Hawkman

 

Carter Hall first realized that he was the reincarnation of the Egyptian Prince Khufu when he touched an ancient ceremonial dagger. Constructing his flying gear out of the mysterious Nth metal and taking up his ancient weapons, he became the avenging hero known as Hawkman!

 

Hawkman

 

 

 

Body 4

Coordination 4

Senses 4

Brains 4

Command 5

Cool 5

Base Will 23

 

 

 

Skills: Athletics 1 (5d), Axe 1 (5d), Brawl 2 (6d), Endurance 2 (6d), Health 2 (6d), Mace 1 (5d), Run 1 (5d), Swim 1 (5d), Sword 1 (5d), Throw 1 (5d), Bow 1 (5d), Crossbow 1 (5d), Dodge 2 (6d), Pilot 1 (5d), Sling 1 (5d), Spear 1 (5d), Stealth 2 (6d), Hearing 1 (5d), Sight 4 (8d), Ancient Egyptian 4 (8d), Ancient Greek 2 (6d), Archaeology 4 (8d), Armory 4 (8d), Classical Latin 2 (6d), Education 2 (6d), First Aid 2(6d), Navigation (Sea/Air) 2 (6d), Tactics 4 (8d), Inspire 2 (6d), Intimidation 4 (8d), Leadership 4 (8d), Mental Stability 2 (6d), Resist 2 (6d).

 

Talents:

 

Break 2d (Attacks, Robust, Useful, 4/8/16) 8 points

Extra: Control (+1/+2/+4)

Flaw: Only for use with archaic weapons (-1/-2/-4)

 

Extra Tough +2 (4) 8 points

 

Hyperbody +4d (Hyperstat, 2/5/10) 4 points

Flaw: Only for use with archaic weapons (-1/-2/-4)

 

Hypercoordination +4d (Hyperstat, 2/5/10) 4 points

Flaw: Only for use with archaic weapons (-1/-2/-4)

 

Flight 10d (Defends, Robust, Useful, 4/8/16) 40 points

Extra: Endless (+1/+2/+4)

Flaw: Restorable Focus, Nth metal harness and wings (-1/-2/-4)

 

Immunity 1d (Defends, Robust, Useful, 4/8/16) 6 points

Blunt Trauma (+2/+4/+8) punches, kicks, falls, etc.

Extra: Unshakeable (+2/+4/+8) never turns off

Flaw: Subtracts from but does not eliminate Shock (-2/-4/-8)

 

Regeneration 2hd (Robust, Useful, 3/6/12) 4 points

Flaw: Shock Only (-2/-4/-8)

 

Total Will Points Spent: 150

 

 

 

Notes: Hawkman’s notable abilities are his flight harness and his expertise with archaic weapons. The latter goes way beyond simply high skill, given that he is shown going against aircraft and bonafide superhumans with only a mace. This is simulated by the Break and Hyperbody attached to his use of such weapons- he does Killing or Shock as desired, and gets the Hyperbody bonus of +2 damage in either case.

 

His Extra Tough, Immunity and Regeneration represent the fact that Hawkman is frequently portrayed as incredibly determined and tough, even when going up against opponents as tough as Superman.

 

 

Hawkman © 2002 DC Comics.

 

Published by arrangement with Dennis Detwiller and Greg Stolze, AKA the GODLIKE Group. The intellectual property known as GODLIKE is ™ and © the GODLIKE Group, who has licensed its use here. The contents of this document are © Scott M. Harris, excepting those elements that are components of the GODLIKE intellectual property.