Forgotten Realms Play-By-Mail Companion Guide

Vincent's Top 10 Guide to Avatars

Last Updated: 14 August 1998


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Here are some of my rankings of the Avatars Strength according to my calculations. Arranged in descending order, the top being the best of course. There are 4 groups - Best Potential for Waterdeep, Best Individual Strenght, Best Group Strength, Weakest Avatars.

Any other avatars that are summoned out of Waterdeep not on this list of course will not be as strong as those summoned from this list given everything else the same; given same number of avatar points spent.

Of course, you are all welcome to disagree with me. My criteria for selection is based first on aggregate defensive strenght then followed by aggregate attack strength. Which follows the maxim of the best offense is a good defense; the idea is that what's the point of having a powerful attack and still die in the process. By my selection, you will leave to fight another day and still win the fight.

And of course, if you still want to see the nitty gritty statistics of each avatar, please click here.

  Best Potential to be Summon at Waterdeep
AT# Name
21 Leira
3 Azuth
38 Torm
28 Myrkul
31 Selune
29 Mystra
39 Tymora
5 Beshaba
37 Tempus
10 Denier

For those who are more particular about the strength of each Avatar, I have provided more tables listing by category I feel is important. Where you see Helm listed I have extended the list by 1 extra, afterall Helm cannot be summoned at all.

Best Individual Attack Strength   Best Individual Defense Strength
AT# Name   AT# Name
8 Corellon   15 Helm
18 Ilneval   7 Clanggedin
42 Yeenoghu   27 Moradin
14 Gruumsh   32 Semaunya
23 Maglubiyet   3 Azuth
26 Mielikki   28 Myrkul
22 Loviatar   38 Torm
24 Malar   21 Leira
33 Solonar   39 Tymora
21 Leira   13 Gond
      23 Maglubiyet

The group stats take into account of the Avatar individual attack or defense strength and also all bonuses it provides to the stack in its group; essentially it is ranked in such a way that it is the best Avatar to have when fighting in a group. For those who prefer to have their Avatars running about solo should choose from the above tables for Best Individual Attack or Defense Strength.

Best Group Attack Strength   Best Group Defense Strength
AT# Name   AT# Name
35 Talona   15 Helm
39 Tymora   21 Leira
6 Bhaal   3 Azuth
26 Mielikki   38 Torm
33 Solonar   27 Moradin
37 Tempus   28 Myrkul
36 Talos   31 Selune
23 Maglubiyet   29 Mystra
24 Malar   39 Tymora
5 Beshaba   23 Maglubiyet
      5 Beshaba

What about Avatars that are crappy, or just doesn't match up to mark. All being fair, all Avatar stats are measure by the largest summonable community -- that is a city. Where summoning from Waterdeep the table takes into account of the Metropolis bonus. The other tables are all measured by summoning from a city; where most likely an average player will be summoning from any way. For those who are summoning from Waterdeep please look at the Best Potential Avatar at the Top of the page. So the following table list the worst Avatar to summon into the game, mainly because they can be summoned from the worst case a settlement. The bottom being the weakest Avatar.

Weakest Avatar by Attack Strength   Weakest Avatar by Defense Strength
AT# Name   AT# Name
12 Garl   11 Emmantiensien
41 Vaprak   44 Karsus
43 Yondalla   16 Hruggek
44 Karsus   32 Semaunya
11 Emmantiensien   41 Vaprak
25 Meriadar   20 Kurtulmak
15 Helm   19 Khurgorbaeyag
20 Kurtulmak   30 Nomog-Geaya
9 Damh   9 Damh
34 Syranita   34 Syranita