This form is used to report one battle only
Report Submitted by: Enter your name from the dropdown list. Barker Bramley Cole Cope Dalfonzo Gambill Grimes Hamilton Hunt Jensen Jones Keller Kiss Kurkimilis Maunsell Melbro Öberg Ray Shannon P. Smith Truitt Amsbaugh
Unit Designation: Enter your Unit Designation from the dropdown list. Corps Commander FIRST DIVISION, Commander 1st Brigade, 1st Division 2nd Brigade, 1st Division 3rd Brigade, 1st Division 4th Brigade, 1st Division 5th Brigade, 1st Division 6th Brigade, 1st Division SECOND DIVISION, Commander 1st Brigade, 2nd Division 2nd Brigade, 2nd Division 3rd Brigade, 2nd Division 4th Brigade, 2nd Division 5th Brigade, 2nd Division 6th Brigade, 2nd Division THIRD DIVISION, Commander 1st Brigade, 3rd Division 2nd Brigade, 3rd Division 3rd Brigade, 3rd Division 4th Brigade, 3rd Division 5th Brigade, 3rd Division 6th Brigade, 3rd Division FOURTH DIVISION, Commander 1st Brigade, 4th Division 2nd Brigade, 4th Division 3rd Brigade, 4th Division 4th Brigade, 4th Division 5th Brigade, 4th Division 6th Brigade, 4th Division RESERVE DIVISION (Select one from the drop down menu)
Game Being Played
Antietam: * BGN 01: Battle for South Mountain, 38 Turns BGN 02: Blood and Buttons, 38 Turns BGN 03: McClaw's Arrives, 38 Turns BGN 04: Take them Anyhow, 10 Turns BGN 05: Cold Steel, Boys!, 10 Turns BGN 06: Turner's Gap, 10 Turns BGN 07: Forward Bucktails!, 6 Turns BGN 08: The Battle of Antietam, 45 Turns BGN 09: Full Deck, 45 Turns BGN 10: Hooker's Debut, 45 Turns BGN 11: Loose Cannons, 45 Turns BGN 12: The Bloodiest Morning, 24 Turns BGN 13: Another Bloody Morning, 24 Turns BGN 14: Concerted Effort, 24 Turns BGN 15: Carnage in the Cornfield, 8 Turns BGN 16: No Cause for Delay, 36 Turns BGN 17: Whirlwind of Death, 14 Turns BGN 18: Collision in the West Woods, 9 Turns BGN 19: Bloody Lane, 12 Turns BGN 20: The Ninth's Attack, 27 Turns BGN 21: Richardson's Attack, 9 Turns BGN 22: Burnside's Bridge, 10 Turns BGN 23: Rohring Good Time, 23 Turns BGN 24: Double Trouble, 8 Turns BGN 25: Timely Arrival, 5 Turns (Select one from the drop down menu)
Bull Run: * BGBR 01: Drive the Dogs Back, 21 Turns BGBR 02: Blackburn's Ford, 11 Turns BGBR 03: The First Battle of Bull Run, 47 Turns BGBR 04: The Creole's Plan, 28 Turns BGBR 05: Look Out Your Left, 40 Turns BGBR 06: You are Turned, 34 Turns BGBR 07: Faces to the Foe, 8 Turns BGBR 08: Friends Hell, 11 Turns BGBR 09: Brawner's Brawl, 12 Turns BGBR 10: The Battle of Brawner's Farm, 7 Turns BGBR 11: Twice Hallowed Ground, 90 Turns BGBR 12: The Second Battle of Bull Run, 90 Turns BGBR 13: We Shall Bag the Whole Crowd, 26 Turns BGBR 14: Porter Hits the Right, 27 Turns BGBR 15: Some Pointed Advice, 10 Turns BGBR 16: Yankee Stress Test, 10 Turns BGBR 17: You Will Beat the Enemy Back, 8 Turns BGBR 18: Day of Reckoning, 33 Turns BGBR 19: All the Kings Men, 33 Turns BGBR 20: Boys, Give them Rocks!, 4 Turns BGBR 21: Like the Sharpest Thunder, 6 Turns BGBR 22: The Trap Springs Shut, 15 Turns (Select one from the drop down menu)
Gettysburg: * BGG 01: First Contact, 7 Turns BGG 2a: Out of the Mist, 35 Turns BGG 2h: Out of the Mist, 35 Turns BGG 3a: A Rock and a Hard Place, 21 Turns BGG 3h: A Rock and a Hard Place, 21 Turns BGG 4a: Decisions, Decisions, 51 Turns BGG 4h: Decisions, Decisions, 51 Turns BGG 5a: Double Envelopment, 16 Turns BGG 5h: Double Envelopment, 16 Turns BGG 6a: The Wheatfield to Roundtop, 12 Turns BGG 6b: Longstreet's Other Boot, 12 Turns BGG 6h: The Wheatfield to Roundtop, 12 Turns BGG 7: Too Little Too Late, 6 Turns BGG 8a: Fight or Retreat? , 51 Turns BGG 8h: Fight or Retreat? , 51 Turns BGG 9: Culp's Hill, Bloody Hill, 20 Turns BGG 10a: The Final Assault, 24 Turns BGG 10h: The Final Assault, 24 Turns BGG 11: The Highwater Mark, 11 Turns BGG 12: Picket's Charge, 6 Turns BGG 13a: The Battle of Gettysburg, 149 Turns BGG 13b: The Day Before, 27 Turns BGG 13c: Stuart Arrives!, 193 Turns BGG 13h: The Battle of Gettysburg, 149 Turns BGG 50: The Armies are Closer, 149 Turns BGG 50a: The Armies are Closer (Variable Entry) 149 Turns BGG 50b: Cavalry First, 149 Turns BGG 50c: Cavalry First (Variable Entry) 149 Turns BGG 51: The Tables are Turned, 149 Turns BGG 51a: The Tables are Turned (Variable Entry), 149 Turns BGG 51b: Can you say Fredericksburg, 149 Turns BGG 51c: Watch my Right What?, 149 Turns BGG 51d: Watch my Right What?, 149 Turns BGG 51e: This Seems Familiar, 149 Turns BGG 51f:This Seems Familiar, (Variable Entry) 149 Turns BGG: Show me the Peaches, 21 Turns (Select one from the drop down menu)
Shiloh: * BGS: 01: The Battle of Wilson's Creek, 18 Turns BGS 02: The Lyon's Roar, 18 Turns BGS 03: Hold on, Hold Out, 78 Turns BGS 04: The Battle of Shiloh, 91 Turns BGS 04h:The Battle of Shiloh, 91 Turns BGS 05: Wallace Takes the Shunpike, 91 Turns BGS 06: Johnson's Attack, 85 Turns BGS 07: The Devil's Own Day, 37 Turns BGS 08: Sherman's First Line, 8 Turns BGS 09: The Purdy Road Line, 21 Turns BGS 10: A Brief Respite, 27 Turns BGS 11: Stirring Up the Hornets, 9 Turns BGS 12: Smashing the Nest, 7 Turns BGS 12a: Leaving the Nest, 7 Turns BGS 13: Last Chance For Glory, 10 Turns BGS 14: No Rest for the Weary, 10 Turns BGS 15: Yankees Resurgent, 28 Turns BGS 16: The Battle for Prarie Grove, 18 Turns (Select one from the drop down menu)
Chickamauga: * BGC 01: The Lines Were Forming, 84 Turns BGC 02: Cat & Mouse, 84 Turns BGC 03: The Battle for Murfreesboro, 135 Turns BGC 04: But for a Few More Men, 135 Turns BGC 05: Crittenden's Attack, 132 Turns BGC 06: My Poor Orphans!, 7 Turns BGC 07: The Fight for the Bridges, 12 Turns BGC 08: What About the Fords?, 12 Turns BGC 09: Which Bird Gets the Worm?, 90 Turns BGC 10a: The Battle for Chickamauga, 90 Turns BGC 10b: Bragg's Best Chance?, 90 Turns BGC 11: Like a Pack of Wolves, 6 Turns BGC 12: We Shas Soon Be In It, 12 Turns BGC 13a: A Bellyful o' Fightin', 10 Turns BGC 13b: A Bellyful o' Fightin', 10 Turns BGC 13c: A Bellyful o' Fightin', 10 Turns BGC 14a: Night Seemed to Quake and Trenble, 5 Turns BGC 14b: Night Seemed to Quake and Trenble, 5 Turns BGC 14c: Night Seemed to Quake and Trenble, 5 Turns BGC 15a: The Second Day, 30 Turns BGC 15b: The Second Day, 30 Turns BGC 16a: The Rock of Chickamauga, 30 Turns BGC 16b: The Rock of Chickamauga, 30 Turns BGC 17: The Fatal Order of the Day, 24 Turns BGC 18a: Bragg Avoids a Trap, 60 Turns BGC 18b: Bragg Avoids a Trap, 60 Turns (Select one from the drop down menu)
Other Game Variation: (Custom Scenarios)
Game Data
CSA/USA Game Number: (Game Number Assigned to you)
Turn # : * Around the 5th turn About 10 turns About 15 turns About 20 turns About 25 turns About 30 turns About 40 turns About 60 turns About 80 turns About 90 turns About 100 turns About 120 turns Almost finished (Select one from the drop down menu)
Victory Status * Confederate Major Victory Confederate Minor Victory Draw Union Minor Victory Union Major Victory (Select one from the drop down menu)
Comments on the present action?
Opponents Attributes:
Optional Data
USA Commander / Team (Last name is Fine):
Turn Around Time: * At least Once a Day Once Every Two Days Once Every Three Days About Once a Week Takes Him Forever when he's losing Pretty fast when he's winning (Select one from the drop down menu)
Defensive Tactics: N/A Poor Average Adequate Excellent Superior (Select one from the drop down menu)
Offensive Tactics: N/A Poor Average Adequate Excellent Superior (Select one from the drop down menu)
Use of Artillery: N/A Poor Average Adequate Excellent Superior (Select one from the drop down menu)
Use of Cavalry: N/A Poor Average Adequate Excellent Superior (Select one from the drop down menu)
Aggressiveness: N/A Poor Average Adequate Excellent Superior (Select one from the drop down menu)
Overall Ability: N/A Poor Average Adequate Excellent Superior (Select one from the drop down menu)
Comments on your opponent?
Updated on 03/06/01