An Alternate Timeline for Alphatian Events After the Wrath of the Immortals

(AC 1009-1015)

By Geoff Gander

Opening Note: The events described herein are to be considered alternate events to what was published in the Poor Wizard's Almanac (TM) series, and the Wrath of the Immortals (TM) boxed set. Under no circumstances should this effort be construed as a denigration of either of these works, or of the Mystaran Net Almanac. This is merely an effort to explore "what might have been", had events in Alphatia been slightly different following the Wrath War.

 

AC 1009

Fall, AC 1009: A great bolt strikes from the blue, touching upon Sundsvall. The entire city glows with a white-hot intensity, and explodes in a mighty pillar of fire. The shockwaves extend for 600 miles in all directions, toppling buildings, opening crevasses, and altering the courses of rivers. At the epicentre, a mile-wide crater sits where the imperial capital once graced the landscape, surrounded by broken lands, toppled boulders, and pools of magma. The explosion also hurls many tons of dust, dirt, and ash into the atmosphere, blanketing the region in a dark grey haze. The Doomsday Weapon created by Rad has been successful.

All over the empire, chaos ensues as news travels of the event, and as the total damage is estimated. Empress Eriadna and the Grand Council are no more, and a large portion of the skyfleet stationed over the mainland has likewise been destroyed. In the surrounding region, thousands have died due to collapsing buildings, explosions, and fires raging across the land. Many of the central kingdoms, suffering the brunt of the disaster, descend into anarchy. Those farther away try to close their borders to the strife. Alphatian soldiers outside the empire, who were engaged in a planned assault on Glantri, withdraw to Alphatia once news spreads of the disaster. Discipline breaks down as soldiers, eager to return home to ensure the safety of their families, find any means possible to leave. Those soldiers occupying Thyatian regions of the Isle of Dawn are quickly thrown out during the ensuing strife.

Winter, AC 1009: Due to the heavy dust clouds in the sky, the winter in Greater Alphatia is unusually harsh, with extremely bitter winds blasting over the land. Many more people die from exposure to the elements, especially those still living in the mostly-depopulated kingdom of Vertiloch. Elsewhere, some members of the Grand Council, who survived the disaster only because they were not in Sundsvall at the time, meet in Skyreach, Floating Ar, to try to rebuild the central government, and hopefully choose a suitable heir to the imperial throne.

Among the outlying kingdoms of the empire, Thothia alone is relatively unscathed. Having its own traditions dating from before Alphatian domination, as well as a high level of autonomy - even for a kingdom on the Isle of Dawn - the absence of contact with the Alphatian motherland does not cause very many adverse effects. The people simply carry on, and heed their pharaoh and his advisors.

Many towns throughout Esterhold erupt in civil strife as Jennite slaves, hearing of the blow struck against the empire, revolt in a bid for freedom. Although in some places the revolts manage to displace the oppressive colonial regimes, they are rapidly put back into place, and repercussions are severe. Thousands of slaves manage to flee into the interior, but thousands more are brutally tortured and executed, their deaths made into examples to prevent such uprisings from happening again.

 

AC 1010

Spring, AC 1010: By this time some of the dust has fallen back to earth, but the damage has been done. Many agricultural fields are covered with a thick layer of dirt and ash, and the reduced sunlight has meant that crops will not grow as tall and healthy as in previous years. Imperial officials conclude that the empire could very well starve unless more food is brought from the colonies - not even the total magical power of the surviving wizards is enough to deal with the problem.

Elsewhere, the some Alphatian kingdoms on the Isle of Dawn begin instituting their own government policies, some of which openly contradicting Sundsvall's old ones, to deal with the social unrest, since the central government, what remains of it, is paralyzed. This is also complicated by the fact that the kingdom of Thothia, seeing the power vacuum that has developed, has undertaken a policy of state-building. Envoys are sent to Trikelios and Ekto, urging them to look to Thothia for protection and guidance in the hard times ahead. Thothia portrays neighbouring Thyatis as a predatory empire, waiting to pounce upon the eastern colonies of the Isle of Dawn, now that the empire is in disarray. Reactionary, imperialistic elements have gained political influence in Thothia over the past months during the turmoil, to the extent that even the Pharaoh is partially sympathetic to their speeches in favour of a resurgent Thothia - a Thothia Mystarans will be forced to respect, and above a kingdom that will be able to live outside the Alphatian shadow.

The kingdoms of Bellissaria withdraw from the outer world, in an attempt to stabilize conditions within their own borders.

Summer, AC 1010: News of the great disaster, and the resulting unrest and disorder in Alphatia, has spread to the free Jennites living east of Esterhold. The great chieftains of the various tribes decide to hold a meeting to discuss the significance of this development. The consensus developed is that the hordes of the free people of the plains should assemble in readiness, but that they should wait for a sign from Rathanos before going west. One Jennite shaman, inspired by Rathanos, begins to spread the word of the impending wave of retribution against the Alphatians.

In Skyreach, which has now become the de facto new capital city of Alphatia, a proclamation is issued on the reformation of the Grand Council. Heralds travel throughout the empire, asking for news of any surviving Council members, and asking those who are found to come to Skyreach to help restore public order, and choose a new heir. Also, the continuing food shortage is discussed, and a draft measure is promulgated, to the effect that more food will be requisitioned from the outer colonies of the empire to help feed the motherland.

In the Alphatian Sea, skirmishes between Alphatian and foreign fishermen erupt. With the increasing instability on the mainland, many troops were recalled to restore order, and as a result, patrols of the territorial waters in the north, not deemed to be a priority, have slackened. Now, many fishermen from such places as Helskir, Ostland, Littonia, and Heldann have begun to encroach on Alphatian territorial waters, in search of bigger catches.

Fall, AC 1010: A Jennite shaman travels throughout free Jennite lands, preaching that the word of Rathanos will soon be heard, and that the mighty hordes of Jen may at last ride against the Alphatian heathens who have stolen their rightful lands. He then ventures into Esterhold, to preach to the free Jennites living in the interior of the peninsula, in the hopes of encouraging them to rise up against the Alphatians.

Elsewhere, a public demonstration takes place in Ydroyas, Frisland. Led by a small group known as the Sons of Argonath, the crowd marches to the town hall, and demands that the flag of Frisland be removed from the topmost spire of the building. They say that, since the Alphatian government has never looked after the needs of Frislanders, and since it seems impotent now, Frisland should go its own way, and not remain subservient to the symbols of the Alphatian empire. The mayor of the town refuses, saying that what the Sons are preaching is rank sedition, and that if they do not break up the demonstration, the Town Guard will be summoned. Immediately, a fight breaks out between the demonstrators and the town officials, which is broken up by the Guard. No one is killed, but there is injured pride on both sides.

In the kingdom of Eadrin, the continuing food shortage causes a riot among the populace. Granaries throughout the kingdom are ransacked, and town markets are plundered of whatever edible goods they have. Many Eadrin sailing ships face mutinies as the common sailors discover that many officers are still receiving normal food rations, while theirs have been cut to a subsistence level. Along the coast, several cargo vessels from the Bellissarian kingdom of Dawnrim are attacked by many of these ships, as the sailors quickly plunder them of whatever foodstuffs they are carrying.

News of the unrest in Eadrin spreads to Randel, and more troops are sent to its border with the kingdom to ensure that the instability, thus far contained, does not spread.

Winter, AC 1010: Queen Eadra XIII of Eadrin issues a proclamation denouncing the attacks on Dawnrim shipping, and on the rampant looting that is still plaguing the countryside. She apologizes to the king of Dawnrim, and orders the capture of the most prominent mutineers. She also orders her soldiers to use "whatever means necessary" to bring order to the kingdom.

In Esterhold, Harumaz, the travelling shaman, preaches to a large gathering of free Jennites in the central badlands of the peninsula. He tells them that the blessings of Rathanos are coming, and that if the Jennite people are to prove themselves worthy of receiving His blessings, they must rise up against the Alphatian oppressors who continue to enslave and brutalize those around them, even in their moment of weakness. He portrays the Alphatians as heartless fiends, intent only on despoiling the land and oppressing all free peoples who stand in their way. Many of those present enthusiastically support Harmuaz, remembering their own suffering at the hands of their colonial overlords. Those who do not agree are cowed into silence.

In Skyreach, an official proclamation is issued, which states that all kingdoms in Bellissaria and on the Isle of Dawn must increase their agricultural exports to Greater Alphatia by 30% by the end of AC 1011 (AY 2011), in order to avert a food crisis. The response from some kingdoms is immediate. Those on the Isle of Dawn angrily denounce the proclamation, saying that they are too busy trying to maintain their independence in the face of increasing turmoil in the region. Thothia is especially cool to Skyreach, saying that Alphatia's time of dominance is at an end, and that it would be more suitable as a regional leader. Representatives from Norwold echo this response, saying that a large part of Norwold's best agricultural lands are now under the rule of the Heldannic Knights, and more are being lost every day. Both of these regions ask why Alphatia has not sent more troops to help them maintain their own borders. Several Grand Council members snort derisively, and say that they are too busy trying to restore order to the motherland; all available troops are trying to ensure that food is being distributed properly, and that no region tries to go its own way. The representatives from the Isle of Dawn break contact in disgust.

In Trikelios and Ekto, clashes erupt between Alphatian and Thothian residents - each blaming the other for the current hardships. Agitators from Thothia also make frequent public speeches in the two cities, claiming that only Thothia can provide the security needed in these tough times. Thothian diplomats have also been applying pressure to the rulers of the city-states, going as far as to threaten military action if they do not enter the Thothian sphere.

Elsewhere on the Isle of Dawn, the nations of Dunadale and Hillvale meet to discuss events in the south. Both nations are well aware of Thothia's recent aggressive stance, and they also know that Thothia has long had claims to a large portion of the Isle itself. In the interests of security, the two nations sign a mutual defence pact.

Bellissaria sends its own response to the proclamation, saying that while it supports the motion to increase imports of foodstuffs to Greater Alphatia in principle, it must contend with domestic unrest of its own before anything can be sent north.

 

AC 1011

Spring, AC 1011: Another public demonstration, led by the Sons of Argonath, takes place in Witival, Frisland. Again, the demonstrators call for a severing of ties with the rest of Alphatia, and for a concerted effort to look after the needs of the people of Frisland first. Once more, they justify their call for independence by saying that the rest of Alphatia has always ignored Frisland. The Town Guard of Witival attacks the demonstrators with a vengeance, and many are killed. While many people flee, some are captured by the Guard, and are later executed, as an example to the people of the consequences of sedition. The anonymous leaders of the Sons of Argonath proclaim an end to peaceful protest, and pledge to restore to kingdom of Argonath, by force if need be.

In Shiye Lawr, a council of the elven clan leaders meets. The increasing instability of Alphatia is discussed at length, the all present agree to close the kingdom's borders to all outsiders, in order to protect their own people. During the following weeks, all humans, dwarves, and halflings present in the kingdom are asked to leave, "for their own protection."

In Archport, Eadrin, a massive revolt is staged against the queen. Over the winter, Eadrin's army has crushed many revolts brutally, and several villages have been razed in the process - though this was not ordered by the queen. They demand that Eadra make all food in the kingdom freely available to the people, as food prices have increased so much due to scarcity that most families must steal to survive. Many sailors also demand that officer rations either be cut to the level of the common seaman, or some balance be reached between them. They also ask that all captured mutineers be freed from the dungeons. Eadra refuses to acknowledge these demands, and has a division of the Royal Eadrin Army disperse the crowd. The ensuing fight lasts for an hour, but in the end the army is victorious, using both superior arms and spells. Over a thousand protesters lie dead in the main square.

In Trollhattan, Limn, a dwarven trader from the neighbouring kingdom of Stoutfellow is attacked on the main street, and killed. The ambassador from Stoutfellow demands that the troll responsible for the attack be punished, the public opinion is in favour of the troll, Ub-zakk. The government of Limn issues a declaration saying that, due to the continuing food shortage, it cannot be held responsible if visitors from other nations are killed for sustenance, since domestic order is of paramount importance. Residents of Stoutfellow are furious, and all diplomatic contact between the two kingdoms is suspended.

On the Isle of Dawn, the cities of Ekto and Trikelios are attacked by a large host of Thothian soldiers. Quickly retreating to their defences, the armies of the city-states are able to hold of the first few assaults, but their common enemy has now overrun the countryside, settling in for a long siege. Thousands of countryfolk flee their homes before the Thothian advance, and within hours each city's population swells far beyond what it originally was. Messages are sent by magical means to Dunadale and Hillvale, pleading for aid. The Thothians, for their own part, do not anticipate this campaign to be very difficult; already plans are being drawn up in Edairo for the conquest of the rest of the Isle of Dawn, and the establishment of a Thothian Empire. While several thousand troops lay siege to Ekto and Trikelios, thousands more are already marching onto the Great Escarpment to claim it for Thothia, while others are heading north, towards East Portage.

Summer, AC 1011: While preaching openly in Anchorage, Harumaz is arrested by the authorities. Later, he is put on a public show trial, in which he is accused of fomenting rebellion against the Alphatian authorities. Within moments, he is found guilty, and is publicly executed. Before the executioner's blade descends, he screams, "The Will of Rathanos shall be done, may His blessings fall upon the free children of Jen!" Word of this event spreads like wildfire across Esterhold, and by the time it reaches the free Jennites east of Esterhold, they realize in their hearts that this is the sign they have waited for. As one, they proceed to ride westwards - a force of more than 30,000 horsemen.

In Skyreach, the Grand Council meets once again. They review their efforts to restore order to the continent, and they find that they have not been totally successful. The nations of the Isle of Dawn no longer respond to their inquiries, and Norwold is unable to secure a safe shipping line to Greater Alphatia, due to the increased presence of pirates in the Alphatian Sea. A resolution to increase Alphatia's naval presence in the west is discussed, but it soon become apparent that its armies are tied down in too many places, trying to restore order and ensure no fighting arises, to be effective. Magical means to increase crop yields have been successful in kingdoms such as Arogansa and Haven, but most of that produce ends up in local markets. Increased tensions in Frisland, Eadrin, and Stoutfellow also cause some concerns, not to mention the closing of Shiye Lawr's borders. The Council comes to the decision that it might assert more control over the situation, and rule directly.

In Trollhattan, Limn, many buildings outside the city walls are put to the torch during the night. As the residents flee, they are cut down by mysterious assailants. The next day, the total damage is substantial - one-tenth of the city has been destroyed in this manner, and over 400 inhabitants have been killed. King Drushiye of Limn issues a formal complaint to Stoutfellow, saying that the animosity of the dwarves towards humanoids is no secret, and that full compensation is expected. Stoutfellow reply is terse, "Know of what you speak, and know yourself, before making such accusations."

Just a few weeks after the attack, several villages in the kingdom of Stonewall are attacked by a band of humanoids. Although the casualties are relatively light, King Koblan of Stonewall demands an apology from Drushiye, saying that, as protector of humanoids in western Alphatia, he should account for their actions. No response is forthcoming.

On the Isle of Dawn, the Thothian advance is halted roughly 250 miles southwest of East Portage, where stiff resistance from Hillvalian and Dunadaler forces is encountered. Though the Thothian troops possess a greater number of mages and clerics, the defenders know the territory far better, and are able to use it to their advantage. After several hours of pitched battles, the Thothians are forced to pull back to the vicinity of Ekto, where the siege is still underway.

Fall, AC 1011: Waves of refugees from the Isle of Dawn begin arriving in the ports of Haven and Greenspur, saying that Thothian forces are gaining the upper hand against the beleaguered defenders of Ekto and Trikelios. Panic spreads among the populace of these kingdoms, as speculation about a possible Thothian regional superpower spreads.

In Archport, Eadrin, the royal palace is stormed by a great horde of peasants and sailors. Their number is three times that which was present in front of the palace during the last demonstration, and the soldiers who attempt to hold them back are quickly overwhelmed, and their weapons taken. Some wizards among the group use their spells against the defenders as well, aiding the cause of the insurgents. Within half an hour, and after many loud booms and flashes of light emanate from the palace, the battered and bloodied body of Eadra is dragged through the streets. The leaders of the rebellion, the Vanguard Council, issue a proclamation of their own. They say that the kingdom of Eadrin is no more, and that this land is now the Republic of Alerin. They also say that, as an independent nation, Alerin is open to peaceful traders from all over the world. Those wizards who supported the old queen are given one day to leave, as is Idon II, who was next in line for the throne.

Upon hearing news of the revolution in Eadrin, King Verothrics of Randel orders an increase in the number of divisions along the southern border. That border is also closed, and people from Alerin are forbidden from entering Randel. A private meeting is held between Randel's top officials, and it is decided that the Republic of Alerin could become a hotbed of instability for Alphatia. That, and the fact that it has declared independence, make the decision to prepare to invade easy. Many officials present state that Alphatia has been leaderless for too long. The new Grand Council is incompetent, and the various kingdoms are pulling away as Alphatia's neighbours take advantage of the situation. The time has come, they say, for Randel to lead the way and restore order to Greater Alphatia.

The queen of Theranderol, Eldrethilia, upon hearing of the revolution in Eadrin, also closes her kingdom's borders with that land. Seeing a chance to gain some territory, she privately issues an order to mobilize the army, and to bolster defences along all frontiers.

In Ambur, conditions are so bad that large portions of the kingdom's population abandon their unproductive farms and head south, in search of better lands, after unsuccessfully trying to cope with the worsened climate for two years. The northern regions of Alphatia are still hard-hit from the disaster of AC 1009 (as are other northern realms): Starvation is rampant, and many people are so desperate that the theft of food, and killing for it, is becoming commonplace.

In Esterhold, an Alphatian patrol is overwhelmed by a large host of Jennite warriors south of Faraway. A handful of survivors manage to flee to the city, and they report their encounter to their commander. Thinking that this is just another token raid that slipped by the forts, he orders a group of 200 soldiers to chase off the Jennites. Later that week, a lone Jennite warrior rides up to the city gates, holding a small sack. He drops it on the ground, and rides away before any archers of wizards can attack him. The sack is brought to the garrison commander, and, when he opens it, he finds a grisly surprise. In the sack lie the severed heads of the three commanders of Verdan's main eastern forts, and of the leader of the 200 soldiers he sent to deal with the Jennite "nuisance". Before he can react, frightened soldiers run out into the city, screaming that the main forts have fallen, and that an invasion is immanent. Within hours, panic paralyzes the city, and the harbours are clogged with people trying to board whatever ships are present in order to flee the city. Many slaves take advantage of this situation to revolt against their masters. Since they make up roughly 80% of the population, many Alphatians are slaughtered before the city garrison can restore order.

Aware of the growing chaos on the mainland, King Norlan of Qeodhar decides his kingdom would be better off on its own. Emissaries are sent to Thyatis, Heldann, and other nations, requesting diplomatic recognition.

On the Isle of Dawn, Thothian soldiers break through Ekto's defences, and proceed to rampage throughout the city. Defenders are hunted down and slaughtered without mercy, and shops are looted and burned. Even in this dark hour, stiff resistance is met on almost every street, and the Thothians pay dearly for every neighbourhood they bring under their control. Before the day is done, however, the banners of Pharaoh Ramenhotep XXIV fly above Ekto's spires. Of the 22,000 people living in Ekto before it fell, almost 8,000 died during the siege and subsequent conquest of the city.

Trikelios' defences, while heavily damaged from repeated Thothian assaults, manage to hold. What the defenders do not realize, though, is that Thothia has drawn a large number of its besiegers away from the city to finish off Ekto. The city-states have put up far more resistance than the Pharaoh or his advisors thought possible, and they realized that a victory was necessary to bolster morale.

Winter, AC 1011: The Alphatian city of Faraway finds itself under siege, as thousands of Jennites march northwards towards the Bay of Thorin. Any ship in the harbour that was seaworthy has already left the city, and those who remain are those too poor to afford passage, and the garrison. Although Faraway's defences are formidable, the defenders are too few to maintain order within the city. Outnumbered four-to-one by the Jennite slaves, they soon find themselves facing a full-fledged revolt, as the slaves, seeing a chance at freedom, try to aid their brethren outside by rioting. By midday, a group of slaves overpowers the guards at the main gate by sheer numbers, and opens the gates. Within an hour, the streets are teeming with mounted free Jennite warriors, who ride around slaughtering any Alphatian they find.

Many buildings are set on fire, and anything of value is plundered. By evening, anyone who stood up to the Jennites has been killed, and those Alphatians who survived the attack, numbering less than 500, are bound, and led eastwards into Skothar's interior, for a lifetime of servitude as captured enemies.

Angered over continued Heldannic, Littonian, and Ostlander poaching in Qeodharian waters, King Norlan orders the few fighting ships he owns to give chase to the foreign fishermen. In the ensuing skirmishes, many unarmed fishing vessels are sunk, all hands lost. News of these conflicts reaches the other three nations, and they lodge formal protests with the king. True to form, Norlan ignores them.

In Shiell, Frisland, King Edjer "the Twisted", while strolling in his private gardens, is attacked by four cloaked individuals. Within seconds, they overpower his guards, and manage to stab the king several times before being forced to flee by palace guards. None of them are caught, but, later that day, a palace attendant finds a folded piece of parchment in the king's bedchambers. Recovering from his injuries, the king examines the note, which reads, "Argonath will rise again!"

In the western spurs of the Kerothar Mountains, the gnomish village of Haggem is attacked by a large group of spellcasting goblins. Initially the gnomes manage to hold off the attackers through the use of good tactics, but the destructive power of the goblins' spells soon inflicts too much damage on the town, and the gnomes are forced to flee.

Weeks later, the government of Stoutfellow issues a scathing letter to the king of Limn, blaming his kingdom for the attack on Haggem, and demanding that he turn over the goblins in question so that they might be punished. Queen Buthra of Stoutfellow also issues a private order to mobilize the kingdom's army, and advises the king of Stonewall to do the same. She declares that the presence of humanoids on Alphatia has been a threat to civilized folk for too long, and in the absence of central authority, actions must be taken to ensure that Limn never becomes a threat to anyone.

News of the fall of Ekto has spread all over the Isle of Dawn, and the leaders of Dunadale and Hillvale meet once more. Though Trikelios is reported to be holding out, spies report that, with Ekto conquered, more forces are available to lay siege to the city. Were it not for the aid convoys carrying food and other supplies from the two nations, Trikelios would surely have fallen by now. Even so, Thothia is bringing an increasing number of ships into the region, and some convoy ships have been destroyed. It is only a matter of time before Trikelios' own battered navy is no longer able to prevent the Thothians from blockading the city by sea. Scouts from both nations have also reported the presence of Thothian patrols further north; full-scale war seems inevitable.

The Alatian Islands, having weathered the chaos considerably well thus far, begin to cast nervous eyes towards nearby Thothia. Aeria begins a plan to bolster its military forces, signing a defensive pact with Aegos and Gaity in the process. Ne'er-do-Well proclaims itself to be a neutral state, wishing to take no part in the conflict it knows will come.

 

AC 1012

Spring, AC 1012: The town of Ybod declares independence from the kingdom of Frisland. Claiming that his town has been neglected for too long, the mayor proclaims himself lord over the City-State of Ybod. He sends personal messengers to Stonewall, Qeodhar, Helskir, and Ostland in order to gain official recognition and military support. Over the ensuing weeks, many Frislander towns follow suit, declaring independence for themselves as speculation spreads concerning the king's failing health.

In Skyreach, Floating Ar, the Grand Council members from Randel convene an emergency meeting. In it, they angrily berate the other members for bickering amongst themselves and ignoring the pleas from Alphatians living in overseas possessions. Reading off a list of recent political problems, every member present is made aware as to how perilously close Alphatia is to breaking up. Eadrin's queen has been deposed, and the Bellissarian kingdoms seem to be going their own way, as is Qeodhar. Thothia is showing no respect towards the Imperium, as it advances upon its neighbours in an apparent effort to become a regional hegemon. Heldannic gains in Norwold are also reducing much of the empire's territory. Some of the wizards present question the audacity of the Randelian representatives, but they are shouted down as incompetents unworthy of rulership. The representatives from Randel storm from the building, saying that, one way or another, order will be restored.

Qeodharian warships sail into the port of Widzif, Frisland, much to the surprise of the locals. Before any resistance can be organized, the ships disgorge their troops, and the town is quickly overrun. Some skirmishes take place in the southern edges of town, but within a day Widzif is firmly under the control of Norlan's forces. Having established a secure landing point, more Qeodharian troops arrive over the next few days.

In Shiell, Edjer, king of Frisland, dies in his sleep, after having suffered from a mysterious illness for several weeks. There are no direct successors to the throne, and many members of the court begin to raise questions as to what this bodes for Frisland's future. Just as this news begins to spread, information concerning the loss of Widzif to Qeodhar reaches the capital. Military leaders are at a loss as to what should be done. With pro-independence sentiments spreading among the coastal communities to the west, and continuing agitation from the Sons of Argonath all over the kingdom, the times are grim, indeed.

The Vanguard Council of the newly-formed Republic of Alerin is dismayed to receive news that several settlements bordering Theranderol have apparently been annexed by that nation. The towns of Deipan and Ecem, both important manufacturing centres for the coastal nation, are rumoured to house over 5,000 troops from Theranderol. The council orders a general mobilization of all available soldiers to meet this threat, as well as the creation of "peasant brigades" to maintain order within the heartland of Alerin.

On the Isle of Dawn, Thothian forces manage to punch a hole in Trikelios' defences, providing them with an opportunity to storm the city. As hundreds of soldiers pour through the breach, cityfolk frantically stampede to the docks, in the hopes of securing passage to a safe haven. Those ships that are present are soon filled to overflowing, as the din of battle grows steadily louder. Even as the ships head out to sea, the ordeal is not over; five Thothian warships round a peninsula to the east, heading towards the city. Mages on board the Trikelian ships use their spells to good effect, managing to sink one of the Thothian ships while buying enough time to allow them to escape. Those who are left behind are not so fortunate - sandwiched between advancing Thothians from the landward side of the city, and disembarking soldiers at the docks, the remaining defenders are overwhelmed within an hour.

Summer, AC 1012: In Esterhold, the citizens of Anchorage are shocked to see a thick black line appear over the southern horizon one morning. Within an hour, the thundering hooves of thousands of horses is clearly audible, accompanied by the faint shouts of their riders. Knowing this to be a large host of Jennite warriors, clearly on the warpath, the residents of the town flee to the port, and crowd themselves onto any ships sitting in the harbour. Some become so overloaded that they capsize, while others sit dangerously low in the water. Those wizards who are present in the city cast long-distance spells at the advancing Jennites, and manage to destroy a large number of them, but the best this seems to accomplish is a delaying action - nothing more. They manage to buy enough time to allow all those who are able to flee the town, to do so, though the wizards among the Jennites cast spells of their own, damaging the outer walls in several places. By the second day of the siege, hardly a soul is left within Anchorage's walls, and the wizards cast their last spells to allow themselves to escape, having done their best to hold off the enemy. When the Jennites finally enter the town, they find only a handful of infirm Alphatians, too weak to flee.

Not far from the town of Ecem, the forces sent by the Vanguard Council of Alerin meet those from Theranderol. Though highly motivated, the Alerinian forces are much weaker in terms of magic and in numbers, and within one hour of battle lose 70% of their personnel. Routed, they flee southeast, towards the coast.

Along the Randel-Alerin border, a large force of Randel soldiers, and a small fleet of eight airships, begins the long trek south...

In Limn, residents of the city of Trollhattan are surprised to find a large host of dwarves marching from the east, and a host of humans coming from the south, along the coast. The city's defenders watch in a mixture of contempt and anger as the humans and dwarves begin building siege towers and assembling catapults, while human wizards cast horrible flying phantasms that, while they do not scare the guards, do manage to unnerve the populace.

In Haven, Queen Kryndylya orders that all borders with other kingdoms be closed until the current period of unrest has passed.

On the Isle of Dawn, Thothian, Dunadaler, and Hillvalian forces clash roughly 100 miles southwest of East Portage. The past couple of months have gone badly for the two remaining Alphatian kingdoms. With the fall of Trikelios, Thothia has been able to bring ever larger numbers of soldiers to the north, knowing that it no longer has any enemies close to home. Over the past few weeks, skirmishes have broken out between the two forces, and, though the northern kingdoms have managed to win more battles than they lost, they have ultimately lost ground. Thothia now controls all former Alphatian territories more than 100 miles southwest of East Portage. Making matters worse are the increasing numbers of undead soldiers being used against the northern kingdoms - many of whom are recognizable as being former defenders of Ekto and Trikelios. Both kingdoms agree to make overtures to Thyatis for aid, knowing they cannot stand long against the Thothians.

Fall, AC 1012: The Vanguard Council of Alerin is surprised to receive news that not only has Theranderol been steadily advancing from the west; Randel has begun to advance from the north as well. What remains of Alerin's army has taken flight, and those peasant brigades who challenged the invaders were decimated within seconds. Seeing their dream of a revolutionary state being shattered, the council decides to declare Archport, so close to the battle lines, a point of no return - it must be defended at all costs. Messengers are sent to Dawnrim and Notrion, begging for aid.

The residents of Ybod are surprised to see the unmistakable square sails of Ostlander longships appear to the west. Thinking that his pleas for support and recognition have not been in vain, the mayor goes to the docks to await the newcomers. In a few hours, the ships pull into port, and several dozen warriors from Ostland disembark. Their leader, a jarl named Audun, proclaims Ybod to be under the protection of Ostland, and the first of its overseas possessions. He also says that the town is to be renamed Østfjord. The mayor begins to protest, but before he can say much Audun loudly denounces him to be a coward, and challenges him to one-on-one combat if he wishes to retain rulership of the town. The mayor quietly declines.

Qeodharian officials meet with Audun, jarl of Østfjord, to discuss mutual interests concerning northwestern Frisland. Audun is impressed by Norlan's representatives, who are themselves warriors of considerable repute. The two nations come to an agreement over the border that they will share between their new possessions, and they clarify their ambitions in the kingdom. Audun makes it clear that Ostland has claimed the entire western coast of Frisland for its own; more ships are already on the way to annex them. In turn, Qeodhar indicates that it wishes to control the northern coast of Frisland.

In western Alerin, north of Archport, Theranderolian troops are surprised to encounter soldiers from Arogansa. A quick discussion between the generals ensues, and it is made apparent that Arogansa has long had designs on the rich lands of western Eadrin, with their bountiful vinyards. Now that civil order is apparently absent, and central control is all but nonexistent, the time was deemed ripe to invade, as the kingdom must look after its own interests. The Theranderolian general disagrees, saying that his troops arrived first, and though Arogansa certainly has a legitimate claim, Theranderol will decide what may be conquered. Although dissatisfied at the exchange, both generals agree to co-operate for now, and divide their gains in the future.

In Limn, the capital city of Trollhattan continues to struggle in the face of a tough siege. Dwarvish and human forces have foiled several attempts to break it, and twice they have almost broken into the city. While the city's wizards pour magic on the attackers, dwarven engineers busily dig tunnels under the walls, trying to undermine them in places. All the while, boulders, fireballs, and lightning bolts rain down upon the buildings and the populace.

In a lightning raid, the Sons of Argonath surprise the defenders of Ydroyas, and overwhelm them. Expecting a rag-tag band of guerrillas, the citizens are surprised to find a disciplined force of 900 men march into town, under the forgotten flag of Argonath. The Sons spent the intervening time building up their strength and drilling hard, though speculation soon becomes rife that the group is receiving support from an outside power.

West of Qeodhar, Littonian warships clash with Qeodharian vessels. Word of the attacks against foreign fishing vessels near Qeodharian waters has reached Littonia, and King Uldis VI has decided to take action. The initial battles are inconclusive, but many lives are lost on both sides.

As Thothian forces draw near East Portage, slowly whittling away the defenders ranged against them, a meeting takes place in Newkirk between the rulers of Dunadale, Hillvale, and Westrourke. The Alphatian rulers state their case, providing information on Thothian actions taken since AC 1009, and requesting aid in stemming the invasion that is taking place. A decision is quickly reached between the three to make the defeat of Thothia their common cause.

Winter, AC 1012: In Rock Harbour, Esterhold, the town guards are surprised to see a small group of Alphatian farmers camped in front of the main gate. They demand to be let inside, saying that large groups of Jennites are encroaching from the highlands, driving all settlers before them. As the faint sound of thundering hooves echo from the north, the farmers begin to panic, begging the guards to open the gate. Realizing the danger of the situation, the guards refuse, and sound a general alarm. Ships are dispatched to Port Marlin, and Notrion, requesting troops to hold back the impending assault.

Theranderolian troops scouting eastward come across the ruins of the Alerinian town of Idongor. Nearby, several charred bodies, wearing the uniforms of the Randel army, lie near. Before long, the main host of the army of Randel marches into view. Quickly, the two forces confer, and it soon becomes clear that an expeditionary force from Randel came through the area a few days before, and fought with the defenders of Idongor, resulting in the town's destruction. The Randelian general tells the Theranderolians that Randel is on a mission of mercy, putting down Alerinian revolutionaries and seeking out an heir to the throne of Eadrin who still lives. The entire eastern half of the nation has been secured, and a provisional government has been installed in that region. Both forces soon agree to put aside whatever differences they may have, and concentrate on destroying the last remnants of Alerin.

With a cry of glee, dwarvish engineers manage to undermine a large section of Trollhattan's walls. With moments, thousands of troops from Stonewall and Stoutfellow storm over the debris, slaughtering every humanoid they can find. Wizards and clerics among the allies also lend their talents to the effort, raining magical death upon the populace. If this were not bad enough, large gnomish flying machines swoop in low from the surrounding hills, dropping boulders and flaming oil on the city. Although the defenders manage to rally in certain regions of the city, it is too little, too late. The combined effects of the six-month siege, and the almost constant bombardment, have destroyed the resolve of the inhabitants. After three days of hard fighting, and wading ankle-deep through blood and carrion, the humans, gnomes, and dwarves are victorious - Trollhattan has fallen, and its king, Drushiye, has fled. Only 575 inhabitants remain alive, these being humans, and a handful of elves.

In northern Frisland, the port of Mafertat is surrounded by a large host of warriors, some bearing the banners of Ydroyas. Under a flag of truce, the leader of this group approaches the town's walls, and states that the time has come for all people of Frisland, "Alphatian and Argonathian", to renounce their ties to the old empire, and build their society anew. He says that if the town surrenders peacefully, no violence will be inflicted on the population. Seeing the battle-readiness of the newcomers, and the relatively poor shape of his own troops, the mayor of Mafertat agrees. By nightfall, the flag of Argonath flies over Mafertat.

Around the Qeodhar-held port of Witival, Qeodharian troops fan out into the countryside, annexing additional territory, particularly towards the east.

Along the Randel-Bettellyn border, a division of Bettellyn battle-mages unleashes their magical might on the Randel forces opposite the border, near Dmireton, on the order of their commander. Caught by surprise, the nearest Randel forces are decimated, and the troops led by the Bettellynian commander surge southwards. By magical means, news of this attack reaches Rardish in moments, and King Verothrics angrily asks Queen Llynara of Bettellyn why her forces have attacked his nation. She is perplexed, saying that she has no knowledge of the attack. Disgusted, Verothrics breaks contact. In fact, this attack was orchestrated by a small group of disaffected Bettellynian generals, who wish to see their kingdom become dominant now that central authority is effectively gone.

News of the destruction of Trollhattan, the Bettellynian attack on Randel, the uprising in Frisland, the continuing isolation of Shiye Lawr, and the Jennite invasion of Esterhold finally reaches the Grand Council in Skyreach. After quick deliberation, they resolve to issue orders to all kings of the various Alphatian nations to submit to their authority, so that order may be restored. Their proclamation is received by all surviving Alphatian kings living in Greater Alphatia, and is soundly rejected by the kings of Randel, Stoutfellow, Stonewall, Haven, and Theranderol. Randel's reply is succinct: "Your effectiveness as leaders of the empire is questionable; we will restore order in our own way, and we are doing so regardless of whether you permit it or not. Join us, or stand aside, but the greater good of Alphatia must prevail over all, including your bureaucratic dithering." Incensed, the Grand Council members declare Randel to be a rogue state, and issues an arrest warrant for Verothrics.

The city of East Portage finally faces the encroaching Thothian forces in Kaldmont this year. Having fought the southern kingdom's forces on several occasions since the fall of Trikelios, the defenders of the port city are by no means raw recruits. Despite their smaller number, they are able to hold their ground, and, bolstered by Dunadaler skirmishers, manage to inflict casualties upon the attackers. Even so, the Thothians slowly push their way towards the western gate of the city, and, just when it appears the defenders are about to break, loud explosions are heard - near the Thothian rear guard! Suddenly, several large shadows appear overhead, and just as quickly vanish to the east, while on the ground the invaders try to regain their composure. Just as the Thothians regain control of the situation, the mysterious attackers appear again, and once more loud explosions and gouts of fire erupt amongst the Thothians. Realizing that their Thyatian allies have joined the fight, the beleaguered defenders fight with renewed vigour, managing before the day's end to drive away their foes.

The village of Piwelta, in eastern Aeria, is assaulted by a host of Thothian soldiers, who quickly overrun the village and assume control. King Dormin of Aeria, upon hearing of the assault, issues a plea to Aegos and Gaity to lend their assistance in repelling the invaders.

 

AC 1013

Spring, AC 1013: Ships from Notrion, bearing soldiers to aid the beleaguered defenders of Rock Harbour, come across a grisly spectacle. It seems they are too late; the town is still smoking from the fires set within its walls, and the smell of rotting flesh is prevalent. A squad of soldiers enters the town, and within moments comes running out, saying that the populace has been butchered. Shocked, the Notrion commander enters the ruined town himself, and discovers it to be full of rotting corpses, many wearing the blood-spattered uniforms of Alphatian soldiers. Although many Jennite corpses are in evidence, most of the dead appear to be civilians. A large number of them have been nailed to the walls of various buildings, and, judging by their expressions, while they were still alive. Horrified, he orders his men to return to their ships, and head home.

The Vanguard Council of Alerin holds an emergency meeting in the cellars beneath what was once the queen's palace. Judging by reports from what remains of their intelligence network, almost all of the nation has fallen to the combined forces of Randel, Theranderol, and Arogansa. Only the capital city of Archport holds out, and even then only by the smallest of margins. The city has been under siege for two weeks, and the battle mages of the three kingdoms have unleashed a deadly torrent of lethal magic on the city's defences. Formidable as they are, the walls have begun to melt in certain places, and the citizens have suffered high casualty rates.

The Frislander port town of Azafez is attacked by a large force of Ostlander longships. Although the defenders fight bravely, they are ultimately overwhelmed when the more powerful spellcasters among them are felled by cruelly-thrown axes and spears. The jarl leading this group of Ostlanders, named Hodar, renames the town Lodgaard. Within days he learns of the existence of Østfjord, and of its ruler, Audun. He sends a representative to him, both to declare his presence in the area, and to reassure him that he has no designs on the other town, being concerned mainly with expanding in the immediate area.

In the foothills of the western Kerothar Mountains, a large force of dwarves returning home to Denwarf-Hurgon come across a ragged group of goblins, apparently refugees from Trollhattan who somehow escaped the notice of the besiegers. The dwarves fall upon them immediately, and exterminate every last one of them.

In Shiell, Frisland, while local nobles continue their year-old argument about who should take the throne, a general alarm is sounded. Within moments, an exhausted guard runs into the throne room, telling all the nobles present that a great force of monsters has crossed the Rainbow River into Frisland, and already they are laying waste to the countryside. Some nobles immediately teleport to their retreats, not wishing to risk their lives in putting down the menace, while others go to Shiell's immense battlements to see the situation for themselves. The entire southern horizon seems to be engulfed in a black tide of writhing forms and shambling monsters, accompanied by large numbers of humanoids and human soldiers.

Elsewhere in Frisland, Qeodharian forces based in Widzif have gained control of all lands south of the port town to the border with Østfjord and the northernmost spur of the Kerothar Mountains, and east to the Yaniv River, near Ydroyas. Forces stationed near Ydroyas are heavily-armed, and preparations are made to build a small fortress on a hill overlooking the town across the river.

In Shiye Lawr, a similar force crosses the Elfripple River from Blackheart, but before it even penetrates more than three miles into the forest, it suffers ferocious attacks from all sides. Within minutes, hundreds of invaders lie dead on the forest floor. Realizing that they must flee, the Blackhearters try to retreat in an orderly fashion, but it soon becomes a rout as lightning bolts incinerate large numbers of humanoids, and treants seem to just appear out of the trees and crush all they see. By the time the Elfripple River comes into view once more, only one-fifth of the original invasion force remains.

On the Isle of Dawn, the Thothians' fortunes have finally changed; for once, they are on the defensive. Several Thothian encampments in southern Hillvale come under attack in the early months of this year, as Thyatian, Dunadaler, and Hillvalian troops press their advantage and liberate more territory. By the end of Thaumont, almost all of southern Hillvale is free once more, and defensive positions are established along the former frontier with Ekto. Further advances are blocked by the Thothians, who maintain their grip on Ekto and Trikelios, and the surrounding region.

Advances in Aeria continue; the eastern third of the island is now firmly under Thothian control, though these lands were not won without a fight. Local resistance, though largely ineffectual, has been persistent, which has slowed the Thothian advance considerably. Troops that could be used in the planned assault on Featherfall are instead needed to ferret out guerrillas, as well as maintain the peace among the restive population. This has bought the defenders extra time to prepare themselves. In western Aeria, a force of 300 soldiers from Aegos draws ashore to aid its ally, and 200 warriors from Gaity land south of Featherfall to lend their aid.

Summer, AC 1013: The town of Witival, in central Frisland, awakes to find itself surrounded one summer's morning by a force of over two thousand soldiers. Their leader comes forth, and requests that the town submit to the authority of Caradon Maras, leader of the Sons of Argonath, so that they might be protected against the growing anarchy in the region. Realizing that, although she could resist the invaders, it would impose undue hardships on the people, the mayor of Witival agrees to submit to the Sons, but on the condition that all soldiers enter the town unarmed. The army's

leader ponders this, but reluctantly agrees.

With a tremendous crash, the northern walls of Archport collapse under the sustained assault of the war-wizards from Randel, Arogansa, and Thernaderol. As soldiers pour into the city, citizens flee to the safety of their homes, while soldiers loyal to the Vanguard Council put up as best a fight as they can. Outnumbering the defenders by more than six to one, the allied invaders manage to take the city with a minimum of casualties. Those members of the Vanguard Council who are captured are put on trial for treason against the Alphatian empire, regicide, and for inflicting undue harm on the people of Eadrin. They are quickly found guilty and executed.

Bettellyn troops under the command of the rogue generals press deeper into Randelian territory. Dmireton is overrun within three days, as are several surrounding villages. Before they reach the town of Telsadun, they begin to come against concerted resistance on the part of the local forces. Soon, it becomes apparent that not all of Randel's forces were dispatched to Eadrin, as preliminary sources seemed to indicate.

In Bettellyn's capital city of Citadel, Queen Llynara issues a formal apology to the King Verothrics of Randel, as she has determined that one of her top generals has gone rogue. She tells her regal counterpart that efforts will be made to bring the errant general to heel, and that he will be disciplined. Verothrics thanks Llynara for the news, but again reiterates his desire to see all Bettellynian troops, loyalist or rebel, removed from Randelian soil as soon as possible. He tells her that, once Randel's business in Eadrin is concluded, it may have to turn its attention northward if the situation is not resolved to its satisfaction.

In Esterhold, a great battle takes place roughly halfway along the southern coast, between Port Marlin and the ruins of Rock Harbour. Scouts from Port Marlin, who witnessed the aftermath of Rock Harbour's siege, hurried back home to warn the port's ruler of the danger. In the intervening period, a network of scouts has ridden the hinterlands between the town and the westward-riding Jennites, and had spotted them, roughly 500 miles eastwards. Now, the two forces clash. Although the Jennites outnumber the Port Marliners by four-to-one, the Alphatians have a considerable number of wizards on their side, and these are employed to great effect! While the Alphatian footsoldiers use pikes to keep the mounted Jennites at bay, the wizards rain down fireballs, lightning bolts, and cloudkill spells on the invaders. Within two hours, over 2,000 Jennites lay dead, but more keep on coming. By the end of the day, the Alphatians are forced to carry out a fighting withdrawal, slowly giving ground, but exacting a deadly toll for every foot of ground gained by the Jennites. Soon, the Jennites give up their pursuit, and the surviving Alphatians return to Port Marlin. Although they lost one-third of their forces, or roughly 1,000 men, the strategic use of their wizards, and disciplined tactics, resulted in the deaths of almost 4,500 Jennites.

In Skyfyr, Esterhold, news of the steadily nearing Jennite offensive filters down to the street level. In northwestern Esterhold, Blackrock scouts have encountered roving Jennite patrols no more than 200 miles away from the kingdom's southern borders. Ticket prices on passenger vessels heading for the Alphatian mainland double almost overnight as anxiety spreads. Mercifully, the reports of what happened to those Alphatians who could not escape Faraway, Anchorage, and Rock Harbour is kept secret by the authorities.

Elsewhere in Esterhold, one mounted horde of Jennites reaches the western coast of the peninsula. As they see the waters of the Sea of Esterhold wash upon the rocky beaches, they let out a ragged cheer. They have successfully pushed westwards through Esterhold. They have also cut off the two remaining Alphatian strongholds from each other, save by ship or magical means. Splitting into two groups, they ride north and south, where they know the enemy lies.

In Shiye Lawr, Acroshiye, king of the Alphatian elves, gives a moving speech to his subjects in front of his palace. Describing the audacity of the forces from Blackheart in attacking the elves, and their evil intent, he encourages his soldiers to be brave, to be valiant, and above all to work ceaselessly to purge the region of the evil influences of that foul nation to the north once and for all. He exhorts all present to use whatever means are at their disposal to achieve this, saying that the time is at hand where the deaths of all elves who have suffered at the hands of Blackheart may be avenged. His speech is interrupted by the sudden appearance of an exceedingly ancient elf. Named Beryshiye, she proclaims weakly that she is the last living elf who remembers the lost kingdom of Ilmaryll. In a rasping voice, she describes how, as a child over 1,200 years ago, she saw the maddened flight from Dor-Addon, and the subsequent corruption of the forests she once called her home. With tears in her eyes, she asks those present to remember the lost souls of Ilmaryll, so that when she dies, she may at least do so with the knowledge that her kingdom has not been left unavenged. Exhausted by her efforts, she collapses, but her words have not gone unheard.

The siege of Shiell, in Frisland, begins to go badly for the defenders. Though those wizards who remain lay waste to large numbers of monstrous invaders, but more continually come north from the Ugly Wood. Messages are sent to Skyreach, urgently requesting aid to break the siege, but the response is not encouraging. Authorities in Floating Ar are facing the same problems as in Ambur - many peasants are leaving for Foresthome and other, more southerly, kingdoms in search of a better life. As a result, not as much work is being done in the kingdom, and Floating Ar is suffering. This, the fact that the front in Esterhold appears to be collapsing, continued Thyatian and Heldannic incursions in Norwold and the Isle of Dawn, and the continuing conflicts between Randel and Bettellyn, make it impossible for Skyreach to send aid at this time.

The Gaitian expeditionary force encounters the advancing Thothians approximately 40 miles south of Featherfall, and, seeing the size of the invading force (roughly 1,000 men and 1,500 undead), quickly orders a retreat.

Fall, AC 1013: Ten thousand elvish warriors cross the Elfripple River northwards, into Blackheart. Within hours, the advancing host comes across the town of Jondor, which, after putting up some resistance, is overwhelmed by magical superiority and razed. None of the monstrous inhabitants are spared, and the handful of humans living there are driven north. Planting his banner in the centre of the smoking ruins, king Arcoshiye proclaims the land to be cleansed of Blackheart's evil.

The Frislander town of Gowola is conquered by Qeodharian marines, after a brief skirmish outside the town walls. Although Gowola's defences are quite adequate for repelling bandits, they are not sufficient to hold off the seasoned troops invading it. Once order is restored, and a new governor is appointed to quell domestic unrest, several hundred soldiers fan out into the surrounding countryside, especially eastwards - towards the Fris River.

The small fishing village of Bridock, which lies 100 miles north of Port Marlin, on the western coast of Esterhold, is surrounded by a southward-moving Jennite host before dawn. The terrified villagers are forced from their homes, and tied up. They are then forced to watch as their village is burned to the ground. Once the last ashes dim during the late afternoon, one quarter of them are slaughtered. The Jennites then resume their southward march, with the surviving Alphatians, still tied, forced to run to keep pace with the cantering horses. All the while, the Jennites jeer at them in crude Alphatian, and throw garbage at them.

In Bettellyn, rogue units come into conflict with those loyal to the queen, and great conflicts erupt near Vonboby and Sabetta. The battle is fierce, and it soon becomes apparent that the rogue soldiers are not without magical resources of their own. Though the loyal forces manage to defeat the rebels, many casualties are suffered on both sides. The occupied region of Dmireton and environs, however, remains firmly under the control of other rogue elements.

With a shout of frenzied glee, the invaders from Blackheart manage to overwhelm the outer defences of Shiell, and storm to outer ring of the city. Fortunately, everyone within that part of the city has evacuated to the inner city. After a few days of looting and burning, the horde sets its sights on the inner gate.

In the remnants of the kingdom of Vertiloch, some villages bordering the kingdom of Haven petition Queen Kryndylya to annex their lands, so that they might be protected from the dangers stalking the land. Within weeks, Havenite soldiers cross the border into western Vertiloch, and set up camps in the region. Villages in southeastern Vertiloch soon find themselves under the protection of Theranderol, even though they did not request it. The border between the two kingdoms is now the Greenlake River.

After months of repeated petitions, King Sildreth II of Greenspur allows his army to close the border with Arogansa, in much the same manner as Haven has already done with the rest of Alphatia. Domestic sentiment is turning away from continued ties with the more traditionalist kingdoms of the empire, as more liberal-minded refugees from the Isle of Dawn share their views with the locals.

The relative quiet along the front line in southern Hillvale is broken by a new Thothian offensive. Thousands of undead storm the positions of the allies, in some places overwhelming the defenders. Despite their best efforts, the allies cannot hold off enemies who feel no pain nor show any fear, and some begin to lose heart. Thyatian clerics present among the troops manage to turn some of the weaker undead, but the sheer number of them forces a fighting withdrawal to more defensible positions further north.

On the island nation of Aeria, the city of Featherfall comes under siege as the advancing Thothians quickly encircle it. News of Gaity's retreat from Aeria has reached Dormin, who, disheartened, orders his soldiers to defend the city with all their might. He also sends an urgent message to the Aegosian soldiers advancing from the west, to arrive with all due speed.

Winter, AC 1013: At Sulmner's Vale, Esterhold, a great battle takes place between the army of the Alphatian kingdom of Blackrock and the northward-moving Jennite horde. Over the course of four days, magical volleys rain death down upon the Jennites, while hundreds of Alphatian soldiers fall to Jennite arrows and spears. Despite their best efforts, though, the Alphatians cannot hold the line, and soon the sheer numbers of the Jennites push them northwards. Using a final deadly barrage of fireballs and lightning bolts, as well as the aid of two skyships, the Alphatians manage to pull back safely. The Jennites, seeing the power of the defenders, decide not to pursue. They hold their position, roughly 60 miles southeast of Skyfyr.

The people of Port Marlin brace for the event they know has been coming. Advance scouts return one morning, breathlessly reporting that large Jennite hosts have been spotted to the east, and to the north. Preparations are made for the evacuation of all nonmilitary inhabitants of the town, and the outer walls soon bristle with armed guards. Within a day, the Jennites come within sight of the town, and, letting out a cry of joy, mount a massive charge. Almost immediately, magical defences carefully laid out hours before are triggered, slaying the attackers by the hundreds as great explosions boom around Port Marlin. Even so, the Jennites soon reach the walls, and, under a constant barrage of boiling oil, arrows, and magic spells, proceed to use battering rams to try to break the main gates down. Elsewhere, Jennites equipped with crude ladders try to scale the walls, only to be pushed back by the Alphatians. After one whole day of fighting, Port Marlin's defences still hold, allowing some of the civilians to sail for Notrion.

At the ruins of Idongor, Eadrin, representatives from Randel, Theranderol, and Arogansa meet to discuss the fate of this ruined kingdom. Although the last Alerinian forces have long since been destroyed, efforts to locate a legitimate heir to the throne of Eadrin have been unsuccessful. As a result, all three kingdoms have come to the conclusion that Eadrin should be partitioned between them, so that order may be retained, and each kingdom may come out of this a winner. The representative from Randel says that, since her nation bore the brunt of the resistance, and since Randel liberated over half of Eadrin, the share that it currently occupies should go to it. Theranderol agrees, but says that, as an early combatant, it should be granted at least one-third of Eadrin, plus a corridor to the sea and eastern Archport. Arogansa refuses to relinquish any part of Archport or the surrounding area, and it has claims of its own as far as the Randel zone of occupation. The three representatives agree to meet once more in the spring.

In embattled Shiell, Frisland, a surge of hope strikes the hearts of all living within the city when guards atop the tallest towers report the advance of a large host to the north. In soon becomes apparent that this is not a reserve force of Frislanders; the banner of Argonath flies at the head of this force. With a loud cheer, the Argonathians charge those humanoids they find outside the city, destroying them utterly. They rapidly gain entrance to the outer ring of the city, and are soon turning the tables against the Blackhearters, who did not expect anyone to be attacking them. Emboldened by the turn of events, many of Shiell's defenders leave the inner city to attack the monstrous invaders as well. Soon, the Blackhearters realize that they are trapped between two forces. They were already running low on supplies - the siege lasting far longer than they expected - and many of the humanoid warriors surrender. The situation soon becomes a rout, in which the fearful army of Blackheart breaks under the pressure. Only a handful escape. During the stunned silence afterwards, Caradon Maras, leader of the Sons of Argonath and general of its army, demands to see the ruler of the city. Soon, he meets with those public officials who remained during the siege, and commends them for their bravery. He also asks that, in recognition for his aid, they recognize him as ruler over the city. Seeing that Caradon and his forces are the sole saviours of Shiell, and that the public is already praising Caradon, most of the wizards and gentry present agree. Caradon then walks into the streets, boldly proclaiming that "the city of Argondor has been reclaimed by the Sons of Argonath. The old kingdom is restored, and Argonath shall stand evermore!" The streets erupt in the cheers of Caradon's men, and of many commoners.

In southern Blackheart, fierce resistance slows the elvish advance, but every day several miles are gained. Already, many towns and villages have fallen to the army of the Shiye, and zealous scouts advance deep behind enemy lines to discover the defenders' weaknesses, as well as the location of certain sacred places lost to the elves after the founding of Blackheart. Some go as far as the Rainbow River, and report after returning to their commanders that the northern host of Blackheart's forces has apparently been defeated in Frisland. Taking heart at this, the elves press northwards with more vigour.

The fighting retreat in southern Hillvale continues, as the pursuing undead forces of Thothia drive their living enemies before them. While the defenders may be quicker, and sentient, the undead require no rest or food, and this places them at a tremendous advantage. The fact that the animated remains of allied soldiers, who fell during the first counterattack, are also spotted among the invading horde reduces morale even further.

As the Thothians tighten their grip on the region surrounding Featherfall, the city's air mages lend their efforts to its defence, casting offensive spells at enemy soldiers, and creating phantasms to deceive their enemies. During one of these fierce battles, the Aegosian soldiers arrive from the west, cutting into Thothian lines where no attack was expected. Despite their efforts, however, the Aegosians are poorly trained, and soon they are forced to retreat due to the greater prowess of the Thothians.

 

AC 1014

Spring, AC 1014: Caradon Maras, leader of the Sons of Argonath, officially crowns himself king of Argonath, and makes an official declaration to all the people of Frisland, saying that the nation is no longer part of the Alphatian empire, but is a free state. All those who do not support Argonath in its bid for independence are asked to leave the kingdom in peace.

Elsewhere, the Frislander towns of Bogotus and Ubdazi pledge loyalty to Caradon. The past few years since northern Alphatia became highly destabilized have gone very badly for many isolated communities in what was once Frisland. Seeing Caradon and his growing army as a source of stability and safety, placing themselves under his rulership is far more preferable to the two towns than fending for themselves.

Upon hearing of the developments in Frisland, the Grand Council in Skyreach issues a formal note of congratulations to Caradon Maras, and it also warns him not to stray too far from the empire. As the weeks pass, no response is forthcoming from Caradon, and the wizards order the soldiers of Ambur, Floating Ar, and Foresthome to mobilize against Argonath. It soon becomes apparent how weak the Grand Council's influence has become - only Floating Ar fully mobilizes its troops. Foresthome acknowledged the request weeks after receiving it, and has sent a token force, while Ambur has sent a mere 1,500 men. The remainder are apparently needed to aid in the distribution of food and in the sowing of this year's crop. The dust clouds have finally dissipated in the north, but much work needs to be done to bring Ambur to a level where it can sustain itself once more.

Weeks later, the central Frislander town of Okadia, until now a neutral territory, is seized by Council forces. The local militia, seeing the larger force sent by Skyreach, as well as its battle mages, decides to surrender peacefully rather than risk destruction.

Near Qeodhar-occupied Gowola, troops continue their march into the countryside to secure more lands along Fris River border with Floating Ar, and south of the town. Initially, no significant resistance is encountered, but before long, reports begin to come in of isolated patrols being attacked by shadowy monsters, and of carnivorous vegetation preying upon them. Over the following weeks, large tracts of forest and pastureland are put to the torch, in an effort to flush out or destroy the creatures thought to inhabit the region. Though many unwholesome beasts are killed, others flee further inland. Unsettled by the experience, the Qeodharians press on.

On the northwestern coast of what was once Frisland, the coastal town of Nasta is suddenly attacked by a large host of Ostlanders, marching southwards. Although the defenders are quickly overwhelmed, the defeated are not killed outright. A bold, imposing man, by the name of Eric, assembles all of the townspeople by the coast, and proclaims himself jarl of Nasta, to be renamed Grønmark. He tells them that, as his subjects, they will have his protection, but all able-bodied men must swear a blood oath of fealty to him, or die. Seeing how these men fought, no one refuses to do as Eric tells them.

Elsewhere on the Frislander coast, the port town of Igdor is invaded by a different host of Ostlander raiders. They storm the beaches, killing anyone they see, and rampage towards the town itself. Lacking defensive walls, Igdor falls to the invaders within an hour, and the victorious Ostlanders pillage the town. After a second day of drunken looting, the Ostlanders are brought by their leader, Leif the Bold, into some semblance of order. He orders the surviving town administrators to be brought to him, and when they are dragged to the inn that serves as his hall, he orders them to pledge allegiance to him, or die. Seeing that Leif is serious, they do so. After receiving their oaths of fealty, Leif proclaims to his warriors that the town of Sjøvard, as Igdor will now be known, is theirs, and that he will lead them as jarl. The assembled Ostlanders let out a throaty cheer, and proceed to plunder the taverns for what ale they still contain.

The representatives of Arogansa, Theranderol, and Randel meet once again in Idongor to discuss the fate of Eadrin. The representatives of Arogansa and Theranderol still cannot come to an agreement regarding the border between their new territories, and the Arogansan threatens his counterpart with war if he does not relent. The Randelian representative cautions the Arogansan against acting so rashly, and warns the representative from Theranderol that some concessions may have to be made to Randel, as well. Intense bickering ensues, and all three depart, disgusted.

On the Isle of Dawn, the retreating allied armies are given a reprieve - in the form of fresh troops from the three nations, as well as a small host of high-level Thyatian clerics. The empire had been receiving regular reports of events on the Isle, and had determined that a cadre of experienced clerics would greatly aid efforts in defeating the Thothians, not to mention reinforcements. Their numbers bolstered, the defenders are better able to hold their ground, and with the aid of the clerics, large numbers of undead are quickly destroyed. Thothian soldiers and clerics present in the invading force decide to retreat, and with them departs the much-reduced undead horde. The allies give pursuit for several days, harrying the Thothians and managing to kill several of their clerics.

After losing over half of its defenders to continued Thothian assaults, and suffering considerable damage from the frequent magical barrages of its attackers, Featherfall capitulates. King Dormin, knowing that what aid his allies could give to him was not sufficient to hold off the Thothians, agrees to the invaders' demands in the hopes of saving his people from further bloodshed. Aeria is to surrender unconditionally to Thothia, and accept a Thothian regent - appointed by the Pharaoh himself - as their ruler. King Dormin is to leave Aeria within two days, never to return. Likewise, those who swore an oath of allegiance to Dormin are under a similar obligation, unless they renounce that oath publicly. Disheartened, but at the same time seeing no other option, Dormin issues an order, to be carried throughout the kingdom, for all forces loyal to him to lay down their arms and submit to Thothia's authority.

Summer, AC 1014: Troops loyal to the Grand Council in Skyreach attack the Argonathian city of Mafertat, and are met with sound resistance. While a large host of Aran soldiers are tied down trying to take the coastal town, the remainder - composed of Arans, Amburians, and Foresthomers - penetrate deeper into the countryside, in search of towns to attack.

In the newly-renamed city of Argondor, King Caradon receives news from spies that not only are forces loyal to the Grand Council invading from the east; elvish forces are steadily advancing northwards. Some rumours brought to the king are to the effect that Shraek itself is under siege. Intrigued by this possibility, he issues a proclamation, ordering half of his forces to meet the apparently scant forces sent from the east, and drive them out. The remainder he charges with the task of "aiding Argonath in restoring its ancient borders, to reclaim those lands south of the Rainbow River that were lost to us so long ago." At his words, loyal followers cry out in joy, and anxious young men and women eagerly enlist in the growing army of Argonath. Many are refused, however, told that they must work to till the soils to ensure that Argonath will survive the coming winter. The matter of increased Ostlander activity along the western coast is also brought to his attention, but he decides to do nothing about it at the moment; far more pressing matters demand his attention.

In Blackheart, the streets of the capital city of Shraek bustle with panicking civilians, as word spreads that the armies of Shiye Lawr have been spotted only two miles south of the city. Commoners load up those possessions they can easily take with them into wagons and carts, goaded by the chilling tales told by refugees from southern towns and villages, of how the elves spared only those who could run, and how they razed every settlement they came across. Within minutes, the streets around the northern gate of Shraek becomes clogged with screaming people, fighting to escape. Soon, it becomes apparent that those fevered tales are true, as pillars of smoke become visible around the southern gate, and the sounds of magic battles and screams echo throughout the streets. Despite their frantic efforts, however, the fleeing inhabitants of Shraek cannot leave in time. Soon, a force of over a hundred elves, mounted on warhorses, rounds a corner and charges into the crowd, casting deadly offensive spells at the massed people, and laying about with swords and spears. Before nightfall, the battle is over, and the defenders are vanquished. Only a thousand inhabitants remain within Shraek's walls after the last of the echoes die down, and there are forced, at swordpoint, northwards. As the last elves leave the city, plumes of smoke can be seen rising above the gutted buildings.

In Port Marlin, Esterhold, the brave attempts by the defenders to hold off the Jennite assault finally fail. After being under siege for almost six months, and holding off an enemy force more than three times its size, the town guards' morale breaks, realizing that no help is coming, and they cannot win this war of attrition. Repeated blasts of horns signal the guards to abandon their posts, and they quickly form a rear guard as the last of the civilians are escorted to five ships, constructed from shipyard scraps, where they lay waiting in the harbour. The flight is fraught with peril, as Jennites scramble over the walls and rampage throughout the empty streets, trying to surround the fleeing Alphatians. Other Jennites open the gates from within, allowing hundreds of riders to pour into the abandoned town. As the civilians are brought on board, the last of the guards fight a desperate battle to hold off the invaders just long enough to allow the ships to pull up anchor and leave. Although the ships do manage to escape without any problems, the cost is high - of the roughly 150 guards protecting the refugees, only 70 manage to swim to the ships to join their families. As the tiny flotilla sails south for Notrion, the shouts and jeers of the victorious Jennites fade into the distance.

The citizens of the Bettellynian town of Sabetta are surprised to see a large force of Randelian soldiers march from the south, and surround them! The force's commander, under a flag of truce, approaches the town, and asks to see the mayor. When she is escorted out to meet the soldier, she is told that, in retaliation against continued rebel Bettellynian attacks along the coastal region, the town of Sabetta and its environs will be occupied until such time as a negotiated settlement is possible. He then informs the mayor that, so long as the locals do not resist, no harm will befall anyone. Realizing what is happening, and knowing that there was a force of Bettellynian soldiers to the south - who must have been defeated - she agrees to surrender to the Randelians. Queen Llynara, upon hearing the news, orders a general mobilization of the Bettellynian army.

In the Greenspurian capital of Eagret, a secret meeting takes place with representatives from Theranderol. Outlining the increasingly tense situation with their southern neighbour, Arogansa, the Theranderolians ask Greenspur to sign a pact of military co-operation, in the event that Arogansa decides to attack any Theranderolian positions. In exchange for this aid, Greenspur will the allowed a free hand in the western regions of Arogansa, and uncontested control over all territories that it manages to conquer. Feeling increasingly nervous about the military posturing of its eastern neighbour, Greenspur reluctantly agrees.

While allied soldiers force the Thothians into a slow retreat in southern Hillvale, a small flotilla lands just east of Ekto, and several hundred Dunadaler and Thyatian forces quickly take up defensive positions along the beaches. The Thothians send out a reconnaissance force to test the resolve of the allies, though few of these return to make a report, so efficient were the invaders. Seeing that their enemies are both resourceful and skilled, the Thothians decide to harry them with the occasional patrol, and cast offensive spells at them whenever they are spotted.

With the fall of Aeria to Thothian forces, King Heldeberan No-Man's-Fool of Aegos orders his son, Dromedon, to venture to nearby Furmenglaive, in the hopes of securing aid against the invasion he knows will eventually come. The Aegosian force that was sent to aid its ally was decimated by the enemy; only 150 of the 500 soldiers managed to return. With a population of only 5,000, Heldeberan knows that Aegos cannot stand long against Thothia's might, and that allies must be found. Thyatis, being a powerful empire, might be well disposed to aid the kingdom. On Gaity, Queen Timalta orders her recently-returned forces to make preparations to defend the kingdom.

Fall, AC 1014: The residents of Kirn, Theranderol, are shocked to hear the sounds of explosions, coming from the southern districts of the port city! Quickly, the city's defenders rush to uncover the menace, and come face-to-face with a small army of Arogansan soldiers. Immediately, a pitched battle erupts, as the Theranderolians try to push back the invaders, and the Arogansans cast spells of destruction against buildings, civilians, and anything else in their path. The defence is too little, too late, and within hours the defenders of Kirn are routed, fleeing to the north. With a raucous cheer, the Arogansans proceed to systematically loot the city.

In what was once Eadrin, Arogansan soldiers march against Theranderolian positions northeast of Archport, successfully pushing them northwards, while other divisions capture more territory to the east, towards the Randelian-controlled port of Nafertin.

Receiving messages by magical means that Arogansa has launched its offensive against Theranderol, the military commanders of the army of Greenspur give the order to attack Arogansan positions in Perponaz, Bluenose, and Avrads. Within hours, thousands of soldiers quickly cross the border, overwhelming defensive positions nearby, and laying siege to the cities of Avrads and Perponaz.

The force dispatched by the remainder of the Grand Council to conquer Mafertat manages to overcome the defences and assume control of the region. Many Argonathian soldiers, seeing that the Alphatians have the upper hand, retreat into the wilderness to conduct guerrilla warfare. Within days, it soon becomes apparent to the invaders that they are trapped in Mafertat. Those soldiers who venture outside the town's walls are ambushed and killed, and those mages unfortunate to show themselves are attacked by a hail of arrows, crossbow bolts, and the odd spell.

South of Mafertat, scouting parties sent by the Grand Council encounter not only hostile Argonathians; westward-roving partols of Qeodharians clash with them as well. Though the battles with the Qeodharians are more of a nuisance than anything else (being inconclusive battles), they do pose a danger to Council forces in that they tie down troops who could be used for flushing out Argonathian guerrillas, or for relieving the defenders of Mafertat.

The camp of King Acroshiye, settled in the midst of the Ugly Wood, is disturbed by the reports of returning scouts. Apparently, there is a ragged party of elves, coming from the southwest, led by none other than King Drushiye of Limn! Quickly, Acroshiye dispatches an escort to bring the elves to his camp, where they may be looked after. Within the hour, the band of elves - twenty in all - is brought before Acroshiye, and greeted warmly. As soon as they are fed and made comfortable, Drushiye tells his tale of woe, from the siege of Trollhattan in AC 1012, to the expulsion of the survivors of that siege from what was once Limn a year later, and of the two-year trek up the western coast of Alphatia, and then eastwards through the Kerothar Mountains. Many of those present weep openly at the tale, and seeing the impact Drushiye has made upon his warriors, Acroshiye makes a solemn vow, that once Blackheart has been laid low forevermore, the Shiye shall turn their might against Stoutfellow and Stonewall.

In the Bettellynian rebel-held territory of Dmireton, troops loyal to Queen Llynara storm rebel positions north and west of Dmireton itself, quickly seizing them. They then proceed to assume control of the surrounding countryside. Occasional skirmishes between the Bettellynians and local Randelian forces erupt, most of these being inconclusive.

In Skyfyr, Esterhold, a lone Jennite warrior rides up to the city's southern gates, and requests, in Alphatian, a meeting with the rulers of the Kingdom of Blackrock. Intrigued, the Jennite is allowed, under heavy guard, to pass the gates, and is led to the palace, where King Xanthus is holding court. All conversation stops the moment the Jennite enters, and, assured that he has everyone's attention, the warrior issues the ultimatum he was ordered to deliver. He recounts the successive victories of the Jennites against the Alphatians, and of the often horrific acts inflicted upon those Alphatians who could not escape in time, saying that the oppressors are merely receiving due payment for the wrongs inflicted upon the Jennites. He tells them that the massed might of the free Jennites is "like unto the blackest sea, inundating all before it", and he says this: "The people of Skyfyr will be granted until the coming of the spring flowers to depart in peace from this land, and to never return, upon pain of death. Outlanders, this realm is no longer yours; we have fought your best warriors, and rent them asunder; we have lain your greatest mages low. We give you this one chance to leave unmolested, in honour. If you do not, the punishment meted upon the people of Rock Harbour, Faraway, and other places shall pale in comparison to those we shall inflict upon you for your audacity!" As his last word echoes about the audience hall, before anyone can react, he makes a bounding leap to the nearest window, crashing through the glass. A thorough, but fruitless, search of the city is begun afterwards; the lone Jennite is nowhere to be seen. Realizing that his city is the sole remaining Alphatian holding in Esterhold, Xanthus decides to begin preparations for the evacuation of all civilians from Skyfyr, though he intends to remain in the city to the end, along with his soldiers, to fight the Jennites.

Once more, the allied forces of Thyatis, Dunadale, and Hillvale manage to push the Thothians back to the former border with Ekto, and their positions soon become entrenched. Despite considerable magical might being brought to bear against the defending Thothians, they have picked excellent positions in the surrounding hills and valleys from which to hold off their opponents. On the second front east of Ekto, the diminished allied forces who recently gained a beachhead are bolstered by fresh Thyatian and Hillvalian troops from East Portage. Having greater numbers, the force is able to lay Ekto to siege.

In Furmenglaive, Dromedon of Aegos meets with Count Phileus to discuss recent events in Aeria, and the Thothian menace to the region. Phileus listens patiently, and then explains to Dromedon that Thyatian forces are currently allied with those of Dunadale and Hillvale in an effort to repulse Thothian advances on the Isle of Dawn itself. Dromedon, not knowing of this, is surprised, and requests, on his father's behalf, the aid of Thyatis against the Thothians. Knowing that, if Aegos were to fall to Thothia, Thyatian holdings on the Isle of Dawn could be attacked directly, Phileus agrees to send the message to Thyatis City as soon as possible.

Winter, AC 1014: After many weeks of pounding at Avrads' walls with catapult boulders and magical spells, and of blockading the port with twenty warships, Arogansa's only port on the Aaslan Gulf falls to the massed might of Greenspur. Quickly, the soldiers rush into the city, ordering all civilians to remain in their homes, and all remaining defenders to lay down their arms. Scattered fighting persists in the northern quarter, but this, too, is silenced before the day is out. Once Avrads is fully under Greenspurian control, the general in charge of the assault assembles those city administrators still present, and informs them that, in accordance with her orders from the king of Greenspur himself, she is to be recognized as military governor of Avrads, with her orders carrying the weight of law. Seeing no chance of resisting at present, the remaining administrators recognize her authority.

In southwestern Arogansa, invading Greenspurian forces encounter many difficulties in their advance on Perponaz. Although their soldiers are highly disciplined, and many clerics are counted among their numbers, the defending battle mages of Arogansa are able to disrupt the advance sufficiently to induce heavy casualties, and to allow the defenders to regroup. Although the Greenspurians manage to get within a few hundred feet of the city walls, they are ultimately pushed back.

The Argonathian port of Mafertat is regained from the invading Alphatian armies after a prolonged period of guerrilla warfare. Demoralized because of their inability to break out of the Argonathians' blockade of the port, and by the ongoing campaign of terror conducted against any soldiers who ventured outside the town walls, the invaders surrender. In all, 960 Aran soldiers are captured. The governor of Mafertat then dispatches a messenger to Floating Ar, with the instructions to deliver a message to the Grand Council that their attempted invasion of Argonath has failed, and that King Caradon would be interested in discussing terms of a peace treaty with its eastern neighbour.

In northern Blackheart, a force of 1,500 men crosses the Rainbow River southwards, encountering no resistance. The movement south does not remain unhindered; within hours, the Argonathians encounter stiff resistance from humanoids in the employ of Blackheart's army. Despite their numerical superiority, they are poorly organized, resorting to massed attacks and disdaining stealth. The invading Argonathians, on the other hand, use whatever cover is available, and utilize hit-and-run tactics to draw the enemy into vulnerable positions, and then mount quick, brutal assaults before melting into the woods. After two days of this kind of fighting, the humanoids are demoralized, and flee. The Argonathians then resume their southward march.

A few weeks after the fall of Mafertat to the Argonathians, the Frislander town of Okadia reinforced with fresh troops from Floating Ar and Foresthome. Clashes with Qeodharian soldiers in the Fris River valley in recent weeks have inflicted some losses on Council forces in the region, and news of the loss of Mafertat has reached Skyreach. Having no wish to see their attempt to regain control of what was once Frisland fail, the Grand Council is trying to ensure that at least one significant settlement in the region will remain under their control, if only to serve as a safe landing point for their airships.

In Argondor, Argonath, King Caradon orders emissaries to Ostland and Thyatis, in the hopes of securing agreements for the shipment of foodstuffs and other essentials the newly-formed nation lacks. Royal officials have inspected all the granaries within Argonath's borders, and have reported to Caradon that there is enough food to last this winter, but no more. Without the trade agreements with neighbouring Alphatian kingdoms that kept Frisland from starving, Argonath will have to look farther afield in search of a means to sustain itself. Caradon also commissions those wizards remaining in the city to research a means of boosting agricultural yields, or of otherwise improving the climate.

In northern Randel, the rebel-held town of Dmireton falls to loyalist Bettellynian forces after several hours of intense fighting. It soon becomes apparent that several squads of crack assault troops were teleported into the town, who then managed to secure key positions. Those rebel leaders who were not killed in the assault are rounded up and sent to Citadel.

In Skyfyr, Esterhold, King Xanthus watches the last of the civilians board a ship bound for Foresthome. Once the ship is heading safely out to sea, he issues orders to his officers to assess the fortifications, and to ensure that food stocks are well-protected. He is well aware of the continuing turmoil on the mainland, and that there is little chance of receiving reinforcements, or support of any kind. The people remaining in the city are Alphatian soldiers and battle-mages.

Despite excellent defensive positions, the Thothians are forced to give ground to the advancing allied forces. The past several weeks of battle have seen fresh troops, most of whom are Thyatian, thrown against them, all the while reducing the Thothians through attrition. Making matters worse is the continued siege of Ekto. Defending units posted to the city have been unable to break the siege, and supplies are beginning to run low.

In Aegopoli, King Heldeberan receives a note from Emperor Thincol Torion of Thyatis, stating that, as Thyatis is aware of Aegos' precarious position, it would be willing to aid the island kingdom in defending itself from Thothian aggression. Several batallions have been sent already, and, if Heldeberan deems it necessary, more could be made available.

 

AC 1015

Spring, AC 1015: Along a line of forested hills in northern Blackheart, northward-marching Shiye elves and southward-marching Argonathian soldiers come face-to-face. After a few tense moments of surprise, it soon becomes apparent that neither side is a hostile force. Quickly, relief gives way to joy, as the realization dawns that Blackheart is now all but beaten. Whoops of joy erupt among both sides, and soon King Acroshiye meets with the general of the Argonathian forces. After quickly agreeing that their meeting place should form the border between their realms, they then jointly declare that Blackheart has been defeated, after months of hard campaigning. The meeting place soon becomes a festive place, as soldiers from both sides share tales of their battles. After a whole day of celebrations, both forces agree to co-operate in securing all of Blackheart.

Weeks later, a final counterattack from the remaining Blackhearter forces inflicts considerable damage upon the allies. The combined force of humans and elves had successfully advanced eastwards, confining the remaining hostile forces to a pocket in the northeastern reaches of Blackheart, when the counteroffensive came. Within three days, two weeks' worth of gains is lost to the forces of Blackheart, but then the battle lines stabilize as the retreating allies entrench themselves in better defensive positions.

In Greenspur, the eastern port of Telsatus finds itself under siege, as the southeastern offensive of 1014 against Perponaz and Bluenose gives way to a full rout under the disciplined response of the Arogansans. Within days, the people of Telsatus are already suffering from food shortages and falling morale, and soon pressure builds for the city's governor to surrender to the invaders.

Elsewhere in Greenspur, Arogansan forces plunge deep into the interior of their western neighbour, overrunning many towns and villages, and expelling the inhabitants. Though they meet with some resistance from reserve forces, it is largely ineffectual; casualties are very high for the defenders.

Near the Theranderolian town of Lidyem, local troops attack Randelian forces marching southwest. The battle is fierce, but the Randelians are forced to retreat eastwards. Word of the incident finds its way to both sides. The Randelians say they were merely marching through Theranderol to attack Arogansan positions, while the Theranderolians say the troop movement was a precursor of a larger invasion by Randel. Positions harden on both sides, and orders are given to their armies that another enemy has entered the fray.

In Citadel, Bettellyn, the rogue military commanders responsible for the unsanctioned attacks on Randel are put on trial, and executed for treason. Word of the deed is sent to King Verothrics of Randel. Although he applauds the results, Verothrics says that, due to ongoing military tensions in the south, he will be unable to order a withdrawal of his forces from Sabetta and the surrounding region until all fronts are secure, owing to the strategic location of the Randelian-held town north of the Grey Mountains. Disheartened with the response, Queen Llynara responds by saying that loyalist Bettellynian forces stationed in Dmireton will likewise remain where they are. Afterwards, she meets with her top generals to draw up plans for the retaking of Sabetta, and the "neutralization" of Randel.

In the occupied city of Kirn, Theranderolian forces manage to inflict heavy casualties upon the Arogansans, and to drive them out. After establishing defensive positions, troops are sent further south, into Arogansan territory, where they meet little resistance from the defenders.

Days later, the Greenspurian-held port city of Avrads is besieged by a large host of Arogansan soldiers, fresh from looting the interior of their western neighbour. Within two days, the city is suffering from heavy bombardments from catapults, and a handful of battle-mages on skyships owned by Arogansa. Lacking battle-mages of their own, the defending Greesnpurians punch a hole in the besiegers' western positions, and make a frantic push home. Not paying attention to their fleeing opponents, the victorious Arogansans move into the port city, and secure it, sending token forces westwards in pursuit of their enemies.

In Thothia, news reaches the Pharaoh and his advisors that their forces in Ekto are increasingly hard-pressed, as are those near Hillvale. The past several weeks have seen the Thothian lines almost collapse on a few occasions, as fresh troops from Thyatis give the advancing allied forces renewed strength. Now, the battle lines in the west are only 30 miles from Ekto, which is itself still under siege. Realizing that it is only a matter of time before his forces are totally demoralized, Ramenhotep instructs his advisors to sound the order for a general retreat. Forces stationed west of Ekto shall regroup in Trikelios, to bolster defending units there, and those in Ekto shall be given the choice, they may try one last time to break the siege and flee, or they are free to surrender.

In Aegos, the eastern coastal village of Arnilston is attacked by several Thothian warships, which quickly pull into port and disgorge their troops. Within an hour, Arnilston is under Thothian control with minimal loss of life. In Aegopoli, the first Thyatian soldiers arrive, immediately taking up positions in the city to better defend it.

Summer, AC 1015: The newly-reconquered port of Avrads finds itself under siege once more - this time by Theranderolian forces coming from the east, and resurgent Greenspurians from the west. Seeing the massed might arrange against them, the Arogansan defenders decide to capitulate to the Theranderolians, who had already broken into the city, in the interest of sparing the inhabitants from more bloodshed. The Theranderolians accept the surrender, and, after disarming the defenders, arrange to ship them by boat to Kirn, where they will be held as prisoners. The civilians are told that they may stay if they are willing to accept Theranderolian suzerainty; otherwise, they are to head south, behind Arogansan lines. Most opt to leave, sickened at what has happened to their once-beautiful city. Not long afterwards, Greenspurian forces arrive, and, taking stock of the situation, redeploy themselves several miles west of Avrads, securing that territory.

In southern Greenspur, the westward-marching Arogansan invaders make considerable progress, covering almost half the distance to the western coast before encountering stiff resistance. After the surrender of Telsatus at the end of Thaumont, they faced largely disorganized resistance units during their advance, but now they see thousands of battle-hardened Greenspurian soldiers and battle-clerics ranged in front of them. With a great yell, the defenders charge into the advancing Arogansans, who are driven back by the sheer ferociousness of the assault. By the time they get their bearings, over one-third of the invading force has either been killed or wounded, with many battle-mages numbering among the casualties. The rear guard, seeing what is happening, breaks ranks and flees eastwards, leaving the main host without reinforcements. Although they put up a fierce fight, and inflict heavy casualties with their own magical might, the Arogansans are simply too weary and outnumbered, and soon the survivors offer to surrender to the defenders. The next day, 2,300 unarmed Arogansan soldiers are marched to Eagret, where they will be held as prisoners.

In Theranderol, the eastern town of Lidyem is overrun by invading Randelian forces. Quickly, the troops fan out into the countryside, securing several strategic forts in the region. Queen Eldrethilia of Theranderol angrily demands of King Verothrics why his forces have decided to attack her nation unprovoked, but no response is forthcoming.

In the Imperial Territories, westward-roving Bettellynian soldiers encounter a large stretch of forest, which, from their own knowledge, none existed before. As they probe into the woods, they are met by a small group of armed Shiye elves. The elves tersely inform them that the southwestern reaches of the Imperial Territories are now under Shiye control, and that, as trespassers, they should return to the east. Wordlessly, the soldiers return to their original encampment, and send word back to Bettellyn proper that Shiye Lawr has staked a claim in part of the Imperial Territories, and that Bettellyn should do the same in the regions bordering it.

After months of fruitless skirmishes, emissaries from the forces of Blackheart approach the camps of the elves and the Argonathians, proposing a truce. Quickly, the representatives state that this continued fighting is getting them nowhere, and is draining precious men and resources from all sides. They say that Blackheart is willing to surrender to the enemy, in exchange for an end to all attacks against what remains of Blackheart, and a return of any prisoners. Surprised by this offer, and eager to end the fighting, the invaders agree to the terms, but insist upon the right to maintain a fortified presence along the new border.

Near Skyfyr, Esterhold, the long-anticipated Jennite offensive finally materializes, as thousands of horse warriors stampede into view with a great cheer. The initial assault, though vicious, is successfully repulsed by the defenders with little loss of life through the judicious use of powerful offensive spells. Seeing that this final conquest will not be easy, the Jennites proceed to lay Skyfyr to siege.

Late in the summer, just as Argonathian farmers are preparing to harvest the small amount of produce they could grow, news spreads quickly of several cargo vessels, lying low in the water, pulling into Ydroyas and Mafertat. It soon becomes apparent that the ships are laden with grain - from Thyatis! Over the next few days, it soon becomes apparent that the diplomatic efforts to secure recognition for the new nation have borne some fruit. There is enough grain and other food staples to see the kingdom through this winter, and most of the next year, if need be. Accompanying the cargo vessels is a smaller vessel, bearing Julius Torsarius, the Thyatian ambassador to Argonath.

On the Isle of Dawn, the Thothian-occupied city of Ekto surrenders to the allied forces. Unable to break the siege gripping the port city, the Thothians, upon hearing of the Pharaoh's order, opt to preserve their own lives. The defenders, demoralized and starving after a relentless siege, eagerly lay down their weapons in exchange for food, a promise of fair treatment, and medical attention, while Thyatian, Dunadaler, and Hillvalian soldiers take up defensive positions along the walls. In nearby Trikelios, defensive positions are bolstered by Thothian soldiers retreating from their positions west of Ekto.

In Aegos, more Thyatian troops arrive, and proceed eastwards to secure more of the island. It is not long afterwards that, just north of Pittston, Thyatian advance scouts meet westward-roving Thothian forces. The intial encounter is brief, and the Thyatians are forced to pull back to the nearby village of Rundsol.

Fall, AC 1015: The Theranderolian city of Mersepolis comes under a heavy barrage of Randelian magic might, delivered by battle mages on the ground and in a handful of skyships. Mersepolis' own air fleet, numbering four small ships, stages several daring sorties against the invaders, and manages to inflict some casualties before being forced to flee westwards. Aside from the success of the initial assault, the invading Randelians are unable to advance any farther.

In the former kingdom of Eadrin, the Theranderolian-claimed town of Ecem is overrun by advancing Randelian soldiers. Although the defenders fought bravely, they lacked the unity and professionalism of their opponents. After securing the town, the Randelian commander in charge of this battalion orders his forces to man the walls, and proceed to restore order. Captured Theranderolian forces are disarmed, and marched eastwards.

After weeks of negotiations, the joint Argonathian-Shiye forces in Blackheart devise a system of maintaining joint defences over the lands that they have acquired during their offensives. Their common border will have a minimum number of soldiers along its length, with the bulk of their forces concentrated in the east, along the new frontier with Blackheart. Those soldiers left over from both sides are sent home.

Weeks later, in Argondor, Argonath, King Caradon receives his returning soldiers heartily, proclaiming a nationwide holiday to commemorate the decisive victory against Blackheart, and of the restoration of the old southern borders. To show his appreciation for their efforts, he awards each soldier with a new set of armour and weapons - gifts from "our trusted ally and benefactor, the empire of Thyatis." Julius Torsarius, who is also present, looks on.

During that same speech, Caradon also announces that refugees from those towns being threatened by "belligerent Alphatian and Qeodharian forces" will be granted land in the newly-acquired southern territories. This is an effort not only to cement his claim on those lands, but also to bring their fertile soils under the plough, so that Argonath will not starve.

In Greenspur, the disorganized Arogansan retreat continues. Every week, more occupied towns are liberated by the defending armies, though the Arogansans make their enemies pay in blood for every mile they are forced to retreat. Towards the end of Ambyrmont, large swaths of formerly-occupied territory in central Greenspur have been reclaimed, though reports begin to arise concerning guerrilla activities on the part of Arogansans soldiers who did not retreat with the main body of their forces. Resolving to push the invaders out of their country first, the Greenspurians decide to ignore the reports for the time being.

Randelian positions east of Sabetta come under intense magical bombardment, as Bettellynian forces strike westwards in a pincer movement to encircle the town and retake it. Although the Randelians resist mightily, the attackers had the element of surprise by means of battle mages teleporting near their positions and casting fireballs, meteor swarms, and lightning bolts at them. There is little they can do but retreat to Sabetta, and take up defensive positions.

Further north, Bettellynian settlers, under the escort of veteran soldiers, move westwards into the Vertiloch Hills, and establish improvised settlements. This is in response to thr earlier encounter with the Shiye elves; seeing that central authority appears to be well and truly gone, Bettellyn sees the former Imperial Territories as prime lands in which to expand.

In Skyfyr, several major assaults against this last Alphatian holdout in Esterhold are staged, all to no avail. On several occasions, some Jennites manage to reach the tops of the walls, only to find scores of battle-hardened soldiers and mages waiting for them. Though the Jennites know they are fighting a war of attrition they know they will ultimately win, the tribal chieftains are impatient to destroy Skyfyr so that they may return to their traditional hunting grounds. This leads to poorly-planned assaults that cost more lives than necessary.

In Skyreach, news of the defeats in Argonath, and of the seemingly inevitable loss of Esterhold, finally reaches what remains of the Grand Council. The past several years have seen nothing but a string of reversals and infighting that have not only lost Alphatians territories in Skothar; they have also alienated the kingdoms of Randel, Theranderol, and Haven, among the three most powerful kingdoms. To most observers, it is clear that the disaster in AC 1009 destroyed not only the imperial family; it also killed off the best and brightest of the Grand Council, leaving only the most incompetent and uninspiring leaders. Realization of this fact sets in among the people of Floating Ar, Ambur, and Foresthome.

In eastern Aegos, Thyatian and Aegosian forces encounter scattered elements of Thothian advance forces, many of whom are undead. Although the initial encounters are not in the defenders' favour, as time passes information is gained from allied forces stationed in Ekto concerning the best tactics to use against the Thothians, among them judicious use of clerical abilities. Armed with this knowledge, The Thyatians and Aegosians manage to secure several important victories, and the front slowly moves eastwards.

Winter, AC 1015: In Argondor, Argonath, King Caradon gives a speech to an assembled group of minor nobles and military officers. Outlining the current military situation in northern Alphatia, Caradon says that the time has come for the kingdom to turn its attention eastwards. Though the army is exhausted, and supplies are short, Argonath cannot afford to wait any longer in reclaiming its old frontiers. The kingdom of Foresthome, he says, was awarded a swath of fertile farms and woodlands, which once belonged to Argonath. To restore the old kingdom fully, and to punish the Alphatians to the east, the Argonathian armies will march on Foresthome in AC 1016, both to establish a more defensible border (along the Roaring River), and to acquire fertile lands upon which the nation can better feed itself. Also, action must be taken to expel Qeodharian forces occupying the ports of Ybod and Gowola, and their surrounding regions. The reaction to the speech is mixed, but hopeful.

Theranderolian forces marching eastwards from Errolyn smash into the western flank of the Randelian troops trying to take Mersepolis. The Randelians were not expecting an attack of such size, or of such vigour. Within hours, the Randelians lose a considerable amount of ground, and before the day is out they are forced away from Mersepolis. Over the next few days, the Randelians are able to maintain their discipline, but they cannot hold the line against the Theranderolians, and so are forced to give ground steadily, but slowly.

In southern Greenspur, the port city of Telsatus is regained from Arogansan occupiers. At this stage in the war between Arogansa and Greenspur, the advancing Greenspurians have the advantage, with high morale, fresher troops, and a burning desire to expel all enemy forces from their nation. What has also spurred them to fight tenaciously are the tales told by refugees from the occupied lands - tales of being expelled from their towns and villages, and seeing Arogansans move in to replace them. Everywhere that territories are regained, Arogansan settlers are given an ultimatum: swear allegiance to Greenspur, or leave. Many opt for the latter option, though some remain.

Along the northern region of Arogansa, thousands of Greenspurian and Theranderolian troops march south, after gathering their forces over most of the past year, while holding the line against their enemy. Over the next few weeks, the southward-marching armies fight numerous skirmishes, and occupy several towns and villages along the way.

Scouts from the Arogansan-held city of Archport report to their commander that a large force of Randelian soldiers has been spotted, heading southwest along the coast. Surprised, the commander sends an urgent message to Bluenose, saying that more troops will be needed if Archport is to remain under Arogansan control. The response is equally disheartening - Greenspurian forces have retaken Telsatus, and Perponaz is likely the next target. Also, almost the entire northern half of Arogansa is now under enemy occupation, and thousands of enemy troops are moving south. Realizing that he is on his own, the commander orders his forces to entrench themselves, and prepare for a vicious battle.

After several weeks of near-constant bombardment from Bettellynian battle mages, the Randelian forces stationed in Sabetta announce their surrender. As the captured soldiers are marched northwards, the victorious Bettellynians survey the damage - over half of Sabetta is in ruin, and over three-quarters of its population has fled.

Moments later, King Verothrics of Randel receives the news of the defeat at Sabetta. Seeing that Llynara has no desire to return Dmireton to his nation, he issues the order for several batallions to take it back by force. With that, the Randelian war machine gears up even more.

Another brutal assault commences against Alphatian positions in the city of Skyfyr. Unlike the previous attempts, the Jennites do not mount a massive charge against the gates and scale the walls. Instead, their mages use their magical prowess to cast magic missiles at any visible defenders, as well as create phantasms to try to demoralize the enemy. Some offensive spells are also cast against the walls, but these have little effect. The magical bombardment is almost constant, far more intense than the Alphatians believed the Jennites were capable of doing, though it is still pitiful by Alphatian standards. Several buildings catch fire within the city, and troops are pulled away from the walls to deal with the resulting fires. As this happens, the Jennites attempt to scale the walls on several occasions, though they are repulsed. Though Skyfyr remains unconquered, the defenders have suffered considerable casualties during the siege. Over one-quarter of the Alphatians are now dead, and of those who remain, one-fifth are either ill or injured.

Having spent several months rebuilding Ekto's defences, restoring proper authority, and resettling former refugees, allied forces stationed in this port city prepare to advance eastwards - to Trikelios. Morale is high, reinforcements from Thyatis and Hillvale have arrived, and relations between the three forces, cordial at first, have now grown into strong friendships. Talk is spreading among the leaders of the three armies of a more comprehensive alliance between their nations.

In Aegos, despite some initial successes against the Thothian invaders, Thyatian and Aegosian advances soon grind to a halt, as concerted resistance on the part of the Thothians, combined with large numbers of powerful undead and golems, manifests itself.

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