UNGOLWAITH: THE SANDMAN
A New Class for the Mystara Campaign
by Steven B. Wilson
AD&D stats
Height (in inches) |
Weight (lbs) |
Starting Age |
70+1D6 |
175+1D10 |
15+4D4 |
Ability Score Adjustment: The initial ability scores are modified by a +2 bonus to strength, and a -2 penalty to intelligence.
Ability Score Range
Ability |
Minimum |
Maximum |
Strength |
12 |
19 |
Dexterity |
10 |
17 |
Constitution |
12 |
18 |
Intelligence |
3 |
16 |
Wisdom |
3 |
16 |
Charisma |
3 |
16 |
Class Restrictions
Warrior Kit |
Source |
Max. Level |
Tribal Defender |
Humanoid |
12 |
Desert Rider |
Barbarian |
12 |
Wilderness Protector |
Humanoid |
10 |
Priest Kit |
Source |
Max. Level |
Shaman |
Humanoid |
7 |
Flamespeaker |
Barbarian |
7 |
Hit Dice: Player character ungolwaith recieve hit dice by class.
Alignment: Any Lawful.
Natural Armor Class: |
Age |
AC |
0-39 |
7 |
|
40-74 |
6 |
|
75-111 |
5 |
|
112-149 |
4 |
|
150+ |
3 |
Languages: The Talk (native), Elvish (Wendarian dialect)
Role-Playing Suggestions: Not only are ungolwaith non-human, they are not even a carbon-based lifeform. Therefore, their thinking is a little more different. They used to be very self-important and hostile (see DA3), but the years have humbled them and now they are a very spiritual, yet still somewhat agressive, people.
Special Advantages: 2 attacks per round; bonus nonweapon proficiency: desert survival; can make themselves undetected in a desert setting, able to hide with a 90% chance of success.
Special Disadvantages: Cannot wear any armor better than AC 6 (most armor is camarilla hides worn by the younger members of the tribes); cannot eat the food of carbon-based lifeforms - therefore they must carry/prepare their own food taken from minerals in the ground (if preparing their own food, must have the cooking skill).
Monsterous Traits: -2 penalty on reaction checks due to appearance.
Common Weapon Proficiencies: Bastard sword, glaive, club, dagger, spear, axe, bola.
Common Non-weapon Proficiencies: Riding (camarilla), mountaineering, cooking, hiding, armorer (crude), foraging, weapon improvisation, weaponsmithing (crude).
Note: Most of the above skills were taking from the Complete Barbarian's Handbook.
D&D stats
Ungolwaith
Prime Requisite: Strength
Other Requirements: Dex 10 or better; Con 12 or better
XP Bonus: +5% for Str 13-15
+10% for Str 16+
Other: +2 Str; -2 Int
Hit Dice: 1D8 (+2 beyond 9th level)
Maximum Level: 12
Armor Allowed: Limited to AC 6 or worse
Weapons Allowed: Any
Special Abilities and Restrictions: Use fighter Thac0 and Saving Throws
Climb Walls like thief
2 Attacks per round
Must be lawful
Experience Levels:
Level |
XP |
1 |
0 |
2 |
2,200 |
3 |
4,400 |
4 |
8,800 |
5 |
22,000 |
6 |
44,000 |
7 |
88,000 |
8 |
165,000 |
9 |
308,000 |
10 |
638,000 |
11 |
968,000 |
12 |
1,298,000 |
Height, weight, starting age, and natural AC are all the same as what I put in the AD&D stats.