Keep in mind this is from my very suspect memory ... Bill or Wayne,
corrections or additional information appreciated.


HE Turn 1:

Eagles fly to outward positions.

Silver Helms push out on the flanks.

Magic and shooting cause wounds on Hounds, both footslogger Marader
Units, and Minotaur Unit. Two panic tests taken. Foot Marauders
pass, but Minotaurs fail and run off the table.

Chaos Turn 1: Advance all units.



HE Turn 2:

Eagles land in the middle of troop formations on the right flank to
stop march moves.

Shooting and Magic inflict losses all around. Mounted Maraders
vaporized by RBT's.

Small Silver Helm unit charges Khorne Hounds and destroys them --
they overrun past the Chosen Knights and are the further left unit.

Chaos Turn 2:

All Units advance.

Chosen Knights charge 16 SpearElves on the hill. Twelve are killed -
remainder break and are chased down.



HE Turn 3:

Eagles shift to better stop march moves.

Shooting and magic: two chosen chaos knights fall to RBT's, One
bloodletter unit reduced to half, Chosen Warriors take wounds, Other
minor wounds inflicted all around.

Sword Masters led by Celeb-Lindar charge unit of Blood Letters. Kill
five on the charge (no attacks back)! One BL lost to demonic
instability.

Chaos turn 3:


Chaos Exaulted & Aspiring Champs - leave units to hunt Eagles.

Blood Letter's Charge Archers - who flee. Failed Charge.

Two Marauders charge RBT. No wounds done by any. Maraders lose due
to US - break and run - Crew misses leadership to restrain and
chases. (Note: this was a mistake: crew of war machines and units
defending a obstacle can auto restrain - my error).



HE Turn 4:

Magic & Shooting: Two RBT's whiff on Chosen Knights, Magic finishes
off last Maurader Unit and starts on Warrior Units. RBT gets an open
shot at Exaulted Champion (but only cause one wound). 2nd lvl Mage
disenchants Chaos Lords big nasty sword. RBT crew re-manns their RBT.

Small Silver Helm Unit Flank Charge Blood Letters already fighting
Sword Masters. Together they win Combat but Bloodletters roll well
on instability and only lose +1 more.

Archers rally

Chaos turn 4

Chosen Knights charge and eat Archers. Blood Letters charge and eat
RBT.

Chaos Warriors Flank Charge Sword Masters. Blood Letters are
finished off, so Silver Helms no longer in combat. Sword Master are
Stubborn so they stick.

Two Chaos heroes charge two different eagles. Eagles flee towards
chaos board edge.
HE Turn 5:

Shooting and Magic: Less shooting. Magic kills exaulted champion and
more minor damage all around.

Silver Helms charge Chosen Warriors. Chosen roll really, really bad -
lose combat, break and are run down.

Other Silver Helms flank Charge Warriors which flanked Sword
Masters. Death all around but no one breaks.

Chaos Turn 5:

Another Chaos Warrior Unit Flank Charges the little Silver Helm Unit
and eats them - overruns into the back of 1st Warrior unit. Stubborn
Sword Master lose combat but hold.

Exalted Champion Charges flank of Silver Helms - does only one wound
needing 3+ to hit with eight attacks (hits w/ three and wounds w/
only two) loses combat, but does not break. Silver Helms and
commander wrap around.

Chosen Knights eat another RBT.

High Elf Turn 6:

Silver Helms kill the Exalted Champ.

White Lions & Teclis Charge Warrior Unit and with Celeb-Lindar break
1st Warrior unit. Warriors roll a 12 to flee and are not caught.
Lions need a 5 to pursuit into the 2nd warrior unit and roll a three.

Chaos Turn 6:

Chosen Knights charge the remaining RBT - crew flees and is not
caught.

Warriors charge White Lions and Teclis. Kill Four. Only Champion &
Teclis attack back - they kill two. With outnumber bonus - they
lose
combat by one. 800 pts. at stake, but they only need a nine to pass
the most important break test in the game, and they do!
 

leschnell