//Author : Vrej Melkonian
//Date : Friday, June 25, 2004
//
//Vertex Shader, GLSL 1.00
//Derived from ARBvp1.0 with filename v_depthmap.txt
//



void main()
{
gl_Position = ftransform ();

//Calculate eye-space vertex. The length of this will
//be stored in the depth map.
gl_TexCoord [0] = gl_ModelViewMatrix * gl_Vertex ;
}