MAKING CHARACTERS

This section offers the basics to creating a character. Here you'll be able to read about what different Characteristic do and how they affect your character. Furthermore, you'll be able to distribute the Skill points and generally prepare your character with minor adjustments being done by the GM (Gamemaster). The GM will be responsible for doing all the rolling of dice in your character creation. When you arrive to the Techniques you will want to take a look at the moves section, to pick out the ones you want

Now click on the character sheet, the first obvious section you'll notice is the Character's name, and then his  Power Level (p.l.), this will be done by the GM, you'll also notice Power up (p.u.) this can be completed once you have distributed your Characteristic points.

When creating a new character, you begin with 40 points to distribute into the 5 of the  following (you must have at least 1 point in each catagory) :

Physical: How strong and healthy your character is.

Mental: How smart and determined your character is.

Combat: How well your character fights.

Move: How far your hero moves. (1 point of Move is equal to 10 meters.)

After finishing with the characteristics, you'll move onto skills. This is considered to be the most critical part to your character as it will make them unique. Here you will be able to give your character his fighting technique and skill. These will able be used as the basis of accomplishing certain tasks. You begin with 50 points to distribute into the 6 following categories:

Fighting Skills: Your character's ability to fight against an opponent.

Power Skills: The ability for your character to use special techniques, like creating Ki blasts or other based

skills such as flying.

Weapon Skills: Does your character use a weapon; and if so how well.

Evasion Skills: How well you can defend yourself from being injured.

Body Skills: Any aspect of utilizing your physical attributes.

Mind Skills: Using your mind, will or charm.

Once you are finished with the skill section of the character sheet, the following are simple. Using a calculator, you can now figure out what your defense and Hit Points are. The last part of the section can be filled out by merely fleshing out your character by selecting the species you'd like to be. (Note: If your decide to be a Saiyan you must create a detailed reason of how you survived. theres technically only suppose to be 7 surviving Saiyans from the series and its movies.), what your character's personality is like, giving him a brief history and some Shticks. Now shticks are personal habits your character has, is he a braggart that is a coward, like Yajirobe?  Does he meditate constantly like Piccolo? Is he a mighty warrior that is fearless in battle, yet is scared to death of a needle or his wife, like Gokou; shticks don't have an actual affect on your character?s stats. It merely makes them more realistic.

When you arrive at Techniques, you must pick from the move list. 

You are all done now!!!!!!!!

(All additional dice will be rolled by the GM.)