There I was - on the field of battle - outnumbered 56 to 200. To the left I said - and it was done - put chuckie dead center; on the hill -you marauders - go to the right and watch the flank... and it was done.

The greentide was everywhere - the entire valley was filled with them and their contraptions. a rocklobba and doomdiver on a hill - two chariots flanking them a BT hidden among the mass of grots, Low and behold and bellower with a big banner – must be important.... the mass of ruins, village, and trees in the middle of the valley will stick em in behind it. now if those wolves can be contained..... crap a big fella too - what's next? dangly wotnutz... yes my lord - there is a high magic stench coming from that way.

and so it began....

furies - killed a boltthrower and one shaman - lost half mostly to the one shaman
6 maurader horse - died to a chariot mostly - did run it down

5 marauder horse - killed by 5 wolves - tied up the flank for 3 turns?

5 marauder horse - died mostly... 1 left alive.

Chosen knights - fell to spells and <gasp!- grots - even they get lucky sometimes>

exhaulted with chosen - got chariot , unit of orcs - was alive at end of game with one knight,

knights - warbanner - second exhault - died.... exaht lasted til last turn then was warpathed.... got unit of wolves, unit of orcs along with first exhalt and
chosen champ.

chosen warriors - alive - got giant and wolf riders

2 lvl 2 wizards... did squatt the entire game - but did negate the 10 power dice each turn and stayed alive.

chuckie.... dead on the entire game... no misfires!!!..... hit the orc BSB first turn and they fled off the table...

 

rampaged wolf riders - charged by giant - giant got
flanked by chosen warriors. pop-shot a lone mage - hoped for a good drift to catch the level 4 but only got
the level 2, - splattered another orc unit <made terror test and diminished a grot unit>

panic was my friend - that and popping artillery on the other side - doom diver panicked off

- rock lobba misfired-1,

Travis