After sitting on the wavelength irc channel, and
getting almost 5 questions a day on the same
subject, I finally found some time and wrote this
guide to debugging your project. This guide works
for either the server .dll or the client .dll, so
you can apply the same steps to both projects and it
will work. Thanks to Robin Walker for kicking my ass
and making me do this, it was needed.
- Open your HL SDK Workspace.
- Go to
Build - Set Active Configuration
Set the Active Configuration to
Debug
Hit
ALT-F7
to go to your Project Settings
Go to the
Debug Tab,
now:
Where it says
"Executable for debug session"
point it to your
hl.exe
Where it says
"Working Directory"
set it to you
Half-Life
dir
Where it says
"Programm Arguments"
set your command line parameters there. I use:
-game frontline -developer -console -sw
NOTE:
-sw
runs HL in a window, so if you got a old Voodoo
based card, the only way you can run it in a
window is by running software mode
Now on the
Category
drop down list, change it to
Additional Dlls
Now point it to the
.dll
you want to debug
Hit
Ok
And now just hit
F5
to beging your debug session
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