Firework Features and Terms
- 1.) anti-alias
- An Anti-alias is a property that can be applied to text to smooth edges to make text appear cleaner and more readable. This is especially useful for making the text on banners crisper on your webpage. - .
- 2.) behavior
- A behavior is an interactivity that may be added to graphics or text, such as rollover images, pop-up menus, etc. You may apply behaviors to images to make navigation bars that are interactive, or rollover or swap images on your webpage. See rollover, simple rollover, disjoint rollover, and interactivity.
- 3.) bitmap image
- A bitmap image is an image that is made up of a grid of colored pixels. Images with complex color variations, like photographs, are likely to be bitmap images.
- 4.) button symbol
- A button symbol is just a symbol of a button stored in the library of your program. For example, if I had a button that I was going to use often in the same document, or in more than one, and I didn't want to have to remake a bunch of buttons, I could go to where my button symbol was and retrieve it onto my document. See symbol, states for a button, and instances of a symbol
- 5.) clone
- Cloning is the copying of a selected object. The cloned object appears on top of the original, and becomes the selected object. It is also a way of copying a portion of pixels that will be stamped thoughout an image. It is most useful for fixing a scratch in the potograph, or filling in a spot with the same pixels as around it. You may use the Rubber Stamp tool to clone pixels in Fireworks. This is alot like duplicating. See duplicate.
- 6.) disjoint
- A disjoint rollover makes it so that when you roll over an object, a completely separate object changes. For example, if I had image "A" as my main image on my page, but made a disjoint rollover so that my image "B" changed to image "C" when I moved over image "A".
Moving over "A"- _________ causes ___________ "B" to become "C". See interactivity, behaviors, rollover, and simple rollover.
- 7.) Rollover
- There are different types of rollover behaviors that may be applied to images and other graphics. Simple rollovers exist as a behavior that causes an image to change to a second image while moved over. A disjoint rollover causes a separate image to change when the first image is moved over. Swap image and swap image restore behaviors also belong in the simple rollover group. See simple rollover, disjoint rollover, behaviors, and interactivity.
- 8.) Duplicate
- Duplicating is a lot like cloning, but instead of being placed ontop of the original, the duplicates are then placed in a cascading order, below and to the right of the original. The last duplicate is then the selected object. Duplicating is only an advantage over cloning, because you may see how many duplicates you have made, where as cloning you may not. The disadvantage to duplicating or cloning is that you cannot use them on bitmap selections. You must use the Rubber Stamp tool to duplicate parts of a bitmap image. See duplicate.
- 9.) Exporting the Graphic
- Exporting consists of two-steps. First you must prepare your graphic or document for export by optimizing it. After your graphic or document has been optimized, you can export it, or save it. You can export graphics in a number of ways. You may export a document as a single image in GIF, JPEG, or another graphic file format, or you can export the entire document as an HTML file and associated image files. See optimizing the graphic.
- 10.) Fireworks canvas frames
- I believe that using a canvas frame in Fireworks is using a grid to be precise while drawing and laying pictures onto your canvas.
- 11.) Instance of a symbol
- The instance of a symbol, just means the copies of the master symbol. These are just occurances in your document that change when you modify the master symbol. See button symbol, symbol, and states for a button.
- 12.) Interactivity
- Adding user interactivity may be achieved by placing behaviors to graphics and text. Rollover images, drop-down menus, and pop-up menus all add to user interactivity. See behaviors and rollovers.
- 13.) Layers
- Layers are like the different planes on your graphic. Each layer may consist of more than one object, but show the stacking order of these objects on your canvas. Layers may be merged, changed, or hidden while working on your .PNG file in Fireworks. These layers dissappear, however, one you have exported your image into a different file format. See web layers.
- 14.) Library
- This isn't just a place where books are stored, although it is similar. Your library in Fireworks or in Dreamweaver where symbols, styles, urls, and sometimes behaviors are stored for quick access. In Fireworks, you may access a symbol in your library for multiple use in your document, quickening your editing time.
- 15.) masks
- A mask hides or shows parts of an image, and may help achieve different effects on objects. Masks such as cookie cutting and foggy window create different appearances on your object or image.
- 16.) Optimize the graphip
- Before you export, or save, your Fireworks file, you must optimize it. By optimizing you are able to contrain the file size and determine what file type, size, and quality you will be exporting your image as. See export the graphic .
- 17.) PNG file Format
- PNG, or Portable Network Graphic, is a versatile web graphic format. However, not all web browsers can view PNG graphics. A PNG can support up to 32-bit color, can contain transparency or an alpha channel, and can be progressive. PNG is the native file format for Fireworks, but is not the best for exporting images.
- 18.) Simple rollover
- A simple rollover is a behavior that causes an image to swap to a second image when moved over. This causes user interactivity and is a common behavior added to navigation bars or linked images. See rollover, disjoint rollover, behaviors, and interactivity.
- 19.) Slicing
- Slicing cuts up a Fireworks document into smaller pieces and exports each piece as a separate file. Upon export, Fireworks also creates an HTML file containing table code to reassemble the graphic in a browser. Slicing an image has at least three major advantages- optimizing, interactivity, or updating parts of a web page.
- 20.) Source File
- File that the program retrieves the information, images, etc. from.
- 21.) States for a button
- Button states are the different ways a button appears when rolled over or clicked in a web browser. See button symbol, symbols, and instances of a symbol.
- 22.) Symbol
- Symbols are like master copies of a graphics, buttons, and animations. When you change a symbol, all of the instances of that symbol in your document are changed automatically. You may also import symbols to mutliple documents, and are useful for if you wanted to reuse the same graphic element. Symbols are stored in the library. See button symbols and instances of a symbol.
- 23.) Vector object
- A vector object is a computer graphic whose shape is defined by a path.
- 24.) Web Layer
- The Web Layer is a special layer that appears as the top layer in each document. The Web Layer contains web objects, such as slices and hotspots, used for assigning interactivity to exported Fireworks documents. See layers.
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