Hourman
Chemist Rex ‘Tick
Tock’
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Hourman |
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Body 3 |
Coordination 3 |
Senses 3 |
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Brains 3 |
Command 3 |
Cool 2 |
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Base Will 5 |
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Skills: Athletics
1 (4d), Brawl 2 (5d), Endurance 2 (5d), Health 1 (4d), Run 1 (4d), Swim 1 (4d),
Dodge 1 (4d), Driving 1 (4d), Stealth 1 (4d), Hearing 1 (4d), Sight 1 (4d), Chemistry
3 (6d), Education 2 (5d), First Aid 2
(5d), Intimidation 1 (4d), Leadership 1 (4d). |
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Talents: Hyperbody +7d (Hyperstat, Flaw: Depends
on Miraclo drug (-1/-2/-4) Flaw: Only for
1 hour a day (-1/-2/-4) Extra Tough +4
(4) 4 points Flaw: Attached
to Hyperbody (-1/-2/-4) Flaw: Depends
on Miraclo drug (-1/-2/-4) Flaw: Only for
1 hour a day (-1/-2/-4) Immunity 4d
(Defends, Robust, Useful, Kinetic (+4/+8/+16)
Extra: Unshakeable
(+2/+4/+8) never turns off due to injury Flaw: Attached
to Hyperbody (-1/-2/-4) Flaw: Depends
on Miraclo drug (-1/-2/-4) Flaw: Only for
1 hour a day (-1/-2/-4) Super Speed 1d
(Defends, Robust, Useful, Flaw: Attached
to Hyperbody (-1/-2/-4) Flaw: Depends
on Miraclo drug (-1/-2/-4) Flaw: Only for
1 hour a day (-1/-2/-4) |
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Notes: Hourman gets very strong and fast when he drops a dose of
Miraclo. It only lasts for an hour, but during that
time he wouldn’t fear getting into a boxing match with Superman. |
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Hourman
© 2002 DC Comics.
Published by arrangement with Dennis Detwiller
and Greg Stolze, AKA the GODLIKE Group. The intellectual
property known as GODLIKE is ™ and © the GODLIKE Group, who has licensed its
use here. The contents of this document are © Scott M. Harris, excepting those
elements that are components of the GODLIKE intellectual property.