You are Zidane, a member of
Tantalus, a combination theatre troupe and thief band. Your mission
is to capture the Princess Garnet of Alexandria. There are just a few
things standing in your way, a castle full of guards, an over-protective
Captain of the Guard, and a princess with plans of her own . . . Plans
go awry and the Tantalus theatre ship ends up crashed in Gaia's Evil
Forest with a few un-planned guests. Not only do you have the willful
princess, you've got the overbearing Captain of the Guard, Steiner,
and Vivi, a pint-sized wizard with attitude. What was Garnet running
away from and what will become of Gaia as diabolical plots unfold and
threaten to destroy the very planet?
Final Fantasy IX is a step back from the futuristic approaches taken
by VII and VIII. It was hard for me to adjust to the story at first
but like all Final Fantasy stories, it pulled me in and kept me guessing
and gasping till the very end. There aren't any secret characters this
time around. That's right, all eight characters in the game are a part
of the main story. Every character has a purpose, and is some how connected
to another of the characters in the party. Once again there's a mysterious
man with white hair who is all knowing and has sinister plans. In the
middle of all this is a beautiful Princess and a cocky, brave young
man. Starting to sound more like a Final Fantasy game now ain’t
it? My only issue was trying to find a character I really connected
with. None of them really did anything to stand out. It's impossible
to not fall in love with Vivi though. He's so adorable. Okay, here's
how IX stacks up...
This is a standard Final Fantasy with many
different towns, a world map and various ways to travel from area to
area. The airship isn't acquired until disc 3 so most of the side quests
can't even be considered until then, which makes it a little linear
up to that point. The attributes system in IX is one of the few things
I don't care for. Abilities are gained by buying/stealing new weapons,
armor and accessories for each character. When the item of choice is
equipped, characters can learn new techniques by getting AP from battles.
When the ability is learned or when the weapon with the ability attached
is equipped, the ability can be selected and will be available for use
in battle. I don't like this system because it limits the number of
abilities that can be equipped at any given moment. If you want Auto-Regen
and Auto Reflect both available at the same time, it takes up about
30 AP points just for those two. At the end of the game I only had 60
AP points to spare. My point is that, even if you do learn the abilities,
you're forced to pick and choose which ones you want equipped. The battles
now consist of 4 members in the party. Every member has varying attributes.
Zidane and Steiner are physical attackers, Dagger is a healer and summoner
and Vivi is a black mage capable of unleashing devastating magic. It's
turned based combat (unless you change it in the options menu). The
strange thing is that some enemies are capable of attacking 5-6 times
in a row if their speed is high. This makes things very heated, but
also very annoying when fighting tougher foes. One strange addition
is the option to add in a second controller for combat. It is possible
to have 2 players battling at the same time (think Gladius). Crazy huh?
I completed all of the side quests and leveled up a little extra to
take on the super side boss (Ozma) so it took me just over 65 hours
to complete. I finished with my 4 main characters all leveled around
70. This is without a doubt the easiest of the PSone Final Fantasy games.
When I got to about level 60, it started getting kind of slow because
I was to a point that I could whip any of the regular enemies but I
still couldn't lay a hand on the final boss. This is when I was forced
to just go out a find the best enemy's to quickly raise my levels. This
isn't a first for me in a RPG though, and it isn't really a negative
because you can always learn some new abilities or gain that extra level
or strength. I'm just saying it's the slowest point in the game. The
controls are there and they do what they're suppose to do, get you from
point A to point B. Controlling Zidane is sometimes a pain because the
level design can make it hard to see where you can and can't go. One
or twice, I found myself stuck somewhere because a random person would
walk up behind me in a narrow dead end path and I would just have to
wiggle until I scooted by them. That rarely happened, but when it did
you can believe I got angry. Flying the airships and riding the chocobo
is as easy as ever. Some towns allow you to dock in an air station which
is pretty neat. The gold chocobo can now fly, which is also a neat extra.
He can only take off and land in a forest, but it's still a welcomed
change. Speaking of chocobos, the side quest is no longer racing or
breeding them. Instead, you are given a chocobo which you use to dig
up treasures. It's mildly entertaining, but in the end I found myself
suffering trying to obtain a Gold chocobo.
The graphics are outdated but the FMV's are still
amazing. The cities are flowing with life and the characters you run
across are all very distinguished, even if they are just little congealed
jaggy's. Sometimes finding secret items is a pain because you can’t
see stuff. You just kind of have to push X a lot in hope of finding
it. For items that aren't hidden or for interactive things, a ! will
appear which lets you know there is something there that can be interacted
with. Monsters are very well crafted, as are all of the main characters.
It's neat to see some of the old baddy’s return with new names
and new attacks. I just like being able to say "I remember you!"
Final Fantasy IX isn't my favorite in the series.
In fact, it's probably third out of the four I have played. The thing
is, it still makes my top 20 games list. There's absolutely nothing
major to bog it down, and the story is one that I'll remember. If you
can get past the somewhat slow starting story, you'll be in for one
hell of a ride.
9/10
---Frayed