Name: Vincent WarR.    Nature: Idealist.           Sire: Rachel (1760 AD).
Player: Peter Sanford. Demeanor: Sociopath.        Generation:6th
Chronicle: Unknown.    Concept: Sabbat Specialist. Haven:Unknown.

Childer:
Natasha Spills 

Ghouls:
Marcus La Diamonde

Attributes


Physical               Social                      Mental
Strength  ••••oooo     Charisma     •••ooooo       Perception   •••ooooo
Dexterity ••••••oo     Manipulation ••••oooo       Intelligence •••ooooo
Stamina   ••••oooo     Appearance   •••ooooo       Wits         ••••oooo
 

Abilities


Talents                Skills                      Knowledges
Acting       •ooooooo  Animal Ken    •••ooooo      Bureaucracy   •••ooooo
Alertness    •••ooooo  Drive         •ooooooo      Computer      •ooooooo
Athletics    ••••oooo  Etiquette     •ooooooo      Finance       ••••oooo
Brawl        ••••oooo  Firearms      •••ooooo      Investigation ••oooooo
Dodge        •••ooooo  Melee         ••••oooo      Law           ••oooooo
Empathy      •ooooooo  Music         •ooooooo      Linguistics   •••ooooo
Intimidation ••••oooo  Repair        ••oooooo      Medicine      •ooooooo
Leadership   ••••oooo  Security      ••oooooo      Occult        ••oooooo
Streetwise   oooooooo  Stealth       ••oooooo      Politics      •••ooooo
Subterfuge   •••ooooo  Survival      ••••oooo      Science       •ooooooo

Languages known: Latin, Russian, English, French and Spanish.

Secondary Abilities

Talents                Skills                      Knowledges
Diplomacy ••oooooo     Fire Dancing   •••ooooo     Sabbat Lore     ••••oooo
Style     •ooooooo     Acrobatics     ••oooooo     Vampire Lore    ••••••oo
Search    •••ooooo     Martial Arts   •••ooooo     Black Hand Lore ••oooooo
                                                   Economics       ••oooooo
                                                   History         ••oooooo
                                                   Lupine Lore     •ooooooo
                                                   Demon Lore      •ooooooo
                                                   Fae Lore        •ooooooo
                                                   Wyrm Lore       •ooooooo
                                                   Clan Lore       •••••ooo

Advantages

Disciplines            Backgrounds                 Virtues
Animalism  ••••oooo    Allies        •••ooooo      Conviction •••oo
Auspex     ••••oooo    Contacts      ••••oooo      Instict    •••oo
Celerity   ••••••oo    Generation    •••ooooo      Courage    •••••
Dominate   ••oooooo    Herd          •ooooooo 
Fortitude  ••••oooo    Influence     •••ooooo	
Obfuscate  •ooooooo    Resources     ••••••oo	
Potence    •••ooooo    Retainers     ••••oooo	
Presence   •••ooooo    Sabbat Status •••ooooo
Protean    ••••••oo    Rituals       •••ooooo
Thanatosis •ooooooo    Age           ••oooooo
                       Miltary Force •••••ooo
                       Clan Status   ••••oooo

Disciplines:
Protean 6: Flesh of Marble.
           Guide to the Camarilla page 97.

Combines Disciplines:
See the reflected form. (Auspex •••• Protean ••••)
18 exp, page 72/73 C:bG
Iron Heart. (Potence ••• Presence •••)
18 exp, page 66 C:bB
Sanguinary Expulsion. (Fortitude ••, Protean ••• or Thaumaturgy •••)
15 exp, page 142 A&T
Fenrir's Talons. (Fortitude •• Protean ••)
12 exp, page 71 VtDA:WaS

Humanity:3     Path of Caine:7

Willpower:10   Blood Pool:30

Rites
Auctoritas Ritae:             Ignobolis Ritae:
The Binding.                  Acceptance Ritea.
The Blood Bath.               Allegiance Ritea.
The Blood Feast.              Ritus of Thanksgiving.
Creation Rites.               Martial Ritus.
Fetivo Dello Estinto.         Spilling of Blood.
Fire Dance.                   Stealth Ritus.
Games of Instinct.            Tests of Pain.
Monomacy.                     The Asp's Blessing.
Palla Grande.                 Truth Revealed.
Sermons of Caine.
The Vaulderie.
The War Party.
The Wild Hunt.

Merits                            Flaws
Dexterity Affinity Merit          Twitch
Precocious                        Permanent Fangs
Additional Discipline             Enemy (4pt)
(Celerity)                        Unconvinced
Ambidextrous                      Blood Hunted
Eidetic Memory                    Red List
Natural Leader                    Beacon of the Unholy
True Berserk                      Prey Exclusion
Unbondable                        Vengeful
Nine Lives (9)                    Hunted
                                  Lupine Enmity. (Silver Fangs)
                                  Grip of the Damned
                                  
Relics and Magical Devices
Brass Heart Shield: This brass plate, when inserted over the
heart of a vampire, deflects all non -magical stakes.

Onyx ring: The rings are infused with counter magic of 3, as
well as having a blood stone placed inside of each one.
Anyone else wearing one of these rings is at -1diff for
Vincent to use mental attacks against them.

Martial Arts
Hard Style: Krav Maga

The Throw: Having successfully grappled an opponent, the martial artist may
attempt to throw him to the ground. This maneuver requires a
Dexterity + Martial Arts roll, with a damage dice pool of the attacker's
strength. A successful throw can also stun an opponent if it inflicts
three or more Health Levels of damage. Stunned characters suffer a two die
penalty to all actions for a number of turns equal to the levels of
damage taken.

Spinning Kick: This fast, powerful kick does significant damage to opponents,
and looks impressive as well. Difficulty 7. Damage Strength + 2.

Blow to pressure point: The Martial Artist learns to strike the pressure points
and Chi meridians in the body, thus causing significant damage.
Difficulty 8, Damage Str+3. 

Difficulty table for Martial Arts maneuvers:
Soft: Hard:
Strike: 6 5
Kick: 7 6
Grapple: 5 6
Throw: 6 7 Animal traits: Venom: lowers stamina by 1point per-succesful bite, if venom is released. One blood point to use venom on succesful bite. Animal Forms: Flight: Fight: Corvus Corax Panthera tigris altaica
Specialties Strength: Powerful Arms. Dexterity: Lightning Reflexes. Stamina: Unbreakable. Manipulation: Persuasive. Wits: Ambushes. Athletics: Rock Climbing. Brawl: Krav Maga. Intimidation: Pulling Rank. Leadership: Commands. Melee: Swords. Finance: Laundering. Member Since: 11/06/2001