Briefing Room
INCLUDES SPOILERS!
NOTE - IF YOU CAN'T READ THE SMALL WRITING, GO TO VIEW, CHANGE FONT SIZE AND 'LARGEST'.

MISSIONS
1.Escape from Theed - Rescue Captain Kael, and escape the city alive!
Okay, here we go. Start by following the pathway, running over all the droids. Don't bother with your cannon or missiles yet. You'll eventually come to another speeder under attack by Droidekas. Just pound away with your laser and then follow him out into the plaza (heres a tip: Hit them while there roling for a straight-away kill). Follow Kael, running over/blasting droids as you go, until he stops again. First, turn round and fire two missiles and a barrage of laser fire to take out that tank! Go through the arch he was guarding, grab the bonus, sharp turn back out and blast the droidekas. Then, another round of following Kael, shooting the droids as you go. Be careful not to shoot the civillians! When you reach an area with a road, and an area underneath a balcony, take the balcony to run over droids and avoid a tank! Finally, you'll come to stop in the hangar. Shoot the droidekas, blast the tank when it appears, and thats level one, sorted!
CHALLENGE: Destroy all Federation presence in Theed.
2.Neimodian Plunder - Reach the swamps , and protect the farms!
For this level you're in the Heavy STAP. Yuk, it is a terrible craft. But it has a healthy supply of missiles...save these for the tanks at the end of the level. You'll start off behind Kael, and he is being chased by STAP. Stap are your main enemy for most speeder levels, they are fast, manouverable and they can't be run over! Oh well, just blast them, and follow Kael, shooting all STAP you see. HINT: Use the Sharp Turn! Use it often, and use it well! Keep the STAP off Kael's back, until you reach the farm. It's under attack! Circle the farmhouses, shooting all STAP you see. They are stationary, blasting away at the houses, so its not too hard. Then, in comes the second wave. Just lay waste to these. Once the farm is safe (Sykes says soemthing like "Excellentt!") then follow Kael, blasting droids. When you get the tanks on the bridge prompt, go ahead and missile those tanks. Now, fall back and stick with Kael, until you enter the hangar, and get the police cruiser. Then, fly out into the sea...
CHALLENGE: When you have the cruiser, go back and decimate every Federation unit on the map.
3.Naboo Bayou - Protect the houseboats, and rescue Vedd Deviss!
Okay, you dont have much time here. From the start, line up with a gunboat (the white ones), slam the brakes and fire. Then, once its gone, move onto the next one. You might consider using your torpedoes on these boats. Continue until the fighters arrive. Your first arial dogfight! Well, its more like a chase. Take 'em out, then escort the boats down river, blasting more fighters, until you see the video with Vedd Deviss stuck on an island. Fly over there, and then blast the fighters and bombers (bombers first) until there all gone. Now, Vedd can help ou serch for the mysterious smuggler who may be able to help you...
CHALLENGE: Destroy all Opee Sea Killers that you see underwater.
4.Smuggler Alliance - Find and escort the smuggler!
Flying along the mountains in your police cruiser, with Vedd and Kael as your wingmen, you must find the smuggler. But, suddenly, a trio of droid starfighters come and cripple your ship, so, gliding it into a hangar, you launch a Flash speeder to help you search for him.Follow the radar until you reach a home under attack. Destroy the attacking droids, and that ojective is complete. You could drive off, looking for the smuggler. Well, dont. Two more STAP are arriving. Destroy them. DON'T shoot the man, he will now lead you to the ADVANCED MISSILE bonus! Once you have it, follow the radar until you see ANOTHER homestead under attack, along with masses of droids. YOU CAN'T DESTROY THEM ALL! THERES TOO MANY! So just sneak round the side of them, and you will see...the smuggler! Destroy the tanks and STAP attacking him, and then drive along the edge of the mountain, taking out enemy tanks firing on him. If you hear: "Naboo boy, tanks are up ahead!", then scramble to intercept them! When you arrive at the bridge, blast the tanks, cross over andvoila! Level complete.
CHALLENGE: Save the second homestead you see that is under attack.
5.Hutt's Retreat - Escort Borvo's flagship to his base, and liberate the starfighter factory!
Start off by blasting hte STAPs that come at you, then soon oyu'll reach a hangar. Get your Police Cruiser, and Vedd will go back and get a speeder. Anyway, progress throughout the canyon, taking out droid fighters as they arrive. When you come aross a minefield, Borvo's craft will hang back, giving you a chance to destroy the mines. With a combination of a good aim, the brake and the sharp turn, you should destroy them all in one pass. Continue until you reach Borvo's base, destroying all turrets, droid fighters and mines you see. When you are at the base, vaporise the bombers and take out those tanks! The base has been reclaimed, and the Naboo can finally take the ofensive! But, not in the police crusiers, they cant. They need something like a N-1 Naboo Starfighter...luckily the N-1 Factory is nearby! Start off by destroying the perimeter turrets (torpedoes?), then destroy the tanks and any air support. Then you'll switch to the N-1, and Kael will lead you, Vedd, Hollis and Kol Kotha up to the stars...
CHALLENGE: In an aircraft, destroy Vedd's speeder (note: you will lose level!)
6.Disruption of Comm 4 - Destroy all 3 slave sattelites, and destroy the Comm Sattelite!
Space combat! Woohoo! Start off by taking several barrages of shots at the blue sheilds. For some reason, each hit is 1 kill. So do this until the radar flashes, then line up the radar and throttle off towards the first sattalite. With a combination of torps and blasters, destroy the sattelite. Don't forget to take out the mines! Move on to the next one, and then the final one. (TIP:Get as far away from the sattalites as possible, slam the brake, blast all mines in your way, then a few missiles and a lot of blasts at the sattelite. Swing away when you get close, and repeat). Once all 3 are down,. fly back to the Comm-Satt, and take out the missile launchers (not neccacary, but would you rather have a homing missile in your port engine?) Then, fly up top and use all your remaining missiles on the 'mushroom' bit of the sattelite, then continue with a barrage of lasers. (get as far out and use the brakes). Continue until it explodes. Excellent, you've crippled the Trade Federation communications to the base in the polar ice region. So, the droids there are de-activated!
CHALLENGE: Get more kills then there is enemys on the level. (note: see Tips and Tricks for soloution)
7.Glacial Grave - Destroy the Federation base, and steal a Gunboat!
Okay, it won't be long before the Federation get another sattelite out, so act fast. Target one platform, destroy all turrets, move onto the next. Aim to get about three done before the droids re-activate. Then, follow your flight around, obliterating all enemys. Every red dot on the raddar must go! A pretty straitforward level, really, apart from the end. In the small lake area, take out the Sheild Generators (they look like the tops of batteries) and get inside that Gunboat hangar. Just go upsream, destroy the barrier and continue up the stream. Mission, done.
CHALLENGE: Take out as many platforms as possible before the base re-activates.
8.The Andrevea River - Liberate the prisoner camps, and destroy the Federation base!
I don't like this level. Progress slowly upstream, stopping to blast all mines and gun sites. When the Federation patrol come over, it may be tempting but don't shoot them. They think that you are a neimodian escaping from the attack on the Federation base. When you reach the prisoner camps, before firing, just swim round a little, noting the location of the two sort of buildings that seem to be generating light and have turrets in front of them. Once you spy one, stop, arm your projectile launcher, and fire just in-between the turret and the building to knock both out at once. Make your first shot count, because the second you fire, then the entire base will attack you. Once that buildings out, take out the second. Now Borvo will send transports to save the prisoners, with Lutin Hollis and Captain Kael escorting him.. After the video, chase the sentry. Watch out for the mines it will lay! It is imperative that you take out the sentry and it's partner (who joins the chase in a minute) before it reaches the base. Well, not imperative, but if it reaches the base, then you'll have no breathing space when you get there. So with them taken out, float into the base. However, theres a problem. Borvo hasn't got enough transports to carry all the prisoners, so you'll have to escort them to the base in the ruins (next level). Vedd will come and give you some air support but this base is laden with anti-air missile turrets. You need to take them out! The missiles can't hit you, but the laser cannons can! Go round, elimenating laser cannons and gunboats, then make a second pass, taking out the missile turrets. Watch out for the droid bombers! When all missile turrets are gone, Vedd will swoop in and the level will end. Now to escort those prisoners to the safe ruins.
CHALLENGE: Destroy all of the Federation units at the first base.
9.Sanctuaryl - Escort the convoy to the sanctuary in the ruins.
You begin in your gunboat, chugging along to the docks, past the picteresque city of Clarentina, when, suddenly, BOOM! The Trade Federation begin a raid on the city! Your primary objective is to protect the gunboats, so don't worry about the city. Use up all your projectiles on the tanks, and then enter the hangar and get the Police cruiser. Yes, you heard me, the Police Cruiser. Use your torps on the tunnel, and use your remaining torps and lasers on the tanks. Also, blow up the clock tower in the city to release two 'trapped' flash speeders, who will join your convoy. Once the tunnel is down and the tanks gone, go get your N-1. The houseboats will trade in for flash speeders, and you must escort them through the canyon to your base. Harder than it sounds. Whenever Vedd warns you about fighters, get back there and trash 'em up. When you reach the blockade of tanks, fly behind them and take them out. Eventually you'll reach the ruins and the speeders will stop - well done. You've just conquered one of the hardest levels in the game - and lived to tell the tale! NOTE:The difficulty level is greatly reduced once you get Homing Clusters Proton Torpedoes.
CHALLENGE: Destroy the tunnel in your gunboat
10.The Search for Captain Kael - Deal with the mining company, and find Captain Kael!
Don't bother with the STAPs at the start. Too hard to hit. The AAT on the bridge won't cause too much trouble, you can just speed past them. Blow 'em up if you feel like it, but save some missiles for later. Then, follow your sensors until you reach a mining facility under attack. Destroy the 3 AAT to save it. But is the operation legal? It seems not. So now you must turn on this illegal operation (run by Borvo, I might add) and destroy all turrets. Watch out for the transports that come - destroy them before they can steal the crystals! Once all turrets are gone, you can continue on the search. If your shields are low, just drive into the blue area in the wierd building in the middle of the mine to recharge your energy. Then, using the location Hollis has provided as a guide, head for Kael, elimenating all AAT and bombers as you go. Once these are gone, the level will end. You'll arrive at the wreck of Kael's N-1, where you can learn the full story. The Hutt betrayed Kael, shooting him down and keeping the rescued Naboo as slaves to sell on the black market. Kael gives you his final order - take down the Hutt - and dies. You weren't expecting that, were you? Now lets go get revenge!
CHALLENGE: Take down Borvo's flagship as it escapes!!! (note: probably not possible - but have a go anyway!)
11.Borvo the Hutt - Gain revenge on the smugglers, and free the prisoners!
This is one of the most fun levels. It consists of dogfighting, dogfighting and a tiddy bit of escort. First, dogfighting! Take out all Borvo's minions (and his turrets). This is fun! 1 missile will take each one, but you may want to save your missiles for later. Now, go towards the area with loads of mines, blast all the mines and meet Kol Kotha - who wishes to join your cause! He willl lead you to Borvo, just keep him out of danger by eliminating turrets. When you reach Borvo, pause the game, smile, and carry on. For fighting Borvo is the equvilant of Seerdon in Rogue Squadron. After listening to Adela Tyché, take out the two missile turrets first, then all the laser turrets. By now Vedd and Hollis will have arrived, so let them tackle the fighters while you attack Borvo. Just torp him until he dies. Well, he actually escapes but you can call him dead if you want. Now, its time to get an army together so that you, Hollis, Vedd and Kotha can actually fight back. The best way to go about it - liberate a prisoner camp!
CHALLENGE: Take out Borvo before Vedd and Hollis arrive.
12.Liberation of Camp 4 - Find the camp, and liberate the prisoners!
This level is so long, it actually consists of two levels (sound familiar? Don't worry, unlike Coruscant on JPB, you won't become endlessly frustrated). The first stage is the approach to the camp. First, you will try to get in through the heavily guarded valley entrance, but thats too heavily guarded, so break off an attack. You'll have to get in the back way, but first save the farms that are unde attack. Once these are saved, find the river and head up it until you reach the camp. Destroy the droid fighters and turrets and then you'll enter the hangar, take out a Heavy STAP and begin Stage 2...
Stay near a transport, and smuggle in when the gates open. Blast the heavy STAPs, then go up the ramp, ignoring the tank. When you reach the top, take out the tank and destroy the shield generator (it looks like a squashed cyliner with a yellow flashing light on top). Enter the complex, blast the doors down and then get out of there, heading up the ramp outside the prison to the next area. Go into the hangar and get out a Gian Speeder. Now you must liberate the prisons on your left. To do that, blow up the stacks of boxes that are next to the wall, and enter through the newly revealed hole. Once inside, blast the doors, shoot the shield generator and head to the opposite camps. Free the prisoners. You now have an army! But first you have to get out of the camp - and the exit is blocked by shields! So go up the ramp that is in your current prison, take out the generator and the turret, then shoot back down again, and leave the main camp. But you still have to get past the Trade Federation outpost set up directly outside the camp! As you enter, you'll be ambushed by tanks - take 'em out! Eventually, Hollis, who left earlier in the level to search for his family, will return and make an attack run on the outpost. The walls are badly damaged, but the shield gate is still active. So you must go through the hole in the wall, up the ramp, take out the generator and the turret (if your going for Gold, nows a time to get the bonus), and get back down to the ground, where you can just drive out of the complex with your new army. Now you can move against the Federation!!
CHALLENGE: Destroy the landing ship.
13.The Queen's Gambit - Protect Captain Panaka, and bomb the convoy!
But you never get the time. Shortly after assigning groups and leaders, the Queen returns to Naboo. Panaka rounds up all the leaders to a secret meeting in the Gungan swamps, but he gives you a special duty. The mission starts off with Panaka gathering up the forces. You and a troop from the rescue will be driving along in your speeders, when Panaka calls. He's directly ahead - but being attacked! Rescue him! Once you do, he will give you a heads-up on the plan and order you to send your troops to the South Ridge. He will then instruct you to stop a Trade Federation convoy. So continue along, blasting enemys until you reach the airbase. Once there, blast the tanks and then go get a Naboo Bomber. This is worse than the Y-Wing in Rogue Squadron. It goes mega slow, has weak and inaccurate blasters and 6 re-generating bombs. It takes 2 bombs to destroy an MTT, and you have four MTT to destroy. Follow your radar, and destroy the MTT using bombs. Try to go as high as possible to avoid the Federation forces, but watch out for mines! Once all four MTT are gone, the level ends. A speeder is waiting for you outside the city. (HINT: When you have Cluster Seeker Missiles, use the N-1 to get Gold instead of the bomber.)
CHALLENGE: Get Gold using the Bomber.
14.Panaka's Diversion - Reach the hangar, and take part in Panaka's diversion!
Heres the plan - The Trade Federation have launched massive forces to decimate the ranks of the RSF. Luckily, the Gungans will distract them by holding a massive battle on the plains of Naboo outside Theed, giving the RSF and Amidala, aided by two Jedi, time to capture the Viceroy of the Trade Federation, who they will order to surrender. In case the plan fails, however, Bravo Flight will be launched into space in an effort to destroy the droid control ship that controls all the Droids. With this gone, the droids will de-activate immediatley. To actually get the RSF ground troops into the palace (via the palace security hangar) Panaka plans to create a diversion for the guarding tanks. Your group has been ordered to take part. Start off by finding Kol Kotha and following him, blasting all droids you see. Then, once you see the cut-scene, go rescue Palmer. When you reach a barricade, take out the droids while Kol shoots at the barrier. Once Palmer is safe, lead the group to a large plaza, where you will meet Group Four and a group of commandoes, who will help get you through the huge titanium door tthe Federation have set up, blocking the palace from intruders. Once the commandoes are there, and there is no more enemys in the plaza, go ahead, blasting the few droids until you reach another plaza, surrounded by battle droids. Blast 'em all, starting with the ones nearest the entrance. When the commandoes are out, stay away from them until the door explodes. Go through the door until you reach the archway. Slow down! Stop on Panaka's command and charge up your cannon. Aim it at the first tank (if you are still under the archway, it won't bother you) and fire on Panaka's command! (Just like in the movie!!!) Now, charge up again, enter the fray and destroy the other three tanks. Now, all forces will enter the hangar!
CHALLENGE: Destroy all Federation presence in Theed.

15.Battle for Naboo - Decimate the droid fleet, and destroy the control ship!
This is it. First, you must dogfight against loads of droids. Don't use all your torps! Continue destroying droids until you advance towards the Control Ship. Here's were the fun begins! This MAMMOTH ship is one of the best things in the game! It's just so detailled! The little radars on the sides can be blown apart, you can shoot the transmitters on a whim...it's brilliant! But you have a job to do. Destroy the 3 remaining tractor beam generators (make sure you have got them all before you fly past the 'arms' of the ship, its annoying to get nabbed by a tractor when youre not expecting it) and then go round to the 'neck' of the ship (connecting the near-circle to the ball) and torp the sheild generator (fire lasers at the top 'box', just in front of the transmitter arials first. If the shots glow green, then thats where you have to hit. So torp and fire at it until it explodes. And remember, earlier, one of your fighters entered the main hangar? Well, now, just as you can really do some damage, out Anakin flies, and the ship explodes! Anakin had flew in, destroyed the main reactor and then flew back out again! Amazing! Now, thanks to the efforts of a nine-year-old boy (not to mention an extremely determined bunch of RSF members), Naboo is finally free. But it doesn't end there...
CHALLENGE: Destroy the ship BEFORE Anakin flies in!!

Bonus Missions
16.Trade Federation Secrets (all bronze)- Protect the base, and escort the cruiser to safety!
DID YOU KNOW:On the island in the distance is a hidden hangar, where you can get the police cruiser or the bomber!!!
Start off by eliminating the starfighters. When the STAPs arrive, you may wanna shoot 'em but there hard to hit. You'd be better off leaving them to the bases's cannons and going the direction that the STAPs came from, until you see some tanks. Lots of 'em. Get behind them and blast them before they reach the base! Then comes the MTT. Let it unload, then vaporise it. If the battle droids are still in a big croud, fire loadsa shots to knock a load of 'em out of commision. When the Republic Cruiser arrives, defend it from the starfighters and then escort it over the sea. After you've beaten the level, look at your juicy Episode 2 spoiler (I say no more) and then go for all silvers!
CHALLENGE: Complete it with the Bomber.

17.Encounter on Coruscant (all silver)- Chase and defeat Lord Maul!
Get the clusters (see Tips and Tricks), swing round, find Maul and torp him (with homing torps/clusters). A job well done.
CHALLENGE: Destroy Maul using only lasers.

18.The Dark Side (all gold)- Protect the Federation forces, and destroy the Naboo rebels!
Oh yes! You ARE Darth Maul! Pity his ship isn't all it's cracked up to be. First take out the gians, then go into the swamps and decimate all Naboo (including the Gungans and the houses. Yes, you get to shoot Gungans! *gets stampeded as a horde of people rush to play this level* This level isn't too hard. Once you beat it you get the Infiltrator on normal levels :)
CHALLENGE: Get 100% accuaracy with the Infiltrator.

WELL DONE! (now go get all platinum medals!)