X-Ceptor

Characteristics

X-Ceptor

Production Information

ModelT-65/X-Wing-TIE/In Aero-Starfighters Hybrid (“Ugly”)
Class“Ugly” Aero-Spacefighter

Technical Specifications

Armaments
  1. SFS L-s9.3 Laser Cannons (4)
  2. Twin Taim & Bak KX5 Laser Cannons (2)
  3. Medium-Range Proton Torpedo
CrewPilot (1)- An Astromech drone is possible.
PassengersNone

Usage

RoleAero-Spacefighter
Affiliation
  1. Defense Forces/Militias
  2. Private Militry Contractors
The X-Ceptor type of hybrid aero-spacefighter, developed by the REF for use by RDF’s by combining the last, best technologies of the Gahmmorien Republic and Steiner Empire; The X-Wing was the superior fighter in most respects, but the power plant was a little less than overwhelming. The TIE-Series Interceptor was the greatest powerplant, but the weapons selections left nothing but room to expand.
The X-Ceptor combines the solar panels of a TIE Interceptor with the body of an X-Wing, based on the horribly useless X-TIE Fighter concept; The REF has paid to obtain all remaining X-Wings and X-TIES, and all TIE-In wings, and with these upgrade all X-Wings and X-TIE Fighters to X-Ceptors. (The Chir’daki are still owned by the Twi’lek.)
X-Ceptors are far more effective than the X-TIE Fighters, in all but one appreciable aspect; The X-TIE was designed to allow Hyperspace motivators. The X-Ceptor was specifically intended NOT to be installed with this system. The local REF’s often do so anyways, but this is specifically forbidden by the REF and has been a continuing source of annoyance to both groups. However, the X-Ceptor has had a near quantum-leap in armament (quad SFS L-s9.3 laser cannons, medium-range proton torpedoes) in it’s first iteration, and the second generation surpassed even this (addition of dual IX4 laser cannons, upgraded shielding, and improved handling).

History

X-Ceptors have been used by most of the RDF’s of the Andromeda Galaxy, and all but a few have even used them in combat at least once; Even the Paraxieum has a wing of 6 available at all times.

Security

Unlike most REF-related programs, the X-Ceptor, like the Chir’daki, hasn’t leaked to the black market; This is partly due to the secrecy surrounding the program (the real reason the REF doesn’t want hyperdrive motivators), and partly because the X-TIE, for all it’s deficiencies, fills the role the X-Ceptor would fill, for about one tenth the cost.

Deployment

The REF prefers to keep only REF-Standardized hardware on Spacy deployments; However, in the case of the X-Ceptor an exception has been made. These are kept in flights only of X-Ceptors, usually in formations sent to protect the support fleet.
Name: X-TIE Ugly.
Model Type: Aero-Space Fighter.
Crew: One.
Drones: One Astromech Drone is possible if the pilot so desires.
Passengers: None.
MDC By Location:
Fuselage-
Cockpit-
Wings/Solar Panels (6)-
200
100
100 each
Engine-
Sheilds-

150
200

Notes: Usual penalties apply.

Speed and Statistical Data:

Speed: Up to 25 Mach in space, Mach 8 in atmosphere.
Range: The powerplant is solar-powered; The fuel tanks can
hold up to 20 years of constant acceleration.
Hovering Height: 10 inches.
Height:
Solar Panels: 8 feet.
Fuselage: 5½ feet.
Span:
Solar Panels: 8 feet.
Fuslage: 4 feet.
Length: 30 feet.
Weight: 35 tons.
Power System: Solar Panels (2). Output: 84 gigawatts.
Range: To the edge of the solar systems, right out
to the Van Ord Belts.
Hover System: Grav pods.
Drive System: Twin Ion Engines or Quad 4L4 Fusial Thrust Engines.
Output: 900 Newton’s nominal.
Cargo Capacity:There is a small compartment behind the pilot’s seat,
accessible by leaning the seat forward or opening an underside hatch.
4¾’×3½’×4¾.’ Not recommended for a Cyclone (the cockpit was
designed to allow a Cyclone to be worn while flying).
Cost and Availability: 85 million€ and 8 months to build.

Weapon Systems:

1. Quad SFS L-s9.3 Laser Cannons: Originally designed for the TIE-Interceptor, these are mounted on the forward points of the wings; This is the pilot’s most common weap, and the one most preferred for it’s cycling design.
Purpose: Dogfighting.
MD Per Laser: 1D4 per blast.
Rate of Fire: Four times pilots attacks per melee; Each time the trigger is pulled, one of the lasers fire one after another, effectively negating an enemies dodge bonus.
Range: 2,000 feet.
Payload: Unlimited.

2. Twin Taim & Bak KX5 Laser Cannons:
Purpose: Dogfightering/Anti-Armor.
MD Per Laser: 3D6 per blast.
Rate of Fire: Per pilot’s attakcs per melee.
Range: 1,500 feet.
Payload: Unlimited; Unlike the X-TIE, REF engineers were able to develop capacitors able to keep up with the power demand.

3. Medium-Range Proton Torpedo Launcher: In the ventral side of the fighter is the missile launcher. They are set in a triple stack of 7 each in the top and bottom rows and 6 in the middle (20 total). The missile needs at least 5 miles miles to arm.
Purpose: Anti-Ship.
MD Per Missile: 3D6×10 each.
Blast Radius: 50 feet.
Armament Distance: 5 miles.
Rate of Fire: one or two missile per pilot’s attacks per melee.
Range: 50 miles.
Payload: 20 total.

4. Sheilds: Exactly the same as any other variable full-force barrier field.
Purpose: Defense.
MDC Per Panel: 200 each.
Number of Panel: 8.
Coverage Characteristics: A full 360º coverage area around the craft.
Notes: Requires only one melee action to raise or change densities; Can be slaved to fire-control to raise/lower automatically upon firing.

Features:

  • Video Recorder: Records from sensors and the cockpit itself. 500 hours of recording available.
  • Radar: Combat grade radar. Range: 200 miles, can track up to 250 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night.
  • ESM: Radar Detector. Passively detects other radars being operated.
  • AJP: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
  • Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2,000 miles for MOST sensors.
  • Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a soft ringing if it’s coming slowly. Activation ranges must be specified by the pilot.
  • Anti-Jamming System: Reduces Electronics Countermeasure by ¾ (decrease skill level appropriately).
  • Electronic Counter Measures (ECM): These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the ship with weapons. The countermeasures give the Mecha a +3 to dodge, +2 to strike and +1 on initiative in combat.
  • Fire resistance: Fires external to the craft have no effect on it.
  • Grav Clamps: Electro magnets in the underside of the hull allow the unit to adhere to the hulls of warships and the exteriors of SOME buildings.
  • MRA 6 Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping.
  • Type-11 wide band radios: Effective 10 mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).

Combat Profile for the X-Ceptor Aero-Space Fighter: Actually, it’s exactly the same as the Chir’daki, except that the X-Ceptor’s bonuses are against fighters in defense mode, or attack against ships. The X-Ceptor’s strength is defending against enemy fighters in support of a a Chir’daki’s pursuit of an enemy fighter, or as lead against enemy ships. All bonuses at +1 IN THE APPROPRIATE ROLE, except attacks per melee.
  • +4 attacks per melee.
  • +2 Initiative.
  • +4 Strike.
  • +4 Parry, Dodge, and Roll.