Other: Weapons
Energy Weapons
Instead of the damage inflicting parts being made out of metal or any other type of physical material, these weapon types use a concentrated form of light, which ends up in place of the normal damaging implement. This form of light can cut through nearly anything.
Z-Saber
- Wielder: RadoGoji
- Description: Looks like a metal rod with a button and an open end. When activated, a green energy blade protrudes from the open end.
- Special Abilities: Allows wielder to perform the following abilities: Crescent Sword, Frost Splasher, Electric Blade, C-Flasher, Dark Hold, Wing Shredder, Quake Blazer, and Twin Dream (see abilities section). It is also one of the components of the Carsomyr +6, of which only RadoGoji can form, to become Abdel.
Z-Saber MkII
- Wielder: RadoGoji
- Description: Looks like a metal rod with a button and an open end. When activated, a red energy blade protrudes from the open end. Unlike the other Z-Saber, this Saber uses a powerful gem called the Rado gem as an energy amplifier, instead of the diamond used in its predecessor
- Special Abilities: Allows wielder to perform the following abilities: Raijingeki, Kuuenbu, Kuuenzan, Ryuenjin, Rakuhouha, Tenkuuha, Hyoretsuzan, Hienkyaku, and Shippuga (see abilities section). The attack moves are less than the first Z-Saber, but are more powerful. Since the first Z-Saber was lost, the second one is now used as one of the components of the Carsomyr +6, of which only RadoGoji can form, to become Abdel.
Flails
Flails are made up of a few components: mainly a handle and the damaging implement, with is chained to the handle. The damaging implement is usually a spiked ball, like a mace ball, but there are other shapes and sizes that it can use. The average flail only has one damage inflictor, but some flails, like the Flail of Ages, up to five, and maybe more.
Flail of Ages (one head)
- Wielder: RadoGoji (fire), Valdris Guardian (acid), Fang of Baelin Guardian (cold)
- Description: Looks like a normal flail with long and skinny head, either colored red (fire), green (acid), or blue (cold) (poison and electric heads cannot be attached unless the aforementioned three are already attached, making the Flail of Ages +3, see below)
- Special Abilities: Does normal flail damage, and adds a little more elemental damage based on what head is attached.
Flail of Ages (two heads)
- Wielder: RadoGoji (fire and acid), no one has wielded fire and cold or acid and cold
- Description: Looks like the flail stated above, but with two of the three heads. Again, poison and electric heads can only be attached to the Flail of Ages +3 for one reason or another.
- Special Abilities: Does normal flail damage for both heads, and adds a little more elemental damage based on what heads are attached.
Note: There is no Flail of Ages +2. It is the Flail of Ages until the fire, acid, and cold heads are all attached.
Flail of Ages +3
- Wielder: None yet
- Description: Looks like the flail stated above, but with one each of a red (fire), green (acid), and blue (cold) head, making three heads total.
- Special Abilities: Does more damage than a normal flail, and fire, acid, and cold damage to the target. There is also a 33% chance the target will be slowed. Also, only with the Flail of Ages +3, the Flail of Ages +4 can be created by connecting either the poison or electric heads.
Flail of Ages +4
- Wielder: None yet
- Description: Looks like the flail stated above, but with one each of a red (fire), green (acid), and blue (cold) head, and one of either light green (poison) or dark blue (electric), making four heads total.
- Special Abilities: Does more damage than the Flail of Ages +3, and fire, acid, and cold damage, and either poison or electric damage to the target. There is also a 33% chance the target will be slowed. The other head can be connected, forming the Flail of Ages +5.
Flail of Ages +5
- Wielder: None yet
- Description: Looks like the flail stated above, but with one each of a red (fire), green (acid), blue (cold), light green (poison), and dark blue (electric) head, making five heads total.
- Special Abilities: Does more damage than the normal flail, and fire, acid, cold, poison, and electric damage to the target, moreso than the Flail of Ages +4. There is also a 33% chance the target will be slowed. The flail gives its wielder Free Action, in which his movement cannot be hindered by any magical means, and a boost of magic resistance.
Swords
Swords are blades set upon handles, and are some of the most widely used basic weapons. Swords come in various lengths, some so long that two hands must be used to wield them (Two Handed Sword).
Two Handed Sword +3
- Wielder: Minsc
- Description: Looks like just a normal two handed sword, except more decorated.
- Special Abilities: Does much more damage than a normal two handed sword. RadoGoji can combine it with the Z-Saber to make the Carsomyr +6, albeit a weaker version, and become Abdel.
Berserker's Two Handed Sword +5
- Wielder: None yet
- Description: Looks like just a normal two handed sword, except more decorated.
- Special Abilities: Does much more damage than a normal two handed sword. RadoGoji can combine it with the Z-Saber to make the true version of the Carsomyr +6, and become Abdel.
Carsomyr +6
- Wielder: Abdel
- Description: Looks like just a normal two handed sword, except more decorated.
- Special Abilities: Does much more damage than the Two Handed Sword +3, and even more to beings of chaotic evil alignment. It will dispel any magic on the being it hits. The sword also greatly boosts magic resistance, and can cast Dispel Magic (for allies if they are under the effects of a bad spell, like charm or hold) three times a day. Abdel can split up the sword into the Z-Saber and the Berserker's Two Handed Sword +5 (or Two Handed Sword +3 if that was used), and turn back into RadoGoji.
Ryuujin's Sword
- Wielder: Ryuujin
- Description: This sword looks like a normal sword, but longer. The handle is shaped like a talon.
- Special Abilities: Can do more damage than a normal sword, and can use fire, ice, or lightning to do elemental damage of the respectful type, and increase the sword's range.
Blades
These blade weapons are mainly just blades, but with a handle, so that the blade surrounds the user's hand in a semicircular fashion.
Valdris
- Wielder: Aqualla
- Description: Looks like a semicircular blade, with sharp metal ends extended backward near the tips of the blade. A handle connects the two ends together, so that when wielded, the blade surrounds the wielder's hand. Designed to be used with the Fang of Baelin.
- Special Abilities: Not much is known about Valdris, other than it is aligned toward water, and thus, will help Aqualla control his true power. The power is so great however, that it is to be held away from its sister blade, the Fang of Baelin. Its true power will only be shown once the two blades are wielded together.
Fang of Baelin
- Wielder: None yet
- Description: Looks like a semicircular blade, with sharp metal ends extended backward near the tips of the blade. A handle connects the two ends together, so that when wielded, the blade surrounds the wielder's hand. Designed to be used with Valdris.
- Special Abilities: Not much is known about the Fang of Baelin, other than it is aligned toward water, and thus, will help Aqualla control his true power. The power is so great however, that it is to be held away from its sister blade, Valdris. Its true power will only be shown once the two blades are wielded together.
Halberds
Halberds are polearms. They are like spears, though they have much larger and more destructive blades on the end. The blade is shaped to that it can be used in a crushing motion, but also has a point for piercing targets.
Halberd +4 Dragon's Breath
- Wielder: Kivan
- Description: This is a halberd that looks like it has a kind of reptilian quality.
- Special Abilities: Does more damage than a normal halberd, does additional damage in each of the five elements the Flail of Ages uses (fire, cold, acid, poison, electrical), though less than the flail.
Longbows
Longbows are like the traditional shortbows, with a shaft and a string, used to launch arrows. The longbow, however, has a much longer shaft than the shortbow, and thus launches arrows faster and with more intensity. As a drawback, the longbow needs a wielder with a larger amount of strength.
Taralash +5
- Wielder: Kivan
- Description: Looks like a normal longbow, except more decorated.
- Special Abilities: The accuracy of the user is increased greatly, as is the power of the arrows it launches. The bow also increases the user's movement rate.
War Hammers
War hammers were originally created for warriors on horseback, since they couldn't wield long polearms while riding on horseback. Many other weapons, like maces, were created for these purposes. War hammers are made for crushing targets, due to the head being heavy and flat on one side.
Crom Faeyr
- Wielder: Yeslick
- Description: Looks like just a normal war hammer, except more decorated.
- Special Abilities: The strength of the wielder is increased as far as it can go (25 in D&D), and does more damage than normal war hammers. It also kills stone golems, clay golems, ettins, and trolls instantly.