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20:4:4:1 MethodResearched by Robot27Before I used this strategy, I had no strategy. Big time major newbie I was. But, in the present, I'm still learning, altering, and improving. There's always room for improvement! So here's the tale of my original strategy:
Analysis of this strategyRobot27: My orginal strategy, too slow, not really good facility structure; however, I only advise this strategy to newbies, because it gets you used to the basics of the game. You can win with this strategy, but honestly, this strategy is not the best one for going for wins. I needed speed, I got it, in the next strategy. |
Single Ship Round Robin, Type 1Researched by Robot27Robot27: This strategy was used to combat the lack of planet taking speed that the 20:4:4:1 strategy had. I judged the amount of
guns I needed and/or industries according to the number of industries needed to maximize them.
Facilities
Analysis of this strategyRobot27: My second major strategy, fairly successful in wins, but I realized it wasn't optimal when I dueled someone, and lost. Normally, this wouldn't cause alarm; however, with the beating relating to the other party being faster, I relized I needed to alter my strategy. Which is the next strategy I present to you. |
Single Ship Round Robin, Type 2Researched by Robot27Robot27: I needed an even faster strategy, a few slight modifications, and this is what I got. Again, I may change my strategy to improvement my performance. Again, I judged the amount of guns I needed and/or industries according to the number of industries needed to maximize them.
Facilities
Analysis of this strategyRobot27: My third strategy, I currently find it too slow, I'm now working on a strategy that will change the deffencive lack the round robin strategies have. |
Organized to the boot!Written only by Robot27Robot27: I was cleaning my room, and I found some old index cards with a strategy I never used. I thought I'd post it and see if anyone liked this strategy. (Note, this is a pre-non-repeating industry strategy, I don't do that anymore... saps production) And everything is repeating except facilities. There are 7 types of planets in this strategy, you may want to print out this section of the web page to remember what they all are...
The first 10 or 15 planets should be type #5 planets. Then the rest until Old Earth should go #1, #1, #2, #3, rotating in that order. If someone's being a pain, make #4's within your planets. Faclities, pick one of the previous strategies' facility patterns, and you should be fine. Change the #7's to what you need and leave the #6's alone! As I said, you might want to print this to remember all of what's going on in this strategy. Note about this strategy, Robot27: I've never used it, I was going to, but I did the Round Robin strategy instead (at the time). I don't know what the out come of this strategy would be, but if you try this, contact me, or post your oppinion of it in the Star Dart forums. Good Luck ;)! |
Pairs are ParResearched by Überbot27 (a.k.a. Robot27)Überbot27: I'm seeking retirement soon. I may play once in a great while; however homework from college is going to reduce my chances of getting on. So, here it is, my current strategy I'm using. Defencive, and still descently productive. It goes as follows: Note: Assume in this strategy that you repeat everything, but facilities, unless specified otherwise. Also: A handy note, it's easier to click for 10 ships instead of one... the bar is much bigger the click than the little "up" button. ;)
Analysis of this strategyÜberbot27: Well, this is my current strategy as of September 8, 2003. It's better than the round robin strategies due to the better defence, and about as quickly executed. Have fun with this strategy, and good luck! |