Johnny Thunder

 

Unwittingly the heir to the throne of Badhnisia, Johnny Thunder found when he reached adulthood that his wishes came true whenever he said “Say you!” (actually the magic word Cei-u), due to his command of a magic Thunderbolt.

 

Johnny Thunder

 

 

 

Body 2

Coordination 2

Senses 2

Brains 1

Command 3

Cool 2

Base Will 14

 

 

 

Skills: Athletics 1 (4d), Brawl 2 (4d), Endurance 2 (4d), Health 2 (4d), Run 2 (4d), Swim 1 (3d), Dodge 2 (4d), Driving 1 (3d), Stealth 1 (3d), Hearing 1 (3d), Sight 1 (3d), Education 1 (2d),   First Aid 1 (2d), Inspire 1 (3d), Leadership 1 (3d).

 

Talents:

 

Sidekick  6d (Attacks, Defends, Robust, Useful, 5/10/20) 18 points

Flaw: Nervous Habit- must say magic word (-1/-2/-4)

Flaw: Takes orders literally (-1/-2/-4)

 

Aces 2d+2hd (Attacks, Defends, Robust, Useful, 5/10/20) 24 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Affinity 1d (Attacks, Defends, Robust, Useful, 5/10/20) 14 points

Changeable Affinity (+5/+10/+20)

Extra: Sharing is Caring (+5/+10/+20)

Flaw: Attached to Sidekick (-1/-2/-4)

 

Containment 6d (A, D, R, U, 5/10/20) 24 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Detection 6d (Defends, Robust, Useful, 4/8/16) 18 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Extra Tough +6 (4) 12 points

Flaw: Attached to Sidekick (-1/-2/-4)

Flaw: Only for Thunderbolt, not Johnny (-1/-2/-4)

 

Flight 6d (Defends, Robust, Useful, 4/8/16) 18 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Harm 6d (Attacks, Defends, Robust, Useful, 5/10/20) 24 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Healing 6d (Robust, Useful, 3/6/12) 12 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Heavy Armor 4 (Defends, Robust, Useful, 7) 48 points

Extra: Hardened (+7)

Flaw: Attached to Sidekick (-1)

Flaw: Must be Switched On (-1)

 

Hyperbrains +2d (Hyperstat, 2/5/10) 2 points

Flaw: Attached to Sidekick (-1)

 

Hypercommand +7hd (Hyperstat, 2/5/10) 21 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Insubstantiality 2hd (Defends, Robust, Useful, 4/8/12) 12 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Stun 6d (Attacks, Robust, 3/6/12) 12 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Telekinesis 8d (Attacks, Defends, Robust, Useful, 5/10/20) 32 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

Teleportation 6d (Attacks, Defends, Robust, Useful, 5/10/20) 24 points

Flaw: Attached to Sidekick (-1/-2/-4)

 

All abilities can be used on Johnny’s or on the Thunderbolt’s own behalf,  unless otherwise noted.

 

Total Will Points Spent: 350

 

 

 

Notes: Johnny’s Thunderbolt can do, well, pretty much anything. Unfortunately, Johnny couldn’t even figure out what his magic word was for the longest time, let alone figure out how to use its powers to his best advantage. This almost could have been an extra Flaw on each and every power…

 

Note that the Aces dice can be used to enhance almost any other of the Thunderbolt’s abilities, at the cost of some will.

 

Johnny Thunder © 2002 DC Comics.

 

Published by arrangement with Dennis Detwiller and Greg Stolze, AKA the GODLIKE Group. The intellectual property known as GODLIKE is ™ and © the GODLIKE Group, who has licensed its use here. The contents of this document are © Scott M. Harris, excepting those elements that are components of the GODLIKE intellectual property.