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Soul Calbur 2 Characters
[Gamecube, PS2, Xbox]

Spawn
Discipline: Unknown
Weapon: Battle-Axe (Agony)

Lieutenant Colonel Al Simmons made a deal with the devil, Malebolgia, in order to return to Earth. He agreed to lead an army of Hell Spawns, and thus became THE Spawn. Malebolgia sent Spawn to the 16th century in order to gain the power of the Soul Edge and he was forced to do so, or he wouldn’t be returning home.

Spawn has behemoth strength. He is a close range fighter because of his short weapon so opponents tend to stay at a distance...or run in and get pummeled. Players that defend too much or too little will pay either way. Spawn is full of moves just itching to be used to send opponents out of the ring. His projectiles and unblockables are far more powerful than any other character's moves. Levitation and fireballs are also handy if they aren't overused.

He’s slow and sluggish. His attacks leave him wide open for combos or just a smack in the jaw. His command list is another one of the small ones, so he can get predictable. Spawn’s long distance is also weak. If a fighter stays at a distance guarding, Spawn is forced to charge in for close combat and this doesn’t work out too well.

Spawn's Score: 6.5/10

- FrayedEndsTie

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