Daily
Chores
Vulo eggs need to be gathered and
brought to the kitchen for the morning meal.
Soiled clothing, rags, towels,
etc. gathered, washed and replaced.
Bottles rearranged daily so that
the shelves in the kitchen/coldroom/ice shed have a "fronted"
appearance meaning the bottles are all pushed towards the
front of the shelves... Fruit checked daily for freshness.
Scraps gathered and fed to the
sleen and kailla. Feeding the animals (kaillas, sleens, milk
bosk, etc.) This is pretty much putting hay into their feeding
troughs, though the sleen and kailla need raw meat (check
the kitchen for scraps of meat and other refuse)
Fresh flowers picked for the Hall
Bosk milked so W/we have a continuous
supply of fresh milk, cream and butter. Milking bosk. The
three- legged milking stool and sterile pails are kept in
the storage shed. The bosk are milked by pulling of the teats.
The buckets are then emptied into a vat in the cooler of the
kitchen.
Chalets cleaned including cleaning
the Great Hall and also the rooms off the Great Hall. Additionally,
beating the furs and airing them, on a rock, line, railing,
etc.
Picking up the dishes scattered
around Hall from when the Free are finished with what They
were served. Washing dishes and cleaning the kitchen. This
will include cleaning around the fires and banking the fires
after the Steading retires.
A meal needs to be cooked by each
kajira daily. As well as baking every morning, pies, breads,
etc.
Collecting wood for fires. It is
to be collected and stacked near the storage shed to add to
the fires.
Maintaining the sand pit. Check
the sandpit for anything that may harm feet. Inspect the pole
to make sure it is smooth and free of splinters. Oil and polish
the pole weekly.
Weeding the pathways(or clearing
them of snow in the winter). There are pathways around the
Steading and to the Fjord. Check for and remove any plants
that can harm. Also, check the pathways for rocks and other
sharp objects as many who walk them are barefooted.
Weekly
Chores
Grooming animals (milk
bosk and milk verr, etc.) This is a good way to keep the milk a bit cleaner, and any injuries will be found..
Making bandages. Find rags in good
shape (don't use the silk ones though), wash them and rip
them into long strips. Next boil them so they're sterile,
dry them and roll them up. Finally store them in the Medicine
Room.
Making butter, bosk cheese. Skim
off the cream from the milk vat in the milk shed, pour it
into the butter churn and then pump the handle up and down.
This will move the paddle inside the churn and eventually
make butter. you'll feel the mixture become thick and it will
be harder to move the handle. Eventually you will feel a ball
of butter inside the churn -- take the butter and press it
into a mold and put it in the ice shed, pour off the whey
(buttermilk) and check to see if there is some in the kitchen.
If the supply is sufficient, feed the whey to the pet sleen.
For the cheese, move some of the milk from the vat to the
cheese vat, light the fire, add the starter and cook until
curds form. Add rennet and any flavorings you desire. Cook
until its the right consistency, drain, wrap the cheese in
cheesecloth and set it in the ice shed to age.
Mending clothing and embroidering.
The clothes needing mending are kept in a large basket in
a storage room off of the Great Hall. There are also two mending
kits within this basket. Vests, FW clothing, tunics, etc.
can be embroidered with nearly any design. Supplies for embroidering
are also kept in small box in the sewing room. Permission
is not needed to use a sewing needle.
Monthly
Chores
Making spoons/other implements.
Take tabuk/bosk, etc. horns, then use carving tools to carve. you
can carve spoons, forks, cooking utensils, etc. from the horns.
Making healing salve. This is a
combination of kanda leaf and brak bush, cooked with bosk
lard and then packaged in small vials. Store most of the vials
in the medicine room but make sure there are a couple in the
kitchen.
Making needles. Carve little slender
bits of bone, sharpen one end and put an eye in the other
(ask chane to bore a small hole, he has the tools)
Weaving cloth (i.e. linen, verrwool and hurtwool for blankets, cloth for Masters' tunics
and FWs' robes). Threads and yarns are in the sewing room.
you must warp up the loom (that's putting the thread/yarn
on) and then you weave by going under and over each string.
you use a shuttle to push what you have woven tightly together
(pull on the shuttle every few rows) -- the design can be
as intricate as you wish -- when you have finished the piece,
you must tie off the ends and then use scissors to cut it from the loom.
the next sets of
chores will not be assigned nor be done on a regular scheduled
basis.... most are done as needed though some are more hobbies
than actual chores... a girl must be sure
all daily chores are done before doing any of the chores listed
as hobbies... any broach of this will be met with punishment...
As Needed Chores
Cleaning fish. Fish must be gutted,
scaled and filleted, then put in the cooler -- the scales,
if pretty, should be offered to those making jewelry, the
guts fed to the sleen
Planting flowers (spring, summer,
fall occasional work) use the straw/dung for fertilizer.
Curing skins of the game that has
been brought to the Steading. The skins will be in the storage
shed. First clean them of any fleshy debris, then stake them
out in the sun for a couple of days. Once they are completely
dried you rub the skin side with a stick or rock until it
is soft and smooth (those to be used as furs). Other hides
you remove the fur by scraping it away with a scoop then rub
both sides until soft and smooth -- store the hides in the
shed.
Here's another method of curing
skins of the game. smoke tanning -- A method of tannage used
in combination with an oil tannage, whereby the fat-saturated
skins are subjected to the smoke of wood fires. The smoke
from the charring wood contains aldehydes, acetaldehyde, and
formaldehyde, which have tanning properties. The heat also
assists in the oxidation of the oil, promoting further aldehyde
and polymer production. Some volatile tarry substances also
often become included in the skin. Smoke tanning, simply because
it involves aldehyde formation from the partial oxidation
of woody materials, can be used to tan hides and skins without
the need to use fats. (check the web page on Gorean animals
if unsure what the Master has killed)
Cleaning game killed by the Masters.
First, if the Master is around ask if he wants to keep the
rack (horns), if not, remove them and put them in the storage
shed for those who are making things from the horns. Next,
skin the animal carefully, keeping the hide in one piece,
put it in the shed for the ones who are curing hides. Then
gut the animal, save the gut for casings for sausages (you
must sterilize them in a solution of water and disinfectant,
then hang them up to dry) and the bladders (sterilize them
and then set them to dry), store both bladders and the botas
in the shed for those who need them. Then cut the meat into
roasts, etc., put the meat in the ice house. (again, check
the web page on Gorean animals if unsure what the Master has
killed)
Curing, preserving meats. Meats
can be dried and made into jerky, hung up and smoked like
hams, salted down in barrels, canned or frozen in the winter.
jerky; potting meat; preserving wild game; drying foods; drying
seeds, nuts, fruit, leathers; canning
Occasional
Chores
Making arrows. slaves can gather straight
sticks and feathers from the storage shed. Thralls can strip the stick
of the bark, shape it so one end is narrower than the other. Bond-maids, with their smaller hands, can glue the fletchings (feather bits) to the wider end and glue on. Ensure there are three, evenly spaced around the shaft. Thralls then knotch the narrower end and apply bosk hoof glue, then attach a metal arrow tip (ask a Free Man if you can get arrowheads from
the forge) glue into the knotch and use waxed twine to attach the arrows to the
other end. Turn the arrows over to a Free as soon as you are
done.
Gathering Ice, storing it. Chip
ice off the Fjord, carry the blocks to the cooling room, stack
them and sprinkle sawdust over each layer to keep the blocks
from sticking to each other.
Making kurts, whips from leather.
Get the leather from the shed. The strands of the whip are
usually braided. The handle can be made from horn or wood
(if you wish to carve it, use carving tools)
Making rope and twine. Rope and
twine is make from fibers, such as come from rep cloth or
from hair (kailla, bosk), they can either be braided into
rope or rolled into twine.
Hobbies
Weave baskets, using twine, twigs,
etc.
Making purses, boots, etc. from
leather. Leather is found in the storage shed. Make a pattern
then cut out the leather (using a leather knife). Then sew
the leather -- you may then tool a design (tooling means cutting
slightly into the leather to make the design, we have leatherworking tools just for this), dye the leather with a design or leave it plain.
Beading, making earrings, belly
chains, bracelets, binas. Beads, wires, chains, etc., are
kept in a chest by the serving furs. Use your imagination,
make them as intricate as you like--if you beg a Free they
might let you use gold, silver, jewels, etc., to make jewelry
for Free people--gold, silver has to be melted and poured
into a mold or beaten into shape.
Carving little animals/novelties
from the horns. The un-carved horns are kept in a storage
shed behind the kitchen. These carvings can be Gorean animals,
Rarii, FWs, etc., these items can be colored with dyes also.
Anything carved belongs to a girl's Master. Permission must
be giving before a girl may give these items to A/another.
Many carved items are sold or used as trade.
Painting goblets and bowls. Pretty
self-explanatory, can be as intricate or simple as you'd like.
Supplies for painting are in the storage shed behind the kitchen,
or can be stored in a box in the slave wagon once a project
is started.
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