The Wizardry Report Card - May
17, 2002

Here's what Astarians had to say about last week's column "Bright
Ideas & Blight Ideas".
Darkrose wrote:
"The only thing I could suggest would be a response to the
idea reports that are submitted to further encourage people that
do enter them. For example, a few pre-written forms could be made
up when a report is too vague, too outlandish and unbalancing, or
creative but needs more explanation."
Good idea. Although forms might be troublesome because there are
a lot of wizards who look through each report, I've begun discussing
some of idea reports in the last week with the submitters.
Artanis wrote:
"You failed to talk about the complain command. Why?"
Though the column was focused on idea reports, I did mention some
statistics about the frequency of bug reports, typo reports and
praise reports. Unfortunately, time and date information is not
available on older complain reports, so I was unable to calculate
any statistics for it. However, I would estimate it's the least
used out of all the commands, include praise.

Spring is upon us and I couldn't be happier about it. Warm weather
is abundant, hockey playoffs are in high gear and college students
are getting out of school. Those students don't win their freedom
without a price, though. They've got to face their report card and
be judged on how they've done over the past semester. Well why should
the wizardry have it any easier? They shouldn't of course. So, without
further ado, I present the wizardry's report card.
ACTIVENESS: B+
The activity level of the wizardry has been largely improved over
last year. Most of the wizards who admittedly didn't code or help
out have been demoted to "Inactive Wizard" status. As
of this moment, 12 of the 17 members of the active wizardry have
been online in the last 24 hours. There's still much room for improvement,
however. One thing that many wizards, including myself, need to
consider is taking on smaller projects instead of really large ones.
Although the larger ones tend to have a better payoff in the end,
most people are less likely to lose interest in a short-term project.
Players also appreciate a steadier stream of fresh code rather than
seeing it released in a lump sum.
AREA DEVELOPMENT: C
This category definitely seems to have taken a hit in recent months.
Although the quality of released areas is definitely at an all-time
high for the realm, the quantity has hit a drought. It's been four
and a half months since any new areas have been released. The only
new area to have been created in that time is the Cynan Windsong
Centre for the Performing Arts, which was used to host The 2002
MUDdie Awards. Unfortunately, it was thrown together too quickly
to have any sustaining value or even to be connected as a permanent
fixture. On the plus side, the activity level of the wizardry certainly
implies that there will be new areas in the realm before the summer
is up.
MUDLIB DEVELOPMENT: A-
Quantity certainly hasn't been an issue when it comes to mudlib
work, which entails the inner workings of Astaria (e.g. commands,
powers, inheritables), and hopefully the quality of the work will
stand the test of time. The elementalists guild is fully integrated
into the realm and has drawn a large number of anxious players to
its doors. There have been ongoing improvements to help files and
command syntaxes, especially when it comes to guild powers. Unfortunately,
some people have expressed concern that the wizardry is focusing
on elements of the MUD that are perfectly acceptable, while there
are many long-standing problems that remain untouched. It's not
for lack of knowledge, though. The wizardry is aware of the weaknesses
of the realm and hopefully in time they will all be eliminated.
WIZARD-PLAYER INTERACTION: A
The interaction players have with the staff is definitely much more
palatable than late last year. Complaints of favoritism have all
but vanished and most people report being treated fairly. Harassment
complaints are being addressed where necessary and bug reports are
being fixed consistently. Since Alexia's administration it's been
largely thought that the staff has been getting ruder and that they
don't care about the players. That view may very well have lost
it's footing though. Without setting a "happy-shiny" mood,
the current administration has still managed to restore players'
faith in it. Hopefully this tone will continue over the next year
and not evaporate the first time the staff makes an unpopular decision.
OVERALL: B+
The wizardry certainly seems to be in a comfortable position at
the moment. Despite the loss of two of its most talented writers
this week, the staff of Astaria is still going strong. There are
certainly some dynamics to watch out for in the coming months, though.
Newly hired wizards are expected in the next while, so it should
be interesting to see how they affect the current level of productivity.
This column itself may represent an increase in communication between
the wizardry and the players, but will it lead to arguments or better
acceptance of mutual problems? Will the elementalists quickly grow
dissatisfied not having a wizard adjusting their powers as his major
project? Time will answer all these questions, but the future of
the MUD seems to be bright.
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