Logrus (40 Points)

Logrus Summoning:
You may use the arms of the Logrus to reach out into shadow and chaos for an item or person of your desire.
Having found it you may then pull it towards you or pull yourself towards it. The reverse of this process,
pulling yourself toward an object, is how Logrus masters usually traverse shadow.

Searching with Logrus tendrils:
Locating objects using the tendrils of the Logrus is always dependant on player character choices. Logrus
tendrils can be used to search selectively, at the direction of the Logrus master, or automatically, relying on
the chaotic movement of the Logrus itself. Logrus searching has advantages and disadvantages. The advantage of
using Logrus is that you can find generic items fast. Grabbing any defined object, sword, a plate of food, a
lantern, anything defined in a general comes quickly as the Logrus finds the nearest occurrence in shadow and
snaps to it. Unfortunately, the more specific you get the longer it takes for the Logrus to find anything.

Logrus combat and manipulation:
You may summon the Logrus and shape its force into useful shapes, extensions that are far more powerful, and far
more flexible, than normal shadow matter. These extensions of the Logrus operate with a strength that is
equivalent to the psyche of the Logrus master who controls them.

Logrus Sight:
You may use the Logrus as a sensory lens, either "seeing" through its center, or by "touching" a distant place
with a Logrus tendril. In this way you can see the aura of Pattern or Logrus, or feel the distinct sensation of
Trump or Magic. Using the Logrus as a lens, to examine anything in the sight of the Logrus master, will reveal
several things. First off, anyone who is charged with either the Logrus, or Pattern will be immediately
obvious. Any item can also be seen to discover if it is an item of shadow, of Amber or of the Courts of Chaos.
Magic, whether from spells, forces or creatures is obvious. A careful use of Logrus sight, combined with
touching of Logrus tendrils can reveal the general level of a characters psyche, and whether or not they are
charged with any ambient magic (i.e. Power Words)

Logrus Spell Storage:
You may use the Logrus as a "rack" for the storing of spells. However, it always takes at least ten minutes,
plus the normal spell casting time, to "weave" the spell into the logrus, and any spell will "decay" within days
or weeks.

Logrus Defense:
Bringing the Logrus to mind, you may then use it to defend yourself in one of two ways. One way is to fill your
body with the force of the Logrus, making it resistant to the effect of Pattern, Magic, Psyche, or other forces,
but providing no physical protection. Another way of using the Logrus is as a shield, blocking in any one
direction, which is effective against physical energy and most Magical attacks, but does not protect against
Pattern, Logrus, Trump, or Psyche. You cannot use both techniques at the same time.

Advanced Logrus Mastery (70 points)

Manipulate Shadow
Using the Logrus and the chaos resident in any shadow, it is possible to manipulate the structure of that
shadow, altering it to fit your wishes. In this way, for example, the physical laws of the shadow, or the forms
of its inhabitants, or any simple detail, will be changed. It takes about as long as it takes Pattern initiates
to shift shadow. Eventually if not tended the shadow will drift back to its original form. The closer to
promal chaos, the easier a shadow is to manipulate, and the shadows close to Amber are nearly impossible to
change.

Summon and Control Creatures of Chaos
Through observation and study, you can now recognize many of the creatures of chaos, and , more importantly, you
have learned their weaknesses and the ways of binding and controlling them. Just as there are infinite shadows
surrounding Amber, so are there an infinite variety of powerful creatures adrift in fragmented shadows of the
Logrus. A creature of chaos is put together with the same rules as those for artifacts and creatures. Figure
out the points and then take an hour of searching for each point, plus another ten minutes of binding and
controlling for each point.

Shape Logrus Servants
The Logrus itself either in part or in whole can be brought to life and manipulated as a servant of the advanced
Logrus master, but only so long as full concentration is devoted to the task. In addition it is possible to
separate a tendril of the Logrus, give it simple instructions and leave it, untended, to perform its duty.
Logrus servants have strength and psyche equal to chaos rank, and a human level warfare. In replace of
endurance they have a tireless stamina, but can only heal or regenerate in a place where the Logrus is strong.
They have no minds as such, and will simply dissolve if attacked by a superior psyche. The number of "servants"
on duty at any particular time depends upon the psyche of their creator.

Summon Primal Chaos
You may summon primal chaos. This force, a direct connection to the untamed chaos at the center of the courts,
will bring total destruction to whatever shadow it occupies. Once summoned it must be dispelled quickly or it
will run amuck, eventually absorbing the entire shadow back into nothingness. Summoning primal chaos to close
to Amber or the Pattern is very, very dangerous, as there are little control in those places and the Logrus
master could easily be consumed. The merest touch of primal chaos will instantly destroy anything of shadow.