UGC FBS-115 Gunstar Space Fighter/Bomber
![]() Multiple-angle view of the FBS-115 Gunstar Space Fighter/Bomber. |
Main Hull- Main Thrusters (Ø6)- |
5ØØ 15Ø each |
Main Weapons Pod-
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1ØØ
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Speed and Statistical Data:FTL: Not possible.
Sub-Light: Mach 2Ø
In Atmosphere: A ponderous 1Ø MPH;
Only intended to transit through an atmosphere to take off or land.
Maximum Range: Up to 1 AU.
Height: 34 feet 4 inches
Width: 47 feet 1Ø inches
Length: 62 feet
Weight: 45Ø tons
Cargo: None.
Power Systems:
Primary: SRT-2Ø4 Fusion Reactor;
Secondary: JRM-1a Solar Sail Panel Arrangement
an indefinite period of time, but only up to approximately 4ØØ AU’s.
Tertiary: Battery backups can be used to power the thrusters at minimum thrust.
thrusters down except to make maneuvering adjustments, effectively
giving the pilot at least a chance to make it close enough to send a radio
signal requesting help.Flight Systems:
FTL Flight:
Primary: SSR Ø15o Tractioning Space Drive System Range: 1.1million Light-Years
Secondary: Piggy-backing off of a Starship’s Space Fold Drive.
In-system Flight systems:
Primary: Bleed-off from the Primary Power Plants through the thrusters (Ø6)
Secondary: Type 88-Ø Liquid-fueled rocket thrusters Ø6;
Tertiary: JRM-1a Solar Sail Panel Arrangement
an indefinite period of time, but only up to approximately 4ØØ AU’s.
Cost and Availability: 25 million€; Occasional
Estimated Black Market Cost and Availability: Between 1 million and 1ØØ billion
€, depending on quality. NOTE: Cost and Availability under each system
refers to the black market.
Weapons Systems: 2. Laser Turret: This is the main dog fighting and ship-attack weapon. The gunners station is rotatable in a full 36Ø on all three axis’s, giving it a complete coverage area. There are actually 2Ø laser emitters around the craft, but only 3 or 4 of them can be used against any one target at a time.1. Proton Torpedo Rail Launcher: The craft carries 2ØØ specially design Proton Torpedoes; The missile has the RANGE of an LRM, but the WARHEAD of a MRM version of the proton Torpedo LRM. This trade off was precipitated by the need to reduce the si ze of the missile. Combined with rail launcher technology, the Gunstar can carry 2ØØ of these missiles, giving it plenty of firepower.
Purpose: Anti-EVERYTHING (even anti-oxidant)
MD: 3D6×1Ø
Blast Radius: 5Ø feet; This larger blast radius is a gained by remixing the fuel and detonator. It is only available for this craft.
Rate of Fire: Pilot can fire volleys of 1, 2, 3, or 4 missiles per attacks per melee (4 launch tubes).
Range: 1,2ØØ miles.
Payload: 2ØØ
Cost and Availability: Between 1,ØØØ and 1ØØ million credits; Rarely available.
Purpose: Anti-Fighter/Ship
MD: 5D6×1Ø
Rate of Fire: Per Gunners attacks per melee.
Range: 1Ø miles (double in space).
Payload: Unlimited
Cost and Availability: Between 5,ØØØ and 15,ØØØ credits; Routinely available.3. DEATH BLOSSOM: A highly destructive weapon; It activates all 2Ø laser cannon emitters AND all maneuvering thrusters at the same time, spinning the craft in all three axis’s and creating a “cloud” of laser bolts around he craft for one FULL MINUTE. This weapon effectively turns the craft into a reusable mine.
Purpose: Defense/Anti-Fighter
MD: Special: At 1ØØ feet and less: Every object in the first-tier sphere takes 1D6×1,ØØØ MD to EVERY OBJECT in its MDC List; Once any given object has taken all of it’s MD, anything left over transfers to the main body, or to the next object. Any object in this sphere is automatic 2Ø to strike and can not dodge; It’s over. Between 1ØØ and 1,ØØØ feet: Every object in the second tier sphere takes 1D6×1,ØØØ to the main body; They can still dodge and roll as normal, but must beat 15. Beyond 1,ØØØ feet: Any object in the third-tier sphere is +2 strike and takes 1D6×5Ø MD, and can still dodge/roll/parry as normal.
Rate of Fire: Lasts the entire minute (4 melees); Translates into WELL OVER 1Ø,ØØØ attacks.
Range: 1Ø miles (double in space).
Payload: ONCE ONLY; After that the ships shuts down, and must be allowed 2Ø minutes to recover OR can be jury-rigged at-1Ø%. (You can try as many times as you like). NOTE: Proximity to a gravity well (such as a planet) will be a problem if the grav pods shut down; Therefore, this weapons is NOT recommended for use in an atmosphere.
Features:
Duration: 1D4 melee rounds. Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. |