|
Necromancy
A history of Necromancy, as well as how and why it functions in the World of Darkness (which can be a useful guide on how new rituals should function), can be found in pages 101 to 105 of 'Blood Magic: Secrets of Thaumaturgy' by White Wolf.
Necromancy can be a very difficult discipline to run in an
on-line chronicle. This is mainly because the actions of wraiths must be
monitored and detailed
by an ST, and the powers of wraiths are left extremely vague - at least
in the vampire core books. You could, of course, look at the Wraith books
and have all kinds of neat toys to play with, but most ST's running a
vampire chronicle are not going to want to devote that kind of time to
add in new rules regarding wraiths. Maybe an ST running a small chronicle
could do this, but in your larger on-line games, this isn't an option.
Necromancy Paths
All Giovanni must start with sepulchre path - no exceptions
A second path can be learned once 3 levels of Sepulchre Path have been
achieved.
A third path can be learned once 5 levels in Sepulchre have been achieved.
* These are clarifications, see VtM for systems
Sepulchre Path
Insight - no change from the book, but since ST's cannot see the future of an
NPC, the player must be creative or vague when describing a death.
Summon Soul - because not all that die will become wraiths, a Necromancer wishing
to raise a recently deceased person needs to check with an ST on whether
the person has become a wraith. The ST first checks to see if the deceased
had a willpower of 5 or greater, then makes a 1d10 roll, a 7 or higher
means that the character is a wraith and may be summoned.
Haunting - can only be used on locations, you cannot command a wraith to haunt
a person. It is possible to bind a wraith to an object (which could
move with a person, like a watch or necklace). Binding a wraith to an
object requires. In order to bind a wraith to an object, the necromancy
must achieve 4 or more successes on the Haunting roll.
The Bone Path
Soul Stealing - this level can be very problematic, because ultimately it
is a single
dice roll that can result in a character's death, and does not require
much beyond that. Due to this unpleasant factor, Soul stealing is not
allowed during combative or casual scenes, it requires some ritualistic
preparation of a body and time to actually steal the soul. Players cannot
just walk up to other characters in the street, steal their soul and
destroy them.

|