Our
next VGN review is for Metal Gear Solid 2: Sons Of Liberty on the PS2.
I wasn't able to get in touch with some of the crew we planned for this
review, so it resulted in less reviewers doing a lot more work, and
me getting this review out a little later than expected. However, I
feel all parties did a very successful job on reviewing this opus. So,
without further ado, here is the review.
Halbred
will first cover the game's presentation:
I believe MGS2's graphics
are still far above par for the PS2, if only for the incredible rain
effects on the first level. Rarely have I seen a character's reflection
on a water-laden surface, and even better - that reflection is distorted
by the rainfall. Amazing. Meanwhile, the sound was average for a video
game of this caliber. Nothing really stood out, either musically or
effects-wise. While I wasn't disappointed, I wasn't blown away either.
Of course, there were some
graphical tweaks that could have been made. Jaggies were occasionally
present on in-game character models, and environments looked a little
too clean. Maybe I'm just a Silent Hill freak, but shouldn't there be
some RUST on old metal surfaces?
And I might be wrong...
it WAS a few years ago, but I could have sworn that I saw some explosions
occur before hearing them. That bugs me, but it actually happens during
a lot of games. Overall though, I have nothing to complain about. MGS2
is a solid visual and audio experience.
ViewtifulGamer
shares his opinions on MGS2's difficulty.
What can be said about
Sons Of Liberty's difficulty? Well, the learning curve presented here
is probably the best I've seen. Not a big stealth/action gamer, I easily
found myself becoming akin to the levels in a way that made me believe
I'd been playing all my life. I'd say it would take an average gamer
about 45 minutes to 1 an a half hours to master all of the dimensions
in the game.
The boss fights are not
by any means easy, though. You'll find them quite challenging, and some
will require a huge amount of strategy to complete. Like I said before,
the learning curve is, for lack of a better term, awesome. The levels
will steadily get harder, but I think you'll find yourself rising to
the challenge each time. Newbie gamers may be turned off, though. I've
known a few who claim it to be a little too "genre-appealing",
in that it's only do-able if you're a vet of the style. I say those
people are quitters. All it takes, like any good investment, is patience.
bigredrockeater
had this to say about Metal Gear Solid 2's storyline.
No game is as cinematic
as the Metal Gear Solid series. Unlike most action games, this series
actually has a story worth listening to (depending on who you talk to).
Simply put, MGS2: SOL takes place a few years after the original MGS.
Allow me to explain the original’s story...
You are Solid Snake, a
secret operative who has 12 hours to save hostages and stop a nuclear
machine from blowing up the planet (over-achiever). Snake has two objectives:
rescue DARPA Employees Donald Anderson and Kenneth Baker, and discover
if the terrorists have the ability to launch a nuclear strike (they
do). After a diversion caused to draw the leader of the terrorists,
Liquid Snake, out from the compound, Snake is able to slip in undetected.
After a few battles, he rescues both of the DARPA members. They tell
him to find Hal "Otacon" Emmerich, the designer of this model
of Metal Gear.
Allow me to explain what
a Metal Gear is. A Metal Gear has the ability to rail-fire nuclear strikes,
and also to slip into areas without being picked up by radar. That’s
quite a machine (it would definitely keep those squirrels out of my
birdbath). Otacon tells Snake how to stop MG, so off Snake goes. After
a few battles, Snake gets to MG and destroys it after learning that
Liquid Snake is actually his brother. Then, Snake rides out and evades
death.
Meanwhile, MGS2 takes place
4 years after MGS. It turns out that Revolver Ocelot (a man who was
Liquid’s left-hand man - quite literally, now), sold Metal Gear’s
destroyed parts after Solid Snake mangled them in the first game. Due
to this, nearly everyone has a MG now, including the U.S. Army. Snake’s
objective is to infiltrate the tanker the Army's MG is stored on, and
take pictures. But things are never that easy.
Just after Snake arrives,
the “party” starts. Foot soldiers come from above and slit
the army-men on the front of the boat (it’s gonna be one of those
days...). Snake gets to the MG after some time, only to find his old
friend, Revolver Ocelot, except now he has his arm back that he lost
in MGS. This arm plays a crucial role in some segments of the storyline.
After some name-exchanging, some shots are fired, killing some people.
Then Ocelot hi-jacks the Gear, and floods the tanker. Snake gets out...
or does he?
Some may argue that SOL’s
story is twisted and confusing, but I find it to be perfect. Sure, the
main character after Snake’s “death” is a beach boy,
but he gets mildly better by the game’s end. I found I wanted
more story after the credits rolled, and I can hardly wait for the next
installment in this “solid” series.
TheInvisMan
will close this review with his thoughts on the game's control
and gameplay.
Metal Gear Solid 2 controls
nearly flawlessly. The layout is almost identical to the first Metal
Gear Solid, but some new enhancements and techniques are added, like
first-person aiming for better gun combat. The new moves are easy to
get the hang of, and all the basics have been tweaked to provide an
even smoother experience.
The main problem most people
have with Metal Gear Solid 2 is that, after playing a stealth blockbuster
like Splinter Cell or one of the Thief games, MGS2's stealth seems much
more rudimentary in comparison. Whereas those other games put a heavy
emphasis on having very realistic lighting and sound impact the stealth,
MGS2 goes for a much more basic approach, with simple enemy vision cones,
memorization of enemy patrol patterns, and little need to sneak.
While it might sound like
I'm bashing the game for not being "with the times", MGS2's
gameplay is still superb, partially because the majority of these challenges
are designed superbly, and balance themselves well with the mechanics
of the stealth. In addition, there are a few new gameplay elements and
alterations to the general formula which add some nice variety.
However, the biggest reason
why I don't care as much is probably because this game incorporates
a lot of elements those other games don't have. A lot of work has been
done to add a cinematic feel to the game, making it seem less like a
stealth game and more like an espionage movie, not to mention a number
of action elements. Does battling a Harrier on a bridge with a rocket
launcher seem like the epitome of stealth that belongs in a game like
Splinter Cell? I certainly don't think so.
Overall,
Metal Gear Solid 2: Sons Of Liberty is one of the most cinematic and
engaging action/stealth games out there, with one of the most intricate
plotlines in gaming. It is recommended to just about every gamer who
has access to it.
Score: 9.5
out of 10