The X-TIE Fighter was an Ugly starfighter made out of the cannibalized parts of a T-65 X-wing starfighter and a TIE/ln starfighter. The ship consisted of an X-wing fuselage and engines, and solar panels from a TIE Fighter. The solar panels replaced the S-foils that were present on a standard X-wing.X-TIE Fighter |
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Production Information |
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Model | T-65/X-Wing-TIE/ln Aero-Spacefighters |
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Class | Ugly Aero-Spacefighter |
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Technical Specifications |
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Hyperdrive Rating | None; Can NOT acheive any form of FTL. |
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Armament | TIE Fighter or X-wing Laser Cannons (2; common modification) |
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Usage |
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Roles | - Starfighter
- Distant Sentry
- Decoy Target/Bait
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Eras | - Pre-UGC (limited)
- Post-UGC (extensive)
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Affiliations | - Pirates
- Smugglers
- Private Defense Fleets
- Other Groups
Rarely used by a legitimate group in a manned format. |
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CharacteristicsWeaponry usually consisted of two laser cannons mounted on the fuselage, where the warhead launchers were located  | An X-TIE Fighter |
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on the X-wing, though some mounted the X-wing's lasers on the fuselage. A far superior variant was the X-TIE Interceptor, which used TIE Interceptor solar panels and thus had an armament comparable to that of a standard X-wing. Like many other uglies, this ship was not that great, with a lower-than-average firepower/wieght ratio; That is, for every ton of craft aloft, the firepower was less than a copmarable platform. They are used predominantly by pirates, smugglers, and other cash-poor groups. Though capable of harassing unarmed commercial vessels, these ships could be destroyed en masse by a single true aero-spacefighter. However, before the advent of the UGC's forced peace, the T-TIE was critical to many of the smaller groups, especially those one limited budgets and/or limited access, such as the Nesshier Colalition (in the second quadrent, and therefore allied to none of the big four).However, the X-TIE gave birth to the X-TIE/In, and in it's own small way to the Z'Ceptor, and unmanned versions have been modified into everything from flying bombs to sentries to navigational beacons for outlier orbits in some systems (including Azumption).HistoryThe Corellian Defense Forces were known to employ Uglies, including X-TIEs, during the disorganized period after the fall of the Empire. NRI agent Belindi Kalenda used one to escape the Corellian system and warn the New Republic moments before the First Corellian Insurrection. Name: X-TIE Ugly. Model Type: Aero-Space Fighter. Crew: One. Drones: One Astromech Drone is possible if the pilot so desires. Passengers: None. MDC By Location:Fuselage- Cockpit- Wings/Solar Panels (2)- | 200 100 100 each | Engine- Sheilds- | 150 200 | Notes: Usual penalties apply.Speed and Statistical Data:Speed: Up to 25 Mach in space, Mach 8 in atmosphere. Range: The powerplant is solar-powered; The fuel tanks can hold up to 20 years of constant acceleration. Hovering Height: 20 inches. (This is an actual hover of 1 inches, since the solar pannells reach 19 inches below the fuselage). Height:Solar Panels: 7 feet, 2 inches.Fuslage: 4 feet. Span:Solar Panels: 7½ feet.Fuslage: 3½ feet. Length: 25 feet. Weight: 30 tons. | Power System: Solar Panels (2). Output: 22 gigawatts.Range: To the edge of the solar systems, right out to the Van Ord Belts. Hover System: Grav pods. Drive System: Twin Ion Engines or Quad 4L4 Fusial Thrust Engines.Output: 235 newtons nominal. Cargo Capacity:There is a small compartment behind the pilot's seat, accessible by leaning the seat forward or opening an underside hatch. 4’×3’×4.’ Not recommended for a Cyclone (the cockpit can be modified to allow a Cyclone to be worn while flying). Cost and Availability: Varies greatly, but the X-Wing is roughly 65 million€ to build and the solar panels run 85,000€. |
Weapon Systems: TIE Fighter-Style Taim & Bak KX9 or X-Wing-Style IX4 Laser Cannons (2): Choose one pair (will not work otherwise): 1. Taim & Bak KX9 Laser Cannons: Orginally designed for the TIE Fighter- Also known as the "chin lasers." Purpose: Dogfighting. MD Per Laser: 1D4 per blast. Rate of Fire: Four times pilots attacks per melee; Each time the trigger is pulled, the lasers double-fire. Range: 2,000 feet. Payload: Unlimited.
| 2. IX4 Laser Cannons: Orgianlly designed for the X-Wing. Purpose: Dogfightering/Anti-Armor. MD Per Laser: 3D6 per blast. Rate of Fire: Per pilot's attakcs per melee. Range: 1,500 feet. Payload: Technically unlimited; Capacitors allow the weapon to be fired indefinately, up to 30 melee; Then they need 3D6 melees to recharge.3. Sheilds: Exactly the same as any other variable full-force barrier field. Purpose: Defense. MDC Per Panel: 100 each. Number of Panel: 6. Coverage Characteristics: A full 360º coverage area around the craft. Notes: Requires only one melee actiuon to raise or change densities; Can be slaved to fire-control to raise/lower automatically upon firing. |
Features: - Video Recorder: Records from sensors and the cockpit itself. 500 hours of recording available.
- Radar: Combat grade radar. Range: 200 miles, can track up to 250 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
- FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night.
- ESM: Radar Detector. Passively detects other radars being operated.
- AJP: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
- Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2,000 miles for MOST sensors.
- Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a soft ringing if it’s coming slowly. Activation ranges must be specified by the pilot.
| - Anti-Jamming System: Reduces Electronics Countermeasure by ¾ (decrease skill level appropriately).
- Electronic Counter Measures (ECM): These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the ship with weapons. The countermeasures give the Mecha a +3 to dodge, +2 to strike and +1 on initiative in combat.
- Fire resistance: Fires external to the craft have no effect on it.
- Grav Clamps: Electro magnets in the underside of the hull allow the unit to adhere to the hulls of warships and the exteriors of SOME buildings.
- MRA 6 Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping.
- Type-11 wide band radios: Effective 10 mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
| Combat Profile for the X-TIE Ugly:- +1 attacks per melee.
- +4 Parry, Dodge, and Roll.
- +2 Strike.
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