Character Backgrounds

 

Basically, in the Black Company setting, everyone is a Human (no demihumans, etc.)  To add some flavor, and to expand on the pasts of characters, in lieu of the normal "free Human feat" that humans get at first level, you choose a Background from below.  In addition to giving you some background character information, it defines what you can use your Extra Human Skill Points on, what you can choose as your Free Human Bonus Feat, and you gain a special ability as a result of your Background.  A pretty good deal; I would recommend implementing this system for pretty much any campaign (for demihumans, giving them the option of a Background in lieu of their first level normal feat would be good, I suppose).

 

Aristocraft

You were a member of the elite social ranks of your society. 

Skills: You gain 4 skill points to divide as you wish among Diplomacy, Intimidate, Knowledge (nobility and royalty), and Sense Motive.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Negotiator or Skill Focus (any one of your Background Skills) as a bonus feat.

Background Trait: You are wealthy.  Gain 100 sp.  You must spend at least 50 sp during character generation.  In addition, you may speak one additional language fluently, and gain a +1 competence bonus on Knowledge (nobility and royalty) skill checks.

Fvored Class: Noble.

Iconic Characters: Lady, the Radisha Drah, Raven.

 

Beggar

You lived on the streets amongst the worst of humanity, relying on charity of your thieving skills to survive.

Skills: You gain 4 skill points to divide as you wish among Bluff, Knowledge (local), Profession (beggar), and Survival.  Each level beyond 1st level, you gain 1 additional skill point to place in any of these skills.  These are always class skills for you.

Bonus Feat: You gain either Deceitful or Toughness as a bonus feat.

Background Trait: You are street smart and handy.  You gain a +1 bonus to Fort saves and a +1 competence bonus to Knowledge (local) and Profession (beggar) checks.

Favored Class: Thief.

Iconic Characters: Asa, Wheezer.

 

Bureaucrat

You were an official in your city of nation's government.

Skills: You gain 4 skill points to divide as you wish among Gather Information, Knowledge (local), and Knowledge (nobility and royalty), and Speak Language.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Investigator or Skill Focus (any of your Background skills) as a bonus feat.

Background Trait: You gain a well-placed contact in your home city's government.  This NPC is always Friendly (unless you seriously piss him off).  This contact can help you with tasks, information, or even a loan if you improve his attitude to Helpful.  Your GM may assign a higher DC, based on the nature of the requested favor.  Once your contact assists you, her attitude returns to Friendly.  Each additional time beyond the first that you call on your contact for a favor within a month, the contact's starting attitude drops a step to Indifferent, Unfriendly, and finally Hostile.  If your contact's attitude becomes Unfriendly or worse, you must succeed at a DC 25 Diplomacy or Intimidate check to improve their attitude to Friendly or you lose this background trait.  The contact gained from this background can be an Aristocraft, Commoner, Expert, or Warrior, and her character level equals yours -2.

Favored Class: Noble.

Iconic Character: Hagradon, Smoke.

 

Commoner

You were a farmer, artisan, or laborer.

Skills: You gain 4 skill points to divide as you wish among Craft, Handle Animal, Profession, and Ride.  Each level beyond 1st leve, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you. 

Bonus feat: You gain either Endurance or Skill Focus (any Craft or Profession) as a bonus feat.

Background Trait: You are more productive in your Craft or Profession.  When making skill checks in Craft in which you have ranks, you produce +25% cp in a week.  In addition, when making a Profession check to practice your trade, you earn your Profession check in xp instead of half the check.

Favored Class: Any.

Iconic Characters: Murgen, Case, Pawnbroker.

 

Con Artist

You are a charlatan, profiting by defrauding and taking advantage of others.

Skills: You gain 4 skill points to divide as you wish among Bluff, Disguise, Sense Motive, and Sleight of Hand.  Each lvel beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Deceitful or Persuasive as a bonus feat.

Background Trait: You are a slick neogtiator.  When trying to sell something, and if you beat your opponent's Sense Motive check with a Bluff check, you sell the item for 75% of normal price instead of 50%.  Also, you gain a +1 competence bonus to all Bluff and Sense Motive checks.

Favored Class: Thief.

Iconic Characters: One-Eye, Tom-Tom.

 

Criminal

You were a small time criminal, perhaps a cutpurse, swindler, or burglar.

Skills: You gain 4 skill points to divide as you wish among Hide, Intimidate, Move Silently, and Sleight of Hand.  Each level beyond 1st leve, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Deceitful or Stealthy as a bonus feat.

Background Trait: You are quick with your hands.  Sleight of Hand checks are move actions for you.  IKn addition, if you try to use this skill as a free action, you gain a -10 penalty instead of the normal -20.  Finally, you gain a +2 bonus to Initiative checks.

Favored Class: Thief.

Iconic Characters: Smeds Stahl, Big Bucket.

 

Engineer

You know all there is to know about construction and invention.

Skills: You gain 4 skill points to divide as you wish among Craft (any one), Disable Device, Knowledge (architecture and engineering), and Profession (siege engineer).  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Nimble or Skill Focus (any background skill) as a bonus feat.

Background Trait: You are adept at dismantling and rebuilding just about anything you come across.  You may make a Disable Device check to disable a simple device as a standard action, and an intricate or complex device in 1d3 rounds.  In addition, you gain a +1 competence bonus to all Craft and Disable Device skill checks.

Favored Class: Scout.

Iconic Characters: Cletus, Loftus.

 

Entertainer

You made a living entertaining others.

Skills: You gain 4 skill points to divide as you wish among Diplomacy, Knowledge (local), and Perform (any two).  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Acrobatic or Skill Focus (any background skill) as a bonus feat.

Background Trait: You are skilled with working the crowds.  When making a Perform skill check to impress an audience, you earn +50% of the indicated amount of coin.  The DC increases for previous failures are reduced to 1 per previous failure.  You also gian a +1 competence bonus to all background skills.

Favored Class: Jack-of-all-Trades.

Iconic Characters: [none given]

 

Fugitive

The authorities want you for crimes you did or did not commit.

Skills: You gain 4 skill points to divide as you wish among Disguise, Gather information, Hide, and Move Silently.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Endurance or Run as a bonus feat.

Background Trait: You are skilled at getting away from your pursuers.  You gain a +1 bonus to all Fortitude and Reflex saves.

Favored Class: Scout.

Iconic Characters: Sleepy.

 

Hermit

You lived alone, abandoning the world to live a life of study or simply isolation.

Skills: You gain 4 skill points to divide as you wish among Craft (any one), Knowledge (any one), Survival, and one other skill of your choice.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Self Sufficient or Skill Focus (any one Knowledge) as a bonus feat.

Background Trait: In addition, you may recall esoteric bits of information and lore by succeeding a lore check.  You may make a Lore check with a bonus equal to character level + Intelligence modifier to see whether you know relevant information about history, the occult, legendary items, or noteworthy places.  If you have 5+ ranks of Knowledge (history), you gain a +2 bonus on this check.  You may not take 10 or 20 on this check, as this sort of knowledge is random.

                DC          Type of Knowledge

                15            Common, known by at least a substantial minority - common legends of the local                                  population, etc.

                25            Uncommon but available, known only by a few people - legends.

                30            Obscure, known by few and hard to come by.

                35            Extremely obscure, known by few, possibly forgotten by most who once knew it, maybe                     known only by those who do not understand the significance of the knowledge.

Favored Class: Any.

Special: By selecting this background, you suffer a -2 penalty on all Charisma checks made when interacting with other people.

Iconic Characters: Baladitya.

 

Hunter

You were a great hunter and tracker.

Skills: You gain 4 skill points to divide as you wish among Knowledge (nature), Listen, Spot, and Survival.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Alertness or Stealthy as a bonus feat. 

Background Trait: You know the wilderness well.  You may take 20 when making a Survival check to get along in the wild.  You also gain a +2 competence bonus to all Knowledge (nature) and Survival skill checks.

Favored Class: Ranger.

Iconic Character: Hagop, Old Man Fish.

 

Magician's Apprentice

You studied under a powerful wizard in your youth.

Skills: You gain 4 skill points to divide as you wish among Concentration, Detect Magic, Magic Use, and Prestidigitation. Each level beyond 1st level, you gain an additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain Dabbler or Talent as a bonus feat.

Background Trait: You may add your Intelligence modifier to all Magic Use skills.  In addition, you get a +1 bonus to Detect Magic and Prestidigitation checks.

Favored Class: Wizard.

Iconic Characters: Tobo, Shukrat, Goblin, Silent.

 

Merchant

You are a shrewd businessman.

Skills: You gain 4 skill points to divide as you wish among Appraise, Bluff, Gather Information, and Sense Motive. Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Diligent or Persuasive as a bonus feat.

Background Trait: You may make Appraise checks as a full-round action instead of after a full minute.  In addition, you gain a +1 competence bonus to all background skills.

Favored Class: Jack-of-all-Trades.

Iconic Characters: Marron Shed, Gilbert.

 

Officer

You were a commander of soldiers.

Skills: You gain 4 skill points to divide as you wish among Command, Diplomacy, Intimidate, and Ride.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Iron Will or Skill Focus (Command) as a bonus feat.

Background Trait: Once per combat, you can substitute your Command check for a unit's morale check.  You must be attached to this unit.  See Chapter Nine: Combat for more details.

Favored Class: Fighter.

Iconic Characters: The Captain, Darling, Mogaba.

 

Physician

You are trained to repair injuries and heal.

Skills: You gain 4 skill points to divide as you wish among Concentration, Heal, Profession (herbalist), and Survival.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Self Sufficient or Skill Focus (Heal) as a bonus feat.

Background Trait: Through advanced training in medivine and healing techniques, you can repair damage at a faster rate.  When seeing to a character, you can set bones, suture lacerations, and apply a myriad of balms, unguents, and other remedies to expetide the healing process.  Such care requires 1 round per point of damage dealt to the subject.  You must have a clean environment and adequate supplies to tend to a subject using a physician's skills.  You may convert lethal damage to nonlethal damage.  At the end of the allotted time, you may make a special Heal check with results as follows:

                Heal check result                Lethal damage converted to Nonlethal

                                15 or less                               0

                                16-20                                       1d2

                                21-25                                       1d3

                                26-30                                       1d4

                                31-35                                       1d6

                                36-40                                       1d8

                                41-45                                       1d10

                                46+                                          1D12

                You may attempt this Heal check once per day per character treated.  In addition, when providing long-term care (see the Heal skill in the PHB), subjects recover hit points or ability points at three times the normal rate: 3 hit points per level for a full 8 hours of rest in a day, or 6 hit points per level for each full day o complete rest; 3 ability score points for a full 8 hours of rest in a day, or 6 ability points each full day of complete rest.  In addition, you can tend to as many as twelve patients at a time.

Favored Class: Academician.

Iconic Characters: Croaker, Pockets.

 

Priest

You were an important part of a particular faith.

Skills: You gain 4 skill points to divide as you wish among Decipher Script, Diplomacy, Knowledge (history), and Knowledge (religion).  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you. 

Bonus Feat: You gain Iron Will or Skill Focus (any Background Skill) as a bonus feat.

Background Trait: You rely on the power of your conviction to get you through the worst.  You gain a +2 morale bonus to all saving throws against spells and spell-like effects.  In addition, you gaina +1 bonus to all background skills.

Favored Class: Academician or Zealot.

Iconic Characters: Hong Tray, Daughter of Night, Narayan Sing, Uncle Doj.

 

Prostitute

You sold your body for money.

Skills: You gain 4 skill points to divide as you wish among Bluff, Perform, Sense Motive, and Sleight of Hand.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Negotiator or Persuasive as a bonus feat.

Background Trait: You have seen it all.  You ignore the sickened condition.  In addition, you gain a +3 competence bonus to all saving throws made to resist disease.

Favored Class: Jack-of-all-Trades.

Iconic Characters: Sue.

 

Sailor

You spent most of your life at sea.

Skills: You gain 4 skill points to divide as you wish among Balance, Climb, Profession (sailor), or Use Rope.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Agile or Endurance as a bonus feat.

Background Trait: You have your sea legs.  Gain a +2 bonus to all Dexterity based skill checks as a +2 bonus to Initiative checks while on a boat.

Favored Class: Ranger.

Iconic Character: The Lieutenant.

 

Scholar

You studied at a university.

Skills: You gain 4 skill points to divide as you wish among any four Knowledge skills.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  Knowledge (all) is always a class skill for you.

Bonus Feat: You gain either Diligent or Skill Focus (any Knowledge) as a bonus feat.

Background Trait: You have a firm grasp on a number of different subjects.  You gain a +2 bonus on all Intelligence checks and Intelligence-based skill checks.

Favored Class: Academician

Iconic Characters: Bomanz, Master Santaraksita.

 

Soldier

You were a professional soldier, working as a mercenary, rebel, Imperial, or as a guard int he service of a city-state.

Skills: You gain 4 skill points to divide as you wish among Command, Intimidate, Profession (soldier), and Survival.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you. 

Bonus Feat: You gain proficiency in all Martial Weapons.  If you select a class already providing proficiency in these weapons, you gain Weapon Focus (in one weapon) instead.

Background Trait: You are a hardened warrior.  You may demoralize foes using the Intimidate skill as a move action instead of a standard action.  In addition, you ain a +2 bonus to your Initiative checks.

Favored Class: Fighter.

Iconic Characters: Elmo, Candy, Otto.

 

Smuggler

You were a successful smuggler, moving illegal goods to buyers.

Skills: You gain 4 skill points to divide as you wish among Appraise, Bluff, Forgery, and Sense Motive.  Each level beyond 1st leve, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Alertness or Persuasive aa bonus feat.

Background Trait: You know how to make contacts in the underworld, even when away from your home city.  You may use Knowledge (local) in any city you visit.  In addition, you gain +2 competence bonus to all Appraise, Bluff, and Sense Motive checks.

Favored Class: Thief.

Iconic Characters: Do Trang.

 

Thug

You were a killer, brute, or a bully, cpable of doing anything to get what you wanted.

Skills: You gain 4 skill points to divide as you wish among ppraise, Intimidate, Knowledge (local), and Survival.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Improved Unarmed Strike or Toughness as a bonus feat.

Background Trait: You are intimidating.  You may substitute your Strength for Charisma when making Gather Information or Intimidate checks.  In addition, you gain a +1 bonus to all Fort saves and Initiative checks.

Favored Class: Fighter.

Iconic Characters: Bullock, Count, Mercy.

 

Tomb Robber

You made a living plundering tombs and exploring old burial vaults.

Skills: You gain 4 skill points to divide as you wish among Appraise, Disable Device, Open Locks, and Use Rope.  Each level beyond 1st level, you gain 1 additional skill point to place in any one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Deft Hands or Nimble Fingers as a bonus feat.

Background Trait: You can get into well-protected areas with ease.  You can open a lock as a standard action instead of a full round action.  In addition, you gain a +1 competence bonus to all background skills.

Favored Class: Thief.

Iconic Characters: [none mentioned].

 

Tribesman

You come from an uncivilized people, such as from those living in the Great Forest, the Plains of Fear, or from the D'loc-Aloc Jungle.

Skills: You gain 4 skill points to divide as you wish among Hide, Move Silently, Spot, and Survival.  Each level beynd 1st level, you gain 1 additional skill point to place ina ny one of these skills.  These are always class skills for you.

Bonus Feat: You gain either Alertness or Self Sufficient as a bonus feat.

Background Trait: You can move through undergrowth at normal speed without suffering any other impairment and without taking damage.  Magical manipulation of undergrowth still affects you.  In addition, you gain a +2 insight bonus to Survival checks.

Favored Class: Ranger.

Iconic Characters: The Freak and the Geek.