MY PLAN FILE
UPDATED : Tuesday, Dec 04, 2007 There is a lot to cover in a game engine. I'll just make a quick list here Being able to manipulate a character in a 3D world. Recently, I fixed the problem I was having so the character does not fall through floor There is some more work to do in this area World physics support I need to make sure vertices of objects are in world space, not object space Interacting with objects Main character can push objects. Previously, I could throw the vorpal blade and it would cause objects to get a push, but I think that code is borken for the moment Picking up objects, throwing objects Not done Non interactive water Implented, but I want to make another addition Interactive water Concept is implemented. Costs too much CPU cycles. Add threading support for multicore? Sky box and sky box objects Implemented, but I need to check on something. Shaders Lots of shaders implemented. Some more needed. Add support for SM 3 hw. Watch out for performance issues on all hw. Keep them as simple as possible. Other stuff I'll keep this PLAN FILE short GOAL : Make a simple playable version soon Not sure when, but I'm closing in |
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