Game One: Colin / Woodelves / Pitched Battle

Setup was interesting because of the two big overgrown graveyards
funnelling units. He put Waywatchers in one and I put Dwarf Rangers
in the other. First round shooting I think I did one wound to his
treeman. Return fire slew a few dwarfs. General charges up on the
eagle and positions on my left. Cannon hits down the line,
treeman, 3 dancers and some other trooper. 1 wnd on treeman, the
dancers all roll 6's and save!!! Next round the treeman charges my
Iron Breakers and treewhacks my Thane (splat)!! No more army
standard. Dryads get into it with slayers and the rangers.
Ironbreakers manage to run off the treeman and crash into the
dancers. A round later the dancers roll horribly and end up
fleeing. In the back the General nails a cannon and flys off the
board. We both forgot about the general after he came back on the
board until it was my next shooting turn. My other cannon crew could
not resist and manages to shoot the general out of his saddle. Eagle
responds by running down the last cannon crew. Big point swing was
that my Ironbreakers managed to pursue into WoodElf deployment zone
creating havoc and getting those extra points.

Close, hard fought.




Game Two: Mark / Skaven / Objective

Two interesting things happen in this game. 1- we both realize how
important high leadership is!! 2- we realize the pentalies for
Frenzy. High priest casts death frenzy on the stormers pushing the
bell. They have to charge the Ironbreakers although the rest of the
army is not in position to help. After two rounds the Stormers fail
a leadership and flee, to be caught by the strangly speedy dwarfs.
Other things of interest, my Miners remember to show up!! but do
absolutely nothing, ratling guns fire into an Ironbreaker/Rat ogre h-
t-h slaying the unfortunate Rat ogres before the dwarfs can lift an
axe, and the "now infamous" cannon shot into the assassin and then
into the clanrat h-t-h. Very last turn: Ironbreakers have turned
toward the objective which is currently held by a ratling gun. Colin
runs his last rat swarm base in between them. Ironbreakers charge
the swarm, kill it and overrun. Ratling gun fails panic for seeing
the swarm wiped out and flees leaving the Ironbreakers in sole
custody of the objective as the game ends.

Extremely close game that came down in the last play.


Game Three: James / Vamp counts / Vorpal Bunnies

James had only recently started playing and didn't realize how anti-
magic dwarfs could be, I think. He did replace a few models but none
of the Bill-type tactics of popping new units up in front of the
enemy. When the bunnies hopped, four come my way killing two
Ironbreakers. Later they hop in and kill an IB and a Miner.
Apparently not liking the undead the bunnies continue to seek dwarf
blood!! My troops try valiently to capture some bunnies but it is
for naught. James's poor graveguard (I think) fail to get the
killing blow ability to work at all. The wolves and mounted unit
(wights??) slam into my slayers who are all to happy to stand and
take it. We also learn that multiple undead units in a combat ALL
take the extra damage on a lost combat round. My rangers bravely run
away from a Zombie horde and continue off the board. One x-bow unit
manages to hold off and eventually disperse the Ethereal Host while
another falls prey to the same Zombie horde (BRAINS!!! BRAINS!!!)
My slayers are feeling froggy and run at the Lamia vamp lord
(lady?). In two rounds she manages to wipe every single slayer from
the table!! Yikes!

Bunnies were fun!! More bunnies!!

-milomatrix