MY PLAN FILE

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UPDATED : Tuesday, Dec 04, 2007
There is a lot to cover in a game engine.
I'll just make a quick list here

Being able to manipulate a character in a 3D world.
Recently, I fixed the problem I was having so the character does not fall through floor
There is some more work to do in this area


World physics support
I need to make sure vertices of objects are in world space, not object space

Interacting with objects
Main character can push objects. Previously, I could throw the vorpal blade and it would cause objects to get a push, but I think that code is borken for the moment

Picking up objects, throwing objects
Not done

Non interactive water
Implented, but I want to make another addition

Interactive water
Concept is implemented. Costs too much CPU cycles. Add threading support for multicore?

Sky box and sky box objects
Implemented, but I need to check on something.

Shaders
Lots of shaders implemented. Some more needed. Add support for SM 3 hw. Watch out for performance issues on all hw. Keep them as simple as possible.

Other stuff
I'll keep this PLAN FILE short

GOAL : Make a simple playable version soon
Not sure when, but I'm closing in



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