Saturday was very long
thanks to the delay in actually getting to the event.
Game 1 vs Dave T.
Standard
Pitched Battle.
Turn 1 -
not much happened other than a little bit of movement, oh and
dave's cannon decided to explode
Turn 2 -
spawn rams into some flagellants where it remainds
most of
the game.
dogs charge some Pistolers
only to lose combat and be ran
down.
Giant causes terror's off the mortar crew who never
rally and
the Pistolers run away like dogs when they bounce off my Khorngors.
Khorntaurs charge his general's unit while my other chariot
smashes
into its
detachment. Chariot causes massive damage while the
Khorntaurs fail miserably and run away. Oh, and he puts 3
wounds on
the giant
with ARCHERS
Turn 3 -
chariot chargers unit with BSB to support the Khorngors
but I
guess it
was made of rubber as both units break causing my general's
herd to
run as well, spawn and my beastherd with my general
charge a
detachment
who win combat handily but panic off as their friends break
from
combat. Ambushers charged a unit of free company with a warrior
priest
and put the smack on them, they break and are run
down. One of
my
chariots is charged by a unit of archers in the flank and loses
combat,
it gets away.
Turn 4 - Khorntaurs fail to rally on an 8, weee.
General's unit rallys
and my
ambushing herd smashes a unit of pistoliers.
Memory is
getting fuzzy as the food starts flowing and we start getting rushed.
I have
quite a bit left on the table while Dave only has the remaining
flagellanets, about half a unit of free company with the
BSB, about
half a
unit of swordsmen with the general and a unit of free company
detacment left.
Game 2 vs Isaac Garcia (Skaven)
Magic
Flux
I was
worried going into this one. He had the Grey Seer, an upgraded
engineer,
3 x 2 units of globadiers, 6 censer bearers, large
unit of
plague
monks, 5 jezzails, 2 ratling
guns, a WLC and a unit of gutter
runners
Turn 1 -
Everything moves up on my turn. He wipes out a unit of dogs
with
shooting and the WLC comes up WAY short on range while magic
proves inneffective. Wooo.
Turn 2 -
Giant charges a unit of globadiers, general's herd
charges
the
gutter runners, 2 chariots and my Khorntaurs charge
the censer
bearers.
Giant eats a globadier and they run from being outnumbered,
censer
bearers disenegrate allowing the crucial overrun into
the
plague
monks. Gutter runners run away with the general pursuing off
the
table. Panic sends another unit of globadiers
running.
His 2 -
He charges a large unit of clanrats with the grey
seer and the
bsb into my Khorntaurs which
are also in with the plague monks. Magic
is
dispelled or not cast, ratling guns don't cause
enough wounds to my
ambushing
herds while the WLC misfires and disappears, brass orb
misfires
but the skaven doesn't take any damage. :( Chariots
and the
one Khorntaur on the plague monks decimate the unit. clan rats + grey
seer + bsb do a wound to me and in return the Khorntaurs
put the smack
down.
Both units are auto-broken and run down while panic causes
EVERYTHING
within range to run.
Turn 3 -
I'm in mop up mode and we call it.
He has a
giant rat pack left on the table with 3 herds and a spawn
within
distance.
Game 3 vs John Bailey
Breakthrough
Deployment
is interesting as it is on the dwarven mine table. I
put
my two
best combat units on the flank where they don't do squat.
Didn't ambush while I should have to take out the chukkas. Poor dice
rolling (snakeyes) allowed an untouched herd to be run down by
snotlings who were pursuing my dogs (after they passed a
break test on
a 3 and a
terror test on a 5). Should have focused more on getting
off the board with my Khornetaurs and Khorngors. That would have
swung the
points to a win in my favor.
Had a
blast and the best part is a HAWGS guy took home the FIRST EVER
BEST GENERAL
AWARD in SA!