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* Torso- ** Head- Hands (2)- Arms (2)- |
18Ø 5Ø 25 each 65 each |
Wheel Sections/Legs (4)- Bazooka- Reinforced Crew Compartment- Radar/Sensor Unit- |
8Ø each 6Ø 85 2Ø |
Speed and Statistical Data:Speed:
Height:Powerplant: A single RR-m511 Micro Fusion Turbine; Lifespan: 5 years average.
Length: 6 metres in both modes.
Physical Strength: Equal to a PS of 5Ø.
Cargo: Pilots compartment can hold pilot, co-pilot and up to 4 other people at a squeeze.
Cost and Availability: 3ØØ,ØØØ€/Commonly availiable.
Black Market Cost and Availability: Generally the same. Can be bought by security companies.
Weapons Systems: 2. Missile Launchers (2): Two forward mounted launchers are the vehicle's only long range attack ability against aircraft. They are two launchers at the pivot of the Mecha and are fed by a magazine in it's rolling torso. 4. Optional Forward Raider X Tri-Laser: The Ator Model uses the Raider X Laser arms, rather than the standard arms and Assault Bazooka.
Features:1. Assault Bazooka: This single shot weapon is designed destroy Mecha with very little collateral damage to the surrounding area, namely the city and its residents. This does however mean that it sacrifices some stopping power but still it remains a formidable weapon in close quarters combat. Fired only once a round it is reloaded by an automated system behind the Mecha’s shoulder with ammo container on it's back.
MD: 2D6×1Ø +2Ø MD.
Range: 8,ØØØ feet (24ØØ m).
Rate of Fire: Twice per melee.
Payload: 4Ø rounds stored in shoulder mounted canister.
Missile Types: Any standard Short-Range Missile type can be used.MD: Varies with missile type. (Medium Range).
Range: Varies with missile type.(Medium Range).
Rate of Fire: Volleys of 1 to 2 missiles per launcher. One volley counts as one attack.
Payload: 1Ø per launcher for a total of 2Ø maximum.
Note: Non-lethal ordnance can be used instead of standard missile.3. Hand-to-Hand Combat: If necessary, the pilot of the craft can engage in melee combat rather than use a weapon. Although not particularly agile by VF standards the Variable Ground Patrol Craft is more agile than older Destroids which assists it in close confines, and allows it to execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.
Restrained Punch: 1D4 MD.
Full Strength Punch: 2D6 MD.
Booster Punch: 3D6 MD.(counts as two attacks).
Ram: 5D6.
Crush with Treads: 3D6.
MD Per Arm: Single blast- 3D6 MD. Dual Blast- 6D6 MD. Triple Blast- 1D4×1Ø MD.
Rate of Fire: Per pilots attacks per melee.
Range: 8 miles.
Payload: Unlimited.