In this
tutorial I will show you how to change the weapon damages without
recompiling the dll. This is actually simpler than going through and
hard coding the information in the dll but if you really want to do
something like that, possibly to prevent cheating in a single player
game, email me.
Ok, lets get to the point. Open up the skill.cfg in notepad. It
should be in your Half-Life\valve folder or if this is going to be a
single player mod then in Half-Life\YourMod.
Now you should see various lines depicting health and damage
inflicted by different monsters and weapons. And the menacing line
that says:
// DON'T MESS WITH THIS.
For the ones of you that are still here, scroll down to the line:
// PLAYER WEAPONS
Here you will find all the weapon damages except the snarks, they
are placed above that line, and the hornetgun, found under "//Monster
Weapons."
Adjust the values you need accordingly and this is also the place
you need to add new weapon damages if you are creating new weapons.
This is very simple as you can see but you need to do a lot more
than just add a line like "sk_plr_new 50", you would then need to
add lines in the dll, which I might go into later.
BigGuy |