F/A-22 Raptor Stealth Fighter
Main Internal Ordnance Bay- 60. Secondary Internal Ordnance Bay- 30. Wings (2)- 60 each. Ailerons (2)- 50 each | Rudders (2)- 50 each. Cockpit- 100. Engines (2)- 200. Main Body- 200 |
Speed and Statistical Data:In the air: Mach 5.
Range in the air: 10,000 miles. Can be refueled in the air.
On the ground: 10 MPH.
Range on the ground: 10 miles max.
Height: 16 feet 5 inches.
Wingspan:.
Wing Up: 20 feet.
Wing Down: 44 feet 6 inches.
Length: 62 feet 1 inches.
Weight: 30 tons (60,000 pounds).
Cargo: Only the pilot's emergence supplies can be carried.
Power System: Twin JES-12 Hydro-Cell Liquid Rocket Engines (exactly like those used on the F/A-18 and -18a).
Flight Systems:
Primary: Normal Aero-Foil effect and Hydro-Cell Jets (exactly like those used on the F/A-18 and -18a).
Secondary: Grav Pods (mostly for VTOL flight).
Cost: 250,000 credits new and unarmed.
Availability: Every 3 months another becomes available.
Black Market Cost and Availability: An equivalent nuclear powered system COULD be made available, but it would be VERY rare, and would not have anti-grav capability, for an estimated cost of between 2 and 10 million credits, depending on buyer and seller.
Weapons Systems 2. MRM Launchers (2): Where the air intakes USED to be are now a pair of MRM launchers. 3. Internal SRM Launchers (2): The aircraft carries S.R.M.'s in internal launcher racks for defensive anti-missile purposes.1. L-02a Rail launcher: This modified version of the towed quad-barreled rail launcher was installed to give the pilot a dog-fighting ability. The LIMA-02 (said "LEE-MA zero too") is fed from six 200-round magazines in the plane. This system is effective both in a low-altitude air defense role, and in a ground-attack role. Designed for Micro-Missiles.
Purpose: Heavy Assault.
Damage and Range: Varies by type used.
Rate Of Fire: Per gunner's attacks per melee.
Payload: 200 per magazine (1,200 total).
Bonus: Either quadruples the normal range of the missile OR triples it and adds +3 to strike.
Purpose: Anti-Ship/Aircraft.
M.D. and Range: Varies by type used.
Rate of Fire: Volleys of 1, 5, or 10 per pilots attacks per melee.
Payload: Each launcher has 2 stacks of 4 each, for a total of 16.
Primary Purpose: Anti-LRM.
Secondary Purpose: Anti-Aircraft.
Damage: Varies by type used.
Rate Of Fire: Volleys of 1, 2, 3, or 4 times pilots attacks per melee.
Effective Range: Varies by type used.
Payload: 12 per each of 4 launchers (48 total).5. Wing Mounted Weapons Systems: The Raptor can carry up to 4 pods, but loses 25% of it's stealth characteristic per pod.
A) Type M-7 Rocket Launcher: 24 2-inch rocket tubes in 12 rows of 4 each. Each rocket tube has 4 rockets.
Purpose: Heavy Assault.
M.D.: Each rocket does 2D6 M.D.
Rate of Fire: Volleys of 6 or 12 times pilots attacks per melee.
Range: 12,000'.
Payload: 96 per pod. Up to 6 pods can be carried.
B) External MRM launchers (8): Mainly for shooting down hostile aircraft, though are excellent for shooting down MRM's and LRM's.
Primary Purpose: Anti-Aircraft.
Secondary Purpose: Anti-LRM.
Damage: Varies by type used.
Rate Of Fire: Volleys of 1, 2, 3, or 4 per pilots attacks per melee.
Effective Range: Varies by type used.
Payload: 32 (4 per launcher, 6 pods per wing).
C) M-12 Fuel Pod: Essentially a modified version of the M-11 Torpedo Pod used on other aircraft. In this case, however, it is used as a fuel pod to double the normal range of the craft. This pod does NOT affect stealth characteristic.
D) A-11/a Anti-Radiation Pod: A radar and other detection system jammer; Like the M-12 Fuel Pod, this pod does NOT affect stealth characteristic.
E) A-11/v Radiation Detector Pod: This pod passively detects various types of radiation, most importantly radio signals (for eavesdropping). The A-11/v does NOT affect stealth characteristic.
F) C-441 Canister Pod: Basically a hollowed out version of the M-7 pod, used to drop highly sensitive and extensive messages. A nose-mounted device using GPS or laser detection guides the pod to within 1/2TH of an inch of the intended target.
Features:
Effect: Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Duration: 1D4 melee rounds. Payload: 60 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares. |