, laid down and known by all. There are no surprises in pit fighting, other than possibly within the actual moves of the combatants. Combat in the pit may either be a fight to the death, or not. As long as one person involved in a combat wishes to battle to the death, that battle will be to the death. No Rarius can refuse a death match. If another desires to kill you, then you must defend yourself Non-death fights include duels of honor, contests or tournaments, fights to first blood, and of course sparring. The decision of which type of combat it will be is announced by both Rarii before it begins. All non-death fights will consist of 5 posts for each warrior. To the death matches will consist of 8 posts. In either case, a time limit for the posts will be predetermined as will any other conditions. The one who has been challenged has the honor of choosing wether to post first...or last. Both fighters will announce what weapons they have and will be using before the fight begins and no other weapons will be permitted

In addition to pit fighting there is the more sudden, more violent type of combat so common to the taverns of the cities and the camps of the plains. Fights of this type are almost always to the death and because of their nature, less structured. Words are spoken and weapons drawn. These fights are 3 post fights, with reasonable time given for response. Posts, such as I will kill you, stand and die, or ~drawing my weapon~ are sufficient to announce the start of the combat.

Concerning Assassins it is known that they only work for gold. Assassins do not assassinate people at random or for no reason They wear the mark of a black dagger on their foreheads when they have accepted payment to kill someone so that they may enter any city or camp without interference.. Note that these are usually very dangerous men. If an assassin wishes to commit an assassination, He is to enter the camp or city and in some manner announce to the victim His purpose.

Death

Dead is dead. To fail to accept one's death is dishonorable. Once dead, the Rarius is to go to the Cities of the Dead, remaining there for a period of one week before assuming another character's persona and returning, hopefully the wiser for their experience. Once dead, the Rarius no longer owns property of any kind. Whatever he had is to be divided between the victor, and the Ubar or Jarl of his Homestone. The news of all deaths is to be recorded and circulated so that all may know. A death, once verified is to be honored in all places.

Judging

As difficult as it is to fight well on Gor, it is even more difficult to judge a fight. Not only must the judge or judges be honorable and fair in their judgement, they must also have the level of skill necessary to judge a combat. A life is at stake here. With this in mind, consider the following:

Any fight may be judged by the Jarl or Ubar of the camp or city in which it takes place if such judgement is first deemed acceptable by both parties. Since this is agreed upon before hand the decision is irreversible. No explanation of the decision need be given; a simple you won and you are dead, is enough. A wise leader will think carefully before putting himself or herself in this position.

Since even the hint or suggestion of favoritism in judging is damaging to all, it is to be avoided by the use of Combat Judges whose identity is known to All and acceptable to the Jarls and Ubars of Gor. Picked for their knowledge and reputation the Rarii will be available to sit in judgement. When judging They will not only render their decision, they will include the reasons for it so that all will know their thinking.

To be asked to become a judge is a great honor for the position is one of tremendous responsibility.

So who judges the judges? The answer should be quite simple. They do. It is expected that they, once selected, will gather to work out their own agreed criteria for judgement and how they will pass such judgements down. For this to work properly, they must take care to police their own.

One Warriors Thoughts on Swordplay and Combat

Stolen from the Village of Tetropoli home page * grin*

No matter what I might write here as to things to think about when in a fight, each Warrior must develop His own moves & style, those that he is comfortable with and can become an expert at executing. I do not recommend though trying to master to many moves at once. Take them slowly, one at a time and learn them well. The first advice I offer is to be an offensive fighter. If you are the one taking the fight to the other, then his reactions are always in a defensive manner. The key to any good attack is to always try to have your next few moves already planned in your mind. You will after a few fights begin to anticipate your opponent's next move allowing you the ability to make variances to his anticipated move with much more ease than having to scramble with each post. What are some of the tactics to use that will help you in a fight to be successful. Since there are two primary types of fighting one will encounter and each requires different tactics.

Open Combat:
Where one may not be in a one-on-one fight, but trying to gain a position for up close fighting. In this scenario one would expect to see arrows, spears, knives and other type throwing projectiles being used. The best thing to remember and try to use effectively are always be moving in a zig/zagging type movement, to not allow your enemy a chance to easily anticipate and target you. The other thing is to use as much cover as one can, a wagon, wall, doorway, anything that can get between you and the enemy.

Close Up Fighting:
The one that most Warriors prefer to engage in where a sword, knife or axe are the main weapons. Here depending on whether you are in a battle with numerous others or in a single one-to-one fight, determines what your strategy will be.

Multiple Person Combat:
Is by far the most dangerous, as one must be able to defend himself in a 360-degree radius at all times. This is where one's ability to move about is important. One must learn to move around and continually change the direction he is facing, so as to be able to see the areas that were behind you a moment ago. This requires keeping your opponent(s) moving where you want them positioned. First learn to use a lot of movement, a still target is much easier to hit than one moving from side to side, feinting a false move or bobbing and weaving. Try to lead your opponents to areas where either you have a wall, etc to your back or to an area where the opening is small forcing them to funnel in so you are able to take them as they enter. Another option is to stand with your back to the back of a fellow Warrior, this allows you both to work more of a 180-degree area and not have to worry about your flank. Remember that anytime you have a chance to either catch a glimpse behind you or to maneuver your opponents so they are to your front your chances to survive are much greater.

One-to-One Fighting:
Is by far the most honorable and skillful of all the fights. It pits one man's abilities against another, with the winner the one who has developed the most skill, knows how to use his weapons effectively, has a good sense of anticipating his opponents moves, and above all remains calm and focused throughout the fight.

Skill:
Is what you develop through training and practice. This does not just mean skill in use of your weapons, but in the use of movements, tactics, and thinking. The one thing I will say that I feel is imperative for one to be a successful Warrior in one-to-one combat it to be unorthodox, in other words don't always use the standard sword moves. If you have found a move that works for you use it. Always mix up your moves, if you set a pattern in your moves a good Warrior will pick up on it and wait to find a weakness there and attack it. The same is true for you always watch for weaknesses, either in repetitive moves or an opening made during an offensive or defensive move. Watch your opponents emotions, see if anger is evident, it can be a very good weapon in your favor, as one when angry cannot remain focused. In other words as I have said earlier take the offensive and fight your fight not theirs.

Weapons:
Are of many types on Gor. For one-on-one as I said earlier normally the sword, knife, axe, or combination of these are used. Some claim to be an expert with every weapon made. I challenge them by saying that there will be someone who uses a single weapon that can cut you to pieces with that weapon. To learn to effectively use a weapon takes first a tremendous amount of practice. This does not mean at the beginning of training with it, it means almost daily so one keeps what skills he has developed sharply honed and can introduce new tactics and moves to use. So if one picks one or two weapons and becomes highly skilled in their use, to me he is a much more effective Warrior than one who can wield many weapons above average.

The next two areas are probably the hardest to learn and will take a long time to master.

The first being the ability to anticipate your enemy's next move:
To make this work successfully one must remember to be the attacker. If you are initiating the move on attack, you can narrow your opponent's defenses down to a couple for that move. Then knowing those defenses you can plan your next offensive move to go after a weak point that would develop from those defenses. Now this works well unless your opponent uses a move to defend that is not the norm, here your ability to improvise momentarily is important. But remember your goal is to get the fight back on your offensive attack plan. As said before always watch for repetitive moves, if every time you throw an overhead slice his defense is the same, then this may open a weak point to use a fake and follow-up move. This applies to you as well, try to keep using as many different moves as you can. Watch for any weakness; fatigue, slow use of a particular limb or body movement caused by old wounds or injuries, and any sign of anger or rage. Always remember you goal is to strike the first blow and always try to make it as severe a wound as possible, this usually momentarily stuns your opponent and may allow you the opportunity to put the finishing blow in.

The second is one must always be calm and focused:
Does that mean have no emotion. No, you will without doubt have some emotion and may go through a couple from scared at the beginning to exhilarated during the fight. But if one can first learn to hide his emotions, it can be a great advantage in a fight. If your opponent see nothing but cold, hard, steel eyes and a stone face he cannot try to use your emotions against you. At the same time I recommend never entering a fight when you are enraged or angry. Even if you hide them from you opponent, these emotions have a tendency to cloud clear thinking, meaning you give your opponent an advantage from the start. I recommend taking time to calm yourself and to bring yourself past the anger stage before confronting one for a fight. These are my thoughts on weapons use and ways for one to be successful in a fight and to hopefully assist in staying alive to fight again. In no way are these the only methods or ideas that one can use. They are here just to help you think about what you need and what will work for you. There are hundreds of scenarios one can think about and try to have an idea of what ones actions and reactions will be. But if one learns the basics and remains calm and focused, the rest comes as instinct dictates. May your battles always be honorable and just.


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