20 Land

3 Urborg Volcano: Swamp or Mountain

3 Shivan Oasis: Mountain or Forest

3 Salt Marsh: Swamp or Island

3 Elfhame Palace: Forest or Plains

3 Coastal Tower: Plains or Island

1 Reflecting Pool: Add to your Mana Pool one Mana of any type that any land you control can produce

4 Mirrodin's Core:
Tap: Add 1 Colorless to your Mana Pool
Tap: Place 1 Charge Counter on Mirrodin's Core
Tap, Remove a Charge Counter from Mirrodin's Core: Add 1 Mana of Any Color to your Mana Pool


35 Creatures

2 Blade Sliver (2 Colorless, 1 Mountain)
All slivers get +1/+0 [2/2]

2 Brass Herald (6 Colorless)
Choose a creature type, Creatures of Chosen Type get +1/+1
Reveal top 4 cards of library, all creatures of Chosen Type go to hand; all others to bottom of library. [2/2]

1 Clot Sliver (1 Colorless, 1 Swamp)
Each Sliver gains "Tap 2: Regenerate this creture." [1/1]

1 Crypt Sliver (1 Colorless, 1 Swamp)
All Slivers have “Tap: Regenerate Target Sliver” [1/1]

2 Crystalline Sliver (1 Plains, 1 Island)
Slivers cannot be the target of spells or abilities [1/1]

4 Essence Sliver (3 Colorless, 1 Plains)
Whenever a Sliver deals damage, its Controller gains that much life [3/3]

1 Heart Sliver (1 Colorless, 1 Mountain)
All Slivers are unaffected by Summoning Sickness. [1/1]

2 Hunter Sliver (1 Colorless, 1 Mountain)
All Slivers have Provoke [1/1]

2 Muscle Sliver (1 Colorless, 1 Forest)
All Slivers get +1/+1 [1/1]

2 Quick Sliver (1 Colorless, 1 Forest)
Slivers may be played at any time an Instant could be played. [1/1]

2 Shifting Sliver (3 Colorless, 1 Island)
Slivers can’t be blocked, except by Slivers [2/2]

3 Sliver Overlord (1 of Each Color)
Tap 3 Colorless, Search library for a Sliver card and place it in your hand [7/7]

1 Sliver Queen (1 of Each Color)
Tap 2 Colorless, Put a Sliver Token (1/1 Colorless Creature) into play. [7/7]

1 Synapse Sliver (4 Colorless, 1 Island)
Whenever a Sliver deals combat damage to a player, its Controller may draw a card [3/3]

1 Talon Sliver (1 Colorless, 1 Plains)
All Slivers gain first strike. [1/1]

4 Toxin Sliver (3 Colorless, 1 Swamp)
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can’t be regenerated. [3/3]

2 Ward Sliver (4 Colorless, 1 Plains)
Choose a Color. All Slivers have protection from chosen Color. [2/2]

2 Winged Sliver (1 Colorless, 1 Island)
All Slivers gain Flying [1/1]


5 Other Spells

4 Darksteel Ingot (3 Colorless)
Indestructible; Tap: Add 1 Mana of Any Color to your Mana Pool.

1 Coat of Arms (5 Colorless)
Each creature gets +1/+1 for each other creature in play of the same creature type.