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Settings.cfg
Any change made to this file you do at your own risk so backup your org file ;)
AUTOSAVEDELAY : [ 0 ... n ] Corresponds to the delay time in milli seconds until the current game progresss is saved. Standard = 180. Caution, preferably do not change this value! (not used anymore!)
AUTOSAVE : [ 0 | 1 ] Campaign Autosave on / off
AUTOTRACKENEMY : [ 0 | 1 ] Corresponds to the "Options" menu point: Mouse: follow opponents at mouse-over.
CHAT_ALPHA : [ 0 - 255 ] Transparency of the chat-lines. 0 = not transparent. 255 = completely transparent (invisible).
CHAT_DELAY : [ 1 ... n ] Indicats how long a chat-line is displayed (in seconds).
CHAT_LINES : [ 0 ... 32 ]: Number of lines displayed in MP chat.
COMBINE_SLOTS : [ 0 | 1 ] 0 = default. 1 = If weapon slot 1 is selected, automatically selected spell slot 1 etc.
COMPAT_VIDEO : Corresponds to the point video compability mode within configuration menu. 0 = off (standard). 1 = on.
DEFAULT_SKILLS : [ 0 | 1 ] Adjusts the starting skills of a new created hero character (1=on, 0=off).
DETAILLEVEL : [ 0 | 1 | 2 ] Details (adjustable in the "Options" menu). 2 = Standard.
EXPLOREMAP : [ 0 | 1 ] Corresponds to the "Options" menu point "Fog of War". 0 = black map 1 = Transparency with "fog of war".
FONTAA : [ 0 | 1 ] 0 = Font Antialiasing off. 1 = Font Antialiasing on. Activated Font Antialiasing enables smoother fonts (at the expense of performance).
FONTFILTER : [ 0 | 1] 0 = Font Filtering off. 1 = Font Filtering on.
FONTPAGES : 1 = Standard.
FORCE_BLACK_SHADOW : [ 0 | 1 ] 0 = normal. 1 = Force low detailed shadows (increases performance).
FSAA_FILTER : [ 0 | 1 ] Corresponds "Options" menu point FSAA (Full-Scene Anti-Aliasing).
FULLSCREEN : [ 0 | 1 ] Corresponds "Options" menu point "Full screen". 0 = Windowed mode. 1 = Full screen mode.
GFX32 : [ 0 | 1 ] Improved textures. 0 = 16-Bit-Textures. 1 = 32-Bit-Textures (look better at the expense of performance).
GFX_LIMIT128 : [ 0 | 1 ] 0 = normal. 1 = limits the memory of textures to 128 MB.
GFXSTARTUP : [filename.bmp] Alternative Sacred starting-screen. To be placed in the "\pak" directory. Files may exist several times.
GFXLOADING : [filename.bmp] Alternative Loading screen. To be placed in the "\pak" directory. Files may exist several times.
LADDER_EXPORT : [ 0 | 1 ] Allows the export of the player data into the ladder (1=on, 0=off)
LANGUAGE : Language abbreviation fur the language ingame. Not to be altered!
LOG : [ 0 | 1 ] Corresponds to the "Options" menu point "Use program log data". 0 = deactivated. 1 = activated.
*LOGGING : [ 0 | 1 ]
*MINIMAP_ALPHA : [ 0 - 255 ] Corresponds to the "Options" menu point "Transpareny of mini map". 0 = no Transparency. 1 = Transparency.
MUSICVOLUME : [ 0 - 128 ] Corresponds to the "Options" menu point "Music Volume"; also see "Voice Volume".
NETLOG : [ 0 | 1 ] Creates the file "sacred_network.log". 0 = Standard.
NETWORK_CDKEY : <character string> = Sacred-CD-Key.
NETWORK_CDKEY2 : <character string> = Underworld-CD-Key.
NETWORK_CDKEY_HIDE : [ 0 | 1 ] For Internet-Cafés or similar.: CD-Key will not be displayed in the game, only asterisks are displayed within the log-in menu. 1 = CD-Key is hidden. 0 = default, CD-Key will be displayed in plain language.
NETWORK_LOBBY : sacred-game.com (Lobbyserver adress).
NETWORK_LOBBYLOGIN : <Accountname> Accountname will be entered automatically in the lobby log-in menu.
NETWORK_LOBBYPORT : 7064 = Lobbyport für Sacred 1.8, 7065 = Lobbyport für Sacred Underworld.
NETWORK_LOBBYPWD : <Password> Password will be entered automatically within the lobby log-in menu (Caution, potencial security risk!)
NETWORK_PASSWORD : <Session-Password> Password will be entered automatically within the the game menu
NETWORK_PLAYER : <Charactername> Charactername will be entered automatically on creation of a new hero character.
NETWORK_PORT_LISTEN : List port for LAN games. Adjusted "2005" as standard. (Caution, for advanced users only, should not be altered!)
NETWORK_PORT_TCP : TCP-Port, for Network data. Adjusted "2006" as standard.
NETWORK_SESSION : Name of last played network game; will be entered automatically in the "Create Game" menu.
NETWORK_SPEEDSETTINGS : [ 1 | 2 ] Corresponds to the "Options" menu point "Internet connection". 1 = Modem / ISDN, 2=DSL.
NETWORK_IP_ADDRESS : last used IP-Address (Caution: not editable)
NIGHT_DARKNESS : [0 - 100] = Brightness of the night.
PICKUPANIM : [ 0 | 1 ] Atmospheric animations. 0 = off. 1 = on.
PICKUPAUTO : [ 0 | 1 | 2 ] Corresponds to the "Options" menu point "Auto-collect". 0 = no automized collecting.
SCREEN_QUAKE : [ 0 | 1 ] Earth quake on/off. 0 = off, 1 = on. If switched on, the display still depends on detail niveau! (detail niveau = high: earth quake will always be displayed; detail niveau = medium or low = Earth quake will always displayed only on one's own screen).
SHOW_ENEMYINFO : [ 0 | 1 ] Display of enemy infos. 0 = do not display. 1 = display (standard).
SHOW_HEROINFO : [ 0 | 1] Multiplayer only, if alt NOT pressed, display names above all heroes.
SHOWMOVIE : [ 0 | 1 ] Corresponds to the "Options" menu point "Play Movies". 1 = standard (play). 0 = do not play.
SHOWEXTRO : [ 0 | 1 ] Display of extro movie. 1 = standard (play). 0 = do not play.
SHOWPOTIONS : [ 0 | 1 ] Potions window off/on. 0 = off. 1 = on.
SFXVOLUME : [ 0 - 128 ] Corresponds to the "Options" menu point "SFX Volume"; see also "Voice Volume".
SOUND : [ 0 | 1 ] Corresponds to the "Options" menu point "No Sound". 0 = Sound off. 1 = Sound on (still depends from adjusted volume then).
SOUNDQUALITY : [ 0 | 1 | 2 ] Sound quality 0=low, 1=medium, 2=high (at "high" 3D-Sound is automatically switched on).
TASKBAR_ICONS : [ 0 | 1 ] Display damage icons on weaponslots
UNIQUE_COLOR : [ 0 | 1 ] 0 = default. 1 = alternative (old) colour system.
VIOLENCE : [ 0 | 1 ] Corresponds to the "Options" menu point "Display of Violence". 0 = Violence off. 1 = Violence on.
VIRTUALTEAM_SIZE : Standard = 5. (PlayerX-Commando, Caution, unsupported yet! Use at your own risk!)
VOICEVOLUME : [ 0 - 128 ] = Voice of language ingame.
WAITRETRACE : [0 - 8 ] Standard = 1. x* Waiting forfor the vertical screen retrace ("vertical screen retrace"). If this value is adjusted to 0 the frame rate will possibly increased which may lead to flickering / "screen errors". Value above 1 are mostly not suggestive.
WARNING_LEVEL : [ 0 - 100 ] Warning, if hitpoints are below X % (displayed by the red blinking circle, your hero character is placed in).
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