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Using GL_ARB_fragment_program and GL_NV_fragment_program, this demo is an introduction to fragment
programming and discusses the spec a bit. Goto Very Basic fp |
This demo doesn't use any advanced function, but it is here to demonstrate
my newly written class TParticles and class TMiniPhysics. No source code
provided. Only EXE file. Goto Particle Spray |
This one demonstrates
my newly written class TPool which simulates a pools surface as it
is disturbed. No source code provided. Only EXE file. Goto Pool |
This is a translation of Tom's Glass demo from Pascal code to C++ code using
GLUT. The original code used ARBvp1.0 and ARBfp1.0 and some nVidia extensions. This one uses non-extended ARBvp1.0 and ARBfp1.0 and also GLSL 1.00 (to compare performance) It uses FBO for Render_To_Texture instead of p-buffer. This program requires GL 2.0 at least. The extensions needed are :
Goto Glass_Delphi3D |
This demo uses the ODE Physics Library to do some box to box, box to plane, box to sphere,
sphere to sphere, sphere to plane collision testing. As you create objects that appear randomly in mid-air, they accelerate towards the ground due to the effects of gravity. Sometimes, they hit each other and you can see the effects. You can also make their appearance non-random. Source code provided except for loading the graphics files. It only requires basic OpenGL 1.4 functionality so any recent graphics card can run this. Goto Box Collision |
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* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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Copyright (C) 2001-2005 Vrej M. All Rights Reserved.