Starman

Ted Knight was a premier scientist who discovered how to harness the power of the stars. With it, he became the high-flying Starman.

Body 3

Coordination 3

Senses 3

Brains 5

Command 3

Cool 3

Base Will 18

Skills Athletics 1 (4d), Brawl 3 (6d), Endurance 2 (5d), Health 2 (5d), Dodge 3 (6d), Run 1 (4d), Swim 1 (4d), Stealth 1 (4d), Hearing 1 (5d), Sight 2 (6d), Education 5 (10d), Astrophysics 5 (10d), First Aid 1 (6d), Engineering 5 (10d), Tactics 1 (6d), Mental Stability 1 (6d).

Talents:

Control Gravity 10d (Attacks, Defends, Robust, Useful, 5/10/20) 110 points
All the Time (+4/+8/+16)
Extra: Penetrating (+1/+2/4) (Penetration 10; 30 points before Flaws)
Flaw: Restorable focus- gravity rod (-1/-2/-4)

Total Will Points Spent 150

Notes: Starman's Gravity Control lets him shoot gravitic energy to devastating effect, fly, deflect objects similar to Containment, or move them similarly to Telekinesis. He does take penalties for multiple actions, which is why he frequently simply lands and punches the bad guys out.

Starman © 2002 DC Comics.

 

Published by arrangement with Dennis Detwiller and Greg Stolze, AKA the GODLIKE Group. The intellectual property known as GODLIKE is ™ and © the GODLIKE Group, who has licensed its use here. The contents of this document are © Scott M. Harris, excepting those elements that are components of the GODLIKE intellectual property.