Hourman

 

Chemist Rex ‘Tick Tock’ Tyler had one great idea- the Miraclo drug that provided him with incredible strength and speed for an hour at a time, allowing him to become the Man of the Hour- Hourman!

 

Hourman

 

 

 

Body 3

Coordination 3

Senses 3

Brains 3

Command 3

Cool 2

Base Will 5

 

 

Skills: Athletics 1 (4d), Brawl 2 (5d), Endurance 2 (5d), Health 1 (4d), Run 1 (4d), Swim 1 (4d), Dodge 1 (4d), Driving 1 (4d), Stealth 1 (4d), Hearing 1 (4d), Sight 1 (4d), Chemistry 3 (6d), Education 2 (5d),   First Aid 2 (5d), Intimidation 1 (4d), Leadership 1 (4d).

 

Talents:

 

Hyperbody +7d (Hyperstat, 2/5/10) 7 points

Flaw: Depends on Miraclo drug (-1/-2/-4)

Flaw: Only for 1 hour a day (-1/-2/-4)

 

Extra Tough +4 (4) 4 points

Flaw: Attached to Hyperbody (-1/-2/-4)

Flaw: Depends on Miraclo drug (-1/-2/-4)

Flaw: Only for 1 hour a day (-1/-2/-4)

 

Immunity 4d (Defends, Robust, Useful, 4/8/16) 28 points

Kinetic (+4/+8/+16)

Extra: Unshakeable (+2/+4/+8) never turns off due to injury

Flaw: Attached to Hyperbody (-1/-2/-4)

Flaw: Depends on Miraclo drug (-1/-2/-4)

Flaw: Only for 1 hour a day (-1/-2/-4)

 

Super Speed 1d (Defends, Robust, Useful, 4/8/16) 1 point

Flaw: Attached to Hyperbody (-1/-2/-4)

Flaw: Depends on Miraclo drug (-1/-2/-4)

Flaw: Only for 1 hour a day (-1/-2/-4)

 

 

Total Will Points Spent: 50

 

 

 

Notes: Hourman gets very strong and fast when he drops a dose of Miraclo. It only lasts for an hour, but during that time he wouldn’t fear getting into a boxing match with Superman.

 

 

Hourman © 2002 DC Comics.

 

Published by arrangement with Dennis Detwiller and Greg Stolze, AKA the GODLIKE Group. The intellectual property known as GODLIKE is ™ and © the GODLIKE Group, who has licensed its use here. The contents of this document are © Scott M. Harris, excepting those elements that are components of the GODLIKE intellectual property.