Dawn of Victory - Release 9; Version 0.74 - A Plug & Play Modification. ------------ + This mod only works on Yuri's Revenge with the 1.001 patch. |------- //| Table of Contents |\\ -------| | | | | | 1. KNOWN BUGS <-------------| | 1.1 -- Bug fixes | | | | 2. MOD FILES <-------------| | 2.1 -- Removing DoV | | | | 3. GENERAL CHANGES <-------------| | 3.1 -- Soviet sides | | 3.2 -- Allied sides | | 3.3 -- Yuri faction | | | | 4. MISCELLANEOUS <-------------| | 4.1 -- Unused material | | 4.2 -- Legal & contact | | | |-----------------------------------------| --------------- 1. KNOWN BUGS : --------------- + Yuri's Orca Transport will bomb mind controlled units if the target was selected before the mind control link was established. To stop this you have to manually stop the Orca Truck from engaging the target any further. + Yuri's Mobile Tank Bunker doesn't tilt in slopes (SHP). + Neither the Soviet or Yuri AI use their new airforces. This is due to the time restrictions I had on releasing the mod as soon as possible + Parabombs cannot be dropped into water. + There have been two reported cases of the game exiting to the desktop as one player has assigned a team to a Chaos Missile. So far, this bug has occurred only in online battles. ----------------- -- 1.1 Bug fixes: ----------------- The following things have been changed since version 0.73: + The Cyborg Commando has been given -25% defense and its cost has been raised to 1400 (+100). + The Tech Airport Bomber has had its ammo cut in half and can now be shot down my stationary anti-air (Flak, Patriot, Gattling). + Deltas can now detonate vehicles and ships even when they are elite. + All planes have had their defenses reduced. + The German 155mm SPG has had a cost increase of +400 (1500) and now requires an Allied Battle Lab to be built. + Fixed Tank Destroyer's primary FireFLH. + Added new graphics for Nimitz's bombers. + Raised A-129's cost by +300 (1300). + Lowered Tesla Commandos' cost by -300 (1000). Latest changes 0.74: + Changed Sidewinder to more generic Rocket Soldier. + SAS Operatives now require a Tech Lab to be trained. + Added Oil Supply Facility for Soviet sides. + Removed deploy options from Prism Tank and Mastermind + Added Biological Research Facility to Yuri. Sounds: + Fixed entries for Eurofighter select voices. + Added new voices for generic allied units. + Added new sounds for both the Patriot's and the A-129's missiles. + Added new voices for A-129, Laser Tank, Pelican, and Orca Lift Truck. + Added new sounds for Laser AA and Laser Tank lasers. + Added new liftoff and landing sounds for Pelican and Orca Bomber. + Added new machine gun sounds to Spetznaz and Goliath. ------------- 2. MOD FILES: ------------- Place the files in this zip file into the Red Alert 2 directory, and the changes will take place the next time you start up Yuri's Revenge. You will be asked whether to replace ra2md.csf, which you can go ahead and accept because game will automatically create a new copy of the file once the one that came with DoV has been removed from the folder. The changes will take place the next time you start up Yuri's Revenge. -------------------- 2.1 -- Removing DoV: -------------------- To deactivate this mod, you have to remove the following files: + ra2md.csf + expandmd06.mix + ecachemd06.mix + glslmd.shp (title screen) ------------------- 3. GENERAL CHANGES: ------------------- List of general changes as of version 0.5: + All sides can build wire fences and naval mines. + Some units have been completely or partially renamed. + Crates occasionally offer a player the chance to use a free NUKE. The odds of this occurring, however, are the same as getting a Crate that completely re-shrouds the map. + Over 30 new cameos for existing units. + Over 60 new units and/or buildings. + Construction Yards carry crates, provided that crates are enabled. + All sides can produce special Remote- Contolled Bombers ($900) from occupied Tech Airports. Airports no longer allow paradrops, but parabombs instead. + Some pad-aircraft have twice the payload they had before. + Allied and Soviet Harvesters have a new move sound. + All Super Weapons except the Nuke Silo are capturable. + Maximum multiplay money can now be set at 30000. + The AI has been enhanced to be more of a challenge in skirmish- mode. + Cloning Vats, Industrial Plants, and Ore Purifiers no longer have build limits. + Adjacents of some primary defensive structures have been increased. + Two new secret lab units: Missile Cruiser / Hacker. -------------------- 3.1 -- Soviet sides: -------------------- All Factions Get: - Field Artillery tanks - Inferno Battlemasters - T-80 Medium tanks - Dragon tanks - Nuke tanks - Depleted Uranium tanks - Subterannean transports - MI-8 transports - Akula nuclear submarines - Swarm ships - Naval mines - Defense Gun Turrets - Oil Supply Facility - Airfields; capacity: 4 planes - MiG Bomber - SU-27 - Cosmonauts - Shotgun soldiers - Spetznaz Special Forces Commandos + Crazy Ivans can now choose when to detonate placed charges. + The Nuclear Missile Silo now takes 20 minutes to produce a nuke, but is no longer Spyable and doesn't even use up power. The missile itself can destroy every single building in the game. + The Nuke Reactor produces 50% more power, but explodes with the same ferocity as the Nuke missile itself. + Typhoon Attack Submarines' torps have a longer range. + V3-Rocket Launchers' missiles are stronger and fly at a faster pace. + Factions are no longer able to produce Giant Squids. + Flak Cannons can gain veterancy. + Flak Troopers no longer require Radar to be trained. || Country Specifics ||: * Iraq, Cuba, and Libya get Single Reactors. * Iraq and Libya get Uranium Tanks. Iraq: - Iraqi Desolators can occupy buildings.. - Iraq gets Double V3s. Cuba: - Cuban Terrorists can disguise themselvves as enemy infantry and hijack vehicles. Use their explosives by deploying them. - Cuba gets Suicide Jet Skis. Libya: - Libya gets Pocket Battleships. Russia: - Tesla Commandos. - Tesla Tanks can deploy into Tesla Coills. - The Soviets can build Advanced Dreadnooughts with improved range, defense, and the ability to self-heal. The only down- side is that they are much more expensive and significantly slower than regular Dreadnoughts. -------------------- 3.2 -- Aliied sides: -------------------- All Factions Get: - Light tanks - Predator Assault Walkers - Goliath Weapons Platforms - Chrono Prisons - Hunter-Killer submarines - Heavy Cruisers - Naval Mines - Combat Guard Towers - Defense Gun Turrets - Field Medics - Sidewinder infantry - Parasite Shock troopers + Mirage tanks are cheaper. + Tanya has a new create sound. + Allied Power Plants produce 25% more power. + The Ore Purifier is now 100% more effective. + The Gap Generator can produce a shroud 50% bigger than normal, depending on the amount of surplus power. || Country Specifics ||: * America and Korea get M1A2 tanks and F-22 Raptors while France, Germany, and Britain get Challengers and Eurofighters. France: - The French Grand Cannon is capturable.. - Juggernaut artillery. Germany: - Tank Destroyers have gained a boost inn both defense and offense. - 155mm Self Propelled Artillery pieces.. Britain: - SAS Operatives Korea: - Black Eagles are faster and defensivelly stronger. - Korea gets Sonic Resonance tanks. America: - Can produce Nimitz-Class Aircraft Carrriers in addition to normal Support Carriers. - Can build F-18 Superhornets. - Gets Paratroopers, Parabombs and A-10 Thunderbolt bombers after building a Bomber Command Center. -------------------- 3.3 -- Yuri faction: -------------------- Yuri Gets: - Orca Landcarriers - Dozer Kinetic tanks - Assault Drones - Laser tanks - Mobile Tank Bunkers - A-129 Mongooses (geese? :x ) - Pelican Carryalls - Sea Sleds - Giant Squids - Electric Jellyfish - Naval Mines - Psychic Beacon - Vehicle Repair Pads - Biological Research Facility - Airfield, capacity: 1 - J-10 Grasshoppers - Chaos Cruise Missiles - Tyrannosaurus Rexes - Zombies - Cyborg Commandos ----------------- 4. MISCELLANEOUS: ----------------- ----------------------- -- 4.1 Unused Material: ----------------------- + The following can be added by tweaking with Rules.ini and/or Art.ini > A multimissile weapon can be enabled by giving a unit "V3AirBurst". > Secret Service agents [SSRV] > The Humvee, graphics removed. [HUMVEE2] > The Poison Grenade Launcher's [PGGL] weapon. > Gates [GAGATE_A] and [GAGATE_B] ------------------------- -- 4.2 Contact and legal: ------------------------- AIM: ToxBliss mIRC: panzer or DasReich Mail: sami.aka.ltsag@jippii.fi Original download at: http://www.geocities.com/victorysdawn/ Sounds available at: http://www.saunalahti.fi/~mannkal/audio.rar + File requires WinRAR and is a bit obsolete since it was originally uploaded for version 0.6 in November 2004. It does, however, work with newer versions of Dawn of Victory. Feel free to alter and/or distribute the contents of this zip file as best you see fit. Credits? Copyright? Nonsense. This file doesn't rape your horizontal scrollbar.