Batman
Young Bruce
Wayne swears to avenge his parents by waging war against criminals everywhere.
As he grows up, he “becomes a master scientist and trains himself to the peak
of physical perfection, able to perform amazing athletic feats”. Then, a bat flying
through his window inspires him to dress up like one…
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Batman |
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Body 5 |
Coordination 5 |
Senses 5 |
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Brains 5 |
Command 5 |
Cool 5 |
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Base Will 10 |
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Skills: Climb 2
(7d), Endurance 5 (10d), Health 1 (6d), Run 3 (8d), Dodge 3 (8d), Swim 3
(8d), Throw 3 (8d), Acrobatics 3 (8d), Driving 1 (6d), Escape Artist 1 (6d),
Martial Arts 2, Pilot 1 (6d), Stealth 1 (6d), Hearing 1 (6d), Sight 1 (6d),
Criminology 3 (8d), First Aid 1 (6d),
Education 5 (10d),), Mechanics 3 (8d),
Intimidation 3 (8d), Bluff 1 (6d), Lie
1 (6d), Mental Stability 1 (6d), Resist 3 (8d) |
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Talents: Aces 1d
(Attacks, Defends, Robust, Useful, Hyperbrawl +3d+2hd (8d+2hd) (Hyperskill, |
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Notes: Batman
was built with the assumption that he has trained his basic statistics up to
the limits of human ability, but still has to gain experience with some of
his specific skills. He will generally use his Aces ability solely to add 1d
for the use of a needed skill that he has forgotten to take, then use his next Experience or Will points gained to
actually buy the skill for future use. None of
Batman’s gear at this point in time requires Gadgeteering
to create, unlike his Silver Age incarnation. Batman will typically have a
variety of conventional equipment on his person. Some examples: Batarang-
uses Throw skill, does width in Shock. Bulletproof
vest- 5 LAR for Torso Strong line-
may be used for climbing or swinging, can be tied to batarang
to place. Something
explosive Something
incendiary Something
acidic Criminology
tools- fingerprint kit, IR flashlight, tweezers, evidence bag Escape artist
tools- files, lockpicks, etc. His Batmobile and and Batplane are state of the art vehicles, but do not count
as gadgets. |
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Batman © 2002 DC Comics. Image above
is © 2000 Alex Ross.
Published by arrangement with Dennis Detwiller
and Greg Stolze, AKA the GODLIKE Group. The intellectual
property known as GODLIKE is ™ and © the GODLIKE Group, who has licensed its
use here. The contents of this document are © Scott M. Harris, excepting those
elements that are components of the GODLIKE intellectual property.