The Jade Company
One of the
Free Companies of Khatovar, it emerged onto the home world some fifteen years
before the Black Company. Armed with a
Lance of Passion, it was actually the remains of a previous Company that had
explored (and been decimated in) another of the sixteen worlds of the
Glittering Stone rather early, and was meant to later serve as a scouting force
of the Black Company. Stealing north
through Taglios and moving far, the Captain neglected to pay heed to the
priests of Kina and "accidentally" left them behind in the Dandra
Presh mountain range and took off with the Lance, moving eastwards when he
reached the Jewel Cities, seeing the ocean then as incrossable, seeking out the
fortunes and destiny promised to his men, even if it was to avoid Kina's eye.
As the years passed, new Captains, Lieutenants,
Annalists, and Standardbearers replaced the old, and the Jade Company gradually
gave way to new blood. Its original green-eyed,
fair-skinned warriors began accepting outsiders as part of a Free Company,
becoming a small, well-trained group of mercenaries specializing in heavy
infantry, but readily adapting to the necessary techniques of the cultures the
Company ran into. Although cut off from
Kina except through the Lance no one knew how to invoke, and believing
themselves to be declared enemies of Kina, the Jade Company continued keeping
their Annals and always moved to the east, eventually hitting the eastern coast
of the southern continent. There, they
remained for the majority of the Black Company's four and a half century tenure
in this world, taking various commission for the petty lords before moving back
west about a century before the novels began, to seek out the western coast in
hopes of finding a worthy cause to fight, and also to see if the rumors of the
Black Company's survival to be true.
Missing the Black Company’s passing by mere miles, the Jade Company
pressed on towards the west, still having fought no major straining battles in
three hundred years.
Finally, upon moving through the Jewel Cities, the
Jade Company heard tell of a powerful sorcerer known as Emerald that was
seeking men of arms to serve. The
Captain, noting the dwindling treasury, decided to meet this Emerald and sign
on. They eventually did, two years
later, and took up their new Standard, a green field with a scarlet circle
bearing a green and silver eye. They
served Emerald, being his muscle as they exterminated his enemies along the
southern continent's western coast before meeting their match in a naval battle
fought against a sorcerer known as the Faceless One during the Consolidation
Wars of the North, when Emerald attempted to gain full power over the seas.
With Emerald slain and the majority of the Jade
Company decimated, the survivors took their Lance and Annals and began the long
journey south to return to Khatovar.
However, they heard word of the Black Company on the move, and, still
desiring to avoid any other of the Companies, they went underground, moving
about as a secretive syndicate of assassins and muscle, far from their glory
days of Emerald's service. One of the
two sorcerers attached to the Jade Company, a sour man named Circle, attempted
to go back to the west and see if he could salvage any of Emerald's work to
give the Jade Company an edge. He never
came back, leaving the Jade Company with some fifty brothers and no magical
support save for a dabbler, Morion, in dire straits.
Salvation seemingly came when the fragments of the
Jade Company heard of the Black Company's passing back South from the North,
apparently on their way to Khatovar.
Seeing an opportunity to make a bid for power in a war-weakened world,
the Captain rallied the survivors of the Jade Company and moved slowly towards
the Jewel Cities, once again bearing the symbol of the Jade Eye and seeking
commission. After waiting around and
moving between the Jewel Cities, the Captain has found commission at the city
of Beryl, serving the Imperial Legate of the Lady's Empire as personal
bodyguards and ferreting out corruption in the city. It has been three years of the same, and the
brothers of the Jade Company are muttering to themselves, desiring a change,
and look to the north, where the Black Company once served...
Characters of Note
The Captain – Fighter
7/Veteran 5/Great General 3 (officer) – Relatively
recently ascended to the Captaincy ten years ago, he is a tall, muscular man
some fifty years old, but not showing any signs of slowing down except perhaps
for a slightly receding and greying hairline.
He often dresses in leathers and a breastplate for the showmanship, and
is extremely loyal to his men, a careful commander that doesn't squander his
men, and is seen by the Jade Company as its patriarch and father to them
all. While he doesn't fight much on the
field anymore, needing the vantage point of a commander, he still routinely
defeats his brothers in mock duels, being a terror with his longspear, although
he once preferred the shortsword and shield when he was a rank and file grunt
in his youth.
The Lieutenant – Fighter
8/Jack-of-all-trades 4/Wizard 4 (aristocrat) – Second
in command to the Company, the Lieutenant was actually a very new addition to
the Company, having joined only three years prior to the Company's arrival in
the Jewel Cities, recommended by nearly all of the Company due to his hardass,
no crap attitude. In his late
twenties/early thirties, the Lieutenant is a tall, thin man with a hawkish, wild
look in his eyes that makes everyone outside of the Company extremely
uncomfortable, but he is a well liked and respected man within the unit. A talented commander, the Lieutenant still
prefers to be in the thick of battle, wielding his shortsword and knives with
preternatural ease. Known to have been a
northern mercenary come South to seek his fortunes, he has the bearing of
perhaps being a former aristocrat turned warrior, but no one asks. He used to dabble in sorcery, and he has a
few surprising tricks up his sleeve like making knives seemingly appear form
nowhere, but he still relishes the duel and combat, and has also been known to
have excellent tracking and even assassination skills.
Wrench – Fighter 5/Siege
Engineer 3 (soldier) – A minor
officer of the Jade Company, Wrench seems to be an average person, not tall or
short, not thin or wide, of average build.
However, his unassuming visage holds a sharp mind keen on mechanics and
architecture, and for that he is the Jade Company's head siege engineer, a
wizard at figures, calculations, and generally knows how to wreck the hell out
of fortifications. When not working on a
new machine, Wrench also serves as a scout to the Company, moving with
surprising speed and using a specially made crossbow and bolt of his own
design.
Needle – Jack of all
Trades 3/Thief 2 (physician) – One of Wrench's best friends, Needle serves as the
Jade Company’s physician and also as one of the Company's minor officers,
commanding a small number of men as a topkick when there are no other
competents to handle the work. A small
man barely topping five feet, Needle is an expert at battlefield surgery, and
nearly every brother of the Company owes him their life or limb for saving them
in a nick of time from a gory wound or mixing up an antidote for poisons. His quick hands are well lended to surgery as
well as other covert activities, and he has been seen to wield his knife with
uncanny skill as well as having been known to open locks and jam traps with
nearly as much ease as Wrench.
The Painter – Berserker 11/Veteran
1/Topkick 3 (tribesman) – A black man
from the South, the Painter was a Nar of Gea-Xle who left those lands to seek
out his brothers that had left to join the Black Company. As warrior-ly as they come, the Painter was
ridiculed for his artistic talents in Gea-Xle, as it was not considered manly
for members of the warrior caste to paint and create the works of art he
did. Fiercely loyal to the Company, the
Painter knows he can never go back to Gea-Xle, and so has made the Company his
home. The only other passion he carries
is battle, throwing himself into the field with the Nar's legendary ferocity, wielding
sword and spear with equal skill, often disdaining a shield in favor of two
weapons, and his body is covered in scars and wounds to prove it.
Iron – Fighter 7/Topkick
3/Veteran 4 (soldier) – A short and
stocky man, his bearded and lined face with deep set grey eyes is as stalwart
and trustworthy a man can be. Approaching
fifty, Iron has been in the Jade Company since the age of fifteen, a former
young firebrand maturing in the Company.
Affectionately called the Old Man by his brethren, his rare smile
reveals the few silver teeth he's had to take as a result of one too many
brawls in his youth. He carries an
undeniable presence with him, and that is often enough to break up any disputes;
he's rarely had to draw his longsword in the past two years. As a reward to the Old Man (and not to slight
his pride at age), the Captain gave him the position of Standardbearer, and
Iron often marches tall at the head of his unit, bearing the Standard at the
head of the Jade Company.
Mercy – Jack of all
Trades 4/Academician 4 (scholar) – As
the Annalist of the Jade Company, it is Mercy's job to know the Company's
history and to remember its traditions, giving immortality to the brethren and
keeping track of things that were and things that are. Another of the Annalist's duties is to remind
the Captain that he is not a god, something that has not come up. Some twenty five years of age, Mercy has a
gift for languages and is one of the few literate people in the Company willing
to actually update the Annals. He has
been in a few scuffles, drawing his sword every now and then, but he has yet to
experience a full blown battle. Having
joined the Company to see the world, this uprooted Taglian is surprised at his
sudden appointment to the Company's officer core.
Saga – Wizard
15/Artificer 2 (magician’s apprentice) – The remaining true sorcerer of the Jade Company, he is also one of the
few to have served in Emerald's campaigns.
He is a modestly accomplished sorcerer with a decent understanding of
battle tactics, although his passion still lies in magic and the acquisition of
knowledge. As a self appointed head of
supernatural affairs in the Jade Company, he is often swamped with the
difficult work that the brothers throw at him, but he has always managed to
pull through. He dresses in black
leathers under his dramatically flowing black robe, and covers all of his body
except for his head. At his side is a
long, gleaming dagger with a jade stone in the pommel, and it was he who
created the 'second generation' Jade Company badges that every brother wears
today.
Braids – Wizard 7
(magician’s apprentice) – Saga's understudy in the magical arts,
Braids is notable for her fearsome illusions as well as being one of the few
women who have been truly sworn into the Jade Company. She signed on with Saga's recommendations and
his belief that she will turn out to be a fine sorceress someday (also pointing
to the fact that with Circle gone, the Company could use more magical talent),
but the brothers joke that he just wanted a girlfriend. Braids has managed to pull together a few
excellent battlefield illusions in recent years, and she dresses in scarlet
robes with her Jade Company badge reworked into a jade choker at her neck. Of the Jewel Cities, evident with her almost
Forsberger appearance, with slightly tanned skin and reddish brown hair and
blue eyes, she is not happy to be back in the Cities, aching for a change in
environment.
Drake – Weapon Master
7/Swordmaster 7 (priest)– Named such
for the writhing dragons tattooed on his arms and face, Drake has been with the
Company for some ten years and has spent nearly every minute of it training his
ass off. A shorter man than even Iron,
Drake is one of the displaced Nyeung Bao who was born to a couple that left the
swamps on pilgrimage. Inheriting his
father's blade and armour, Drake signed on with the Jade Company to further
test his skills and techniques that originate from the Path of the Sword. Every morning he is seen training his
peculiar technique with his sword, named Blue Snake for its waving blue
damascus lines, and a few of the brothers go to him to polish their fighting
skills before times of conflict.
Respectfully called "Uncle" by most of the brethren due to his
slightly older look and wisdom, he is a fearsome and implacable warrior with
steel is drawn, and a good friend and teacher.
Hyena – Ranger
4/Berserker 3 (tracker) – Whenever a
particularly loud and nearly mad laugh rings out from the Jade Company's
camp, you know Hyena is near. A tall man with hunched up shoulders and a long
goatee and mustache, he even looks the part, and dresses in studded black
leather armor always. Ever the joker of
the Company, he's the guy who chatters while the tonk games are going on, the
loud bragger at taverns, and the one telling stories at the campfire. His sharp wit and personable nature endears
him to much of the Company, and his amazing talent for tracking, hunting, and
foraging served the Company well during the trek to the Jewel Cities, and his
double shortsword style has saved many a brother in battle. A Company man to the core, he has been practicing
his reading and writing skills and is one of the few brothers who has read
through the Annals. Those who have seen
him fight worry about his sanity, but for now, his grinning face just keeps
staring off into Tomorrow.
Golden – Noble 2/Fighter
8 (aristocrat) – A dispossessed noble
turned landless knight, Golden was financially ruined due to his foolish older brother's
mismanaging of the family estates, digging a grave that claimed not only
himself, but the entire household when impatient creditors torched the
manor. Golden, who was serving under the
Imperial Guard at the time, was transferred to the far eastern frontier to keep
him from knowing, but he eventually found out and took revenge on those who had
murdered his house. In mourning, he
strapped on his greatsword and plate armor, and left to seek his fortunes
eventually getting exiled from Forsberg.
He sailed south and worked as a guard, picking up the name
"Golden" for his blonde hair and sparkling yellow eyes, which he kept
when he signed onto the Jade Company a mere two years ago, with his martial
skill and knowledge and connections with various merchants greatly aiding the
Company.
Bullock – Zealot 5
(priest) – As his name implies,
Bullock is a huge, strong man. He easily
tops six feet, and his dark brown eyes barely conceal a nearly fanatical desire
to fight and kill. A former Shadar Gray
from Taglios, he took up his battle axe and left that land during the
Protector's reign, believing that Taglios had become an irredeemable spiritual
cesspit, and began waging a one man holy war in the mercenary line. It was by chance that he stumbled into Hyena,
a man he had known before the Jade Company, and he too took the oath to join in
Hyena's adventures and to also spread his faith. Wielding his huge, gleaming axe, Bullock
throws himself into every battle fully expecting to die in the name of his
gods.
Finny and Mudd – both
Thief 4/Fighter 2 (con artist) – These two men are twins from the plains and steppes of
the North, nomads from the Plain of Fear that decided the world needed some
exploring after being outcast for their tribe (which believed twins to be bad
luck for the People). They were forced
to grow up quickly, adapting to new customs and languages everywhere they went. Their appearances didn't help them at all;
both had mismatched eyes, with Finney's green/gold and Mudd's gold/green. In addition, Mudd was relatively short at
about five foot five, and very stocky (nearly fat), while Finney was very tall,
at almost seven feet and as thin as a rail.
Both have, in their years, learned tricks of larceny and deceit, not to
mention working well with the mercenary line on the sidelines, helping with
negotiations and to acquire supplies.
While no one has seen the two fight, each wears a short sword and
dagger, and verbally defend one another with such incredible ferocity and near
preternatural knowledge of the other than some brethren wonder if they are one
soul in two men.
Blackhand – Jack of all
Trades 4/Scout 3 (entertainer) – A
traveling poet and bard, Blackhand was once quite the musical talent through
the Jewel Cities, often welcome at any tavern or street corner. Now, however, he wears a black glove over his
left hand at all times, and whenever he strings his lyre, it is often to sing
tales of great and tragic heroes and times tales of the Domination, of the Lady
and the Ten, and of the White Rose. No
one knows why he wears the glove or what happened to give Blackhand such a
haunted look to his eyes, but no one voted against his joining the Jade
Company, knowing his talents at finding information and being to go virtually
anywhere would be greatly valued by the command. He often dresses in shades of grey, from his
slightly tatted cloak and boots, to his worn vest and hat. Since joining the Company, he's taken to
wearing a sword, but those who have seen him know the deadly accuracy of his
throwing darts and knives.
Patches – Fighter
7/Topkick 6 – As far as the Jade
Company goes, the one who leads the hardest missions and is the tip of any
spear thrust and commando team is Patches.
A missing eye, several maimed fingers on the left hand, and a limp to
the right leg are testament to the life under fire that he has taken up, and
years of close calls and near misses has led him to seem the grizzled old
veteran at the age of merely thirty. He
is often the one that new recruits are sent to for early training, and it's
considered a rite of passage if someone can pass his obstacle course and
training regimen that forces a student to think fast and punishes anyone that
tries blundering forward with brute strength.
Humorless on the outside, Patches is secretly proud of every member and
the legacy of the Jade Company, and hopes to see one last great adventure
before he finds the arrow or blade with his name on it.
Shepherd – Scout 3
(commoner) – Just as his name
implies, this farmboy turned mercenary used to be a shepherd and farmer before
leaving the farm for the Jewel cities.
Merely a boy of seventeen, he's the "little brother" of the
Company, only admitted after impressing the assembled brethren with his skill
at bow and sling. His rustic features
and drab style of dress also got him a job with spying and scouting, something
a Company with Lieutenants, Mercy’s, and Patches' could never accomplish. Indoctrinated to the Company mystique and
full of youthful immortality, Shepherd is expecting to grow up a great man and
leader, and to name a dramatic new name.