Before You raid Vanir's Fjord it would be wise to understand what it is You are Raiding. The Steading is a walled village. The Great Hall is a building and that is usually where the people will be. There is a roof and solid walls, the doors are huge, but bringing Your tarn or kailla inside is not going to happen. If it does then it will be killed either with multiple arrows or spears and Great axes, all which are more than capable of dispatching a beast in the confines of the Great Hall.
~~Raiding Rules~~
Vanir's Fjord is Proud to Use the WebMaze Raiding Rules
(1)Raiders will ensure that a reasonable number of men are present in the attacked Home as part of their planning. Use common sense to ascertain there are no overwhelming odds. More specifically, no room with less than two Warriors will be raided. The rank or titles of the two have no bearing on the issue.
(2)Only members or petitioning members of raiding Home may take part in the attack (exception below). Concurrently, attackers will not engage non-members within the attacked home unless they (non-members) engage to defend. Non-members will need permission of highest ranking Defender to participate. Outsiders will not enter the room after the raid begins to help on either side; a home stands or falls on its own.
In other words, raiders must partake in the raid from the beginning. Defenders must defend from the beginning. None entering afterwards will be allowed to participate on either side UNLESS members of participating Homes.
EXCEPTION: In the case of smaller groups wishing to attack and combine forces, all raiding will add the word Raider to log-in name when entering
(3)Each individual room may or may not allow FW to take a part in attacking or defending (using the books as guidelines). If a city had FW attacking, so be it. If wagon camps had FW defending, so be it. Do not debate the Raria FW warrior issue in raids. It is the responsibility of Ubar/Leader of his home see whether FW took part in combat and under what circumstances for his particular culture.
Any that do not wish to raid a Home that accepts female fighters need not do so. Additionally, an Ubar can simply inform the raiding party that a raid is acceptable without females.
(4)"Missile/projectile" weapons are kept to a minimum. Arrows, quivas, lances, throwing axes, etc may be used at the onslaught and during withdrawal within reason. Close quarters combat, "the dance", is what is greatly appreciated most of all. Such weapons may be used during the actual combat so long as not done excessively and must be done realistically. Remember, when in the confusion of close quarters combat, it is likely that you could end up hitting your own people (if looked upon realistically).
(5)Entry post will consist of mode of attack (ie tarn-back, kailla-back, afoot etc.) Only the larger-sized primary weapons need be posted along with protection (ie helmets shields, etc.) All other secondary weapons need not be listed but must be accountable and realistic if a Ubar makes inquiry. This can easily be posted in the entry box, or if already in the room(defending), simply post it to all.
(6)All fighters will wear a tag that identifies their home. Leaders of course are known and do not require this. In the case of two or more rooms raiding together... one of the Raiders will mark their name "Raider Commander"
(7)On the order to withdraw, the defending forces should finish up their battles, allowing for an end to the raid. This is when 'missile/projectile' weapons are best used.
NOTE: that Leaders will be responsible for keeping the raids to a reasonable time period (15-20 mins)
(8)No killing or permanently disabling blows will be accepted during raids. If such blows are struck, their impact should be minimized rather than ignored as to not interrupt the flow of the battle.
(9)Kajirae will take no aggressive part in raids. They may seek to escape if they are taken as a captive. Beyond that they seek safety, shout alarms as needed, tend to combat damage, but may not interfere with the combat.
(10)Captures may be allowed provided there has been prior agreement between the leaders of both rooms (as well as the slave's owner). The target should also be agreed upon. All raiders and defenders should be made aware of this.
Please See Vanir's Fjords Capture Rules
The treatment of captives will be agreed upon by the room leaders in conjunction with allowing a capture.
POINTS TO BEAR IN MIND
~~Posts should be kept as short as possible to maintain the flow of battle.
Be realistic in your posts.
~~Keep in mind these are "friendly" combats and none should take offense should mistakes or accidents occur. Blatant disregard of rules will be dealt with by Ubars if possible. If not, we know where it will lead.
~~No warning at all need be given though it is considered a courtesy between at least Ubars. However... any "target" room will be looked in on by an anon to ensure no ceremonies, testing, dance nights, or Council meeting nights are taking place. After all... raids are for fun and enjoyment... but the true functions and business of our camps are a priority.
~~Individual camps may feel free to test new concepts between an agreeable camp in order to develop better or more realistic raids. But bear in mind this is only between the two agreeing camps. Do not simply spring something new out of left field on an opponent and expect them to acknowledge it.
~~Keep everything realistic including means of attack. Naturally we can not maintain the time clock in travelling from place to place. However... studying the maps and layouts of an opponent is required to avoid unrealistic occurrences. Examples: one does not simply charge into the Palace of Tyros. They must deal with the gate and Guards. One does not simply land their tarn in the Lair and attack unless they are a kamakazi and wish to be shredded by tarn wire. One does not simply ride into a wagon camp and run into the Ubar's wagon as if it were the first wagon closest to the main gateway to the camp. Do some scouting and reading of webpages. Much work went into these. Use them!
~~It is understood that during the confusion of battle... posts will unavoidably be missed from time to time. However, do try to acknowledge or defend against blows, bearing in mind what may be realistically possible.
~~Posts are easily lost in the heat of battle, especially if one faces more than one opponent. Allow for response in alternate fashion rather than piling on posts that will result in your opponent simply not being able to acknowledge.
~~Posts should not included injuries or reactions of the opponent. Let the opponent react for himself and refrain from deciding what the actual blow has resulted in.
~~Keep in mind these are "friendly" combats and none should take offense should mistakes or accidents occur. Blatant disregard of rules will be dealt with by Ubars.
~~Captures~~
Capture Rules for Vanir’s Fjord. One of the ways non-fighting Free Women and slaves can get in on the "action" of a raid, is to be captured. It’s Gorean, and adds excitement. Here are the Vanir’s Fjord capture rules.
Note:....please take at least three posts to capture someone and not post a single "grabs the Woman/slave and runs".....give them a chance to react and a chance for the Warriors to defend.
1. Warriors are stronger than females. Capture can be delayed, but cannot be avoided unless a Warrior steps in and fights for Y/you. Make it realistic. Y/you cannot “leave” or x out during a capture. (in the event of computer problems, at the earliest possible time, let someone KNOW what happened, and you are considered captured anyway)
2. No FW or slaves that are captured are to be branded.
3. Captives are to be taken back to the Raider’s home camp, and held for ransom or rescue.
4. Captured slaves must be treated as their restrictions apply. Ask the girl, she will tell you her status. Also, no captured slave is to be re-collared. The slave is not there for good, only until randsom is paid, or she is rescued.
5. Captured Free Women are NOT to be collared, enslaved or treated in public in ANY way that will compromise Their reputation. What is done in PM is between the Captive and the One Who captured Her. Ask Her limitations in PM. Remember this is in fun, and a shamed FW is not having fun.
6. Any captives can be made to serve, do chores, be caged, bound, gagged or disciplined as warranted. Keep in mind that some FW do not regularly practice serving, and may make mistakes. Some have enough imagination to make a pretty funny serve. Let Them be creative and You may be highly amused.
7. Once the randsom is paid, the captives will be released to a Warrior of their homestone to be escorted home.
8. If the captives are to be "rescued" make it realistic. You can’t grab the female if she is chained or caged. It is up to the captive to inform in PM to the "Rescue party" of where she is, and her state. (Note: if she is unconcious or by roleplay standards would not know where she was, that should be stated in the PM) Also, the Ones who captured the female have to make it realistic. She can’t be "dangling from one ankle from a rope 5000 feet above a cliff upside down."...etc.
9. Captured females MUST go to the homestone of the Warrior Who captured you, and honor the capture. There is no "escape" as all camps have sentries, sleen and other nasty stuff just waiting for you to try. You stay at that camp until ransomed or rescued.
10. Vanir's Fjord is a capture zone. If you are there, you may be captured. The only exemption to this is an Observer ~o~, who isn't a player anyway.