UNGOLWAITH: THE SANDMAN

A New Class for the Mystara Campaign

by Steven B. Wilson

 

AD&D stats

 

Height (in inches)

Weight (lbs)

Starting Age

70+1D6

175+1D10

15+4D4

 

Ability Score Adjustment: The initial ability scores are modified by a +2 bonus to strength, and a -2 penalty to intelligence.

 

Ability Score Range

Ability

Minimum

Maximum

Strength

12

19

Dexterity

10

17

Constitution

12

18

Intelligence

3

16

Wisdom

3

16

Charisma

3

16

 

Class Restrictions

Warrior Kit

Source

Max. Level

Tribal Defender

Humanoid

12

Desert Rider

Barbarian

12

Wilderness Protector

Humanoid

10

 

Priest Kit

Source

Max. Level

Shaman

Humanoid

7

Flamespeaker

Barbarian

7

 

Hit Dice: Player character ungolwaith recieve hit dice by class.

 

Alignment: Any Lawful.

 

Natural Armor Class:

Age

AC

 

0-39

7

 

40-74

6

 

75-111

5

 

112-149

4

 

150+

3

 

Languages: The Talk (native), Elvish (Wendarian dialect)

 

Role-Playing Suggestions: Not only are ungolwaith non-human, they are not even a carbon-based lifeform. Therefore, their thinking is a little more different. They used to be very self-important and hostile (see DA3), but the years have humbled them and now they are a very spiritual, yet still somewhat agressive, people.

 

Special Advantages: 2 attacks per round; bonus nonweapon proficiency: desert survival; can make themselves undetected in a desert setting, able to hide with a 90% chance of success.

 

Special Disadvantages: Cannot wear any armor better than AC 6 (most armor is camarilla hides worn by the younger members of the tribes); cannot eat the food of carbon-based lifeforms - therefore they must carry/prepare their own food taken from minerals in the ground (if preparing their own food, must have the cooking skill).

 

Monsterous Traits: -2 penalty on reaction checks due to appearance.

 

Common Weapon Proficiencies: Bastard sword, glaive, club, dagger, spear, axe, bola.

 

Common Non-weapon Proficiencies: Riding (camarilla), mountaineering, cooking, hiding, armorer (crude), foraging, weapon improvisation, weaponsmithing (crude).

 

Note: Most of the above skills were taking from the Complete Barbarian's Handbook.

 

 

D&D stats

 

Ungolwaith

Prime Requisite: Strength

Other Requirements: Dex 10 or better; Con 12 or better

XP Bonus: +5% for Str 13-15

+10% for Str 16+

Other: +2 Str; -2 Int

Hit Dice: 1D8 (+2 beyond 9th level)

Maximum Level: 12

Armor Allowed: Limited to AC 6 or worse

Weapons Allowed: Any

Special Abilities and Restrictions: Use fighter Thac0 and Saving Throws

Climb Walls like thief

2 Attacks per round

Must be lawful

Experience Levels:

Level

XP

1

0

2

2,200

3

4,400

4

8,800

5

22,000

6

44,000

7

88,000

8

165,000

9

308,000

10

638,000

11

968,000

12

1,298,000

 

Height, weight, starting age, and natural AC are all the same as what I put in the AD&D stats.

 

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