| (14) Chris Benoit Against Benoit, you'll probably go first so you better make good use of the opportunity and hit him hard. Just beat down on him to prevent him from reaching the 10F mark and then let the game progress as it should. Benoit usually won't trouble you that much, but his ability means that after a 3D maneuver, he would be able to knee smash you. His ability not only allows him to gain F fast, it also allows him to do potentially serious damage. Watch out for that trash can or underhook suplex he might have. Rabid Wolverine may be dangerous but usually he won't have enough cards in his hand to use it effectively. (15) Eddie Guerrero Whatever you do against Latino Heat, never save your reversal for something bigger when it can be reversed. That's when he can set off on a run of high-risk maneuvers, gaining fast Fortitude and doing serious damage. Once he starts with this kind of momentum, it is always wise to have a NCIH in hand. For Eddie, his hand size and his amazing ability would mean that getting to 25F is a piece of cake. That's when he can play all his Foils and start beefing up his deck through his powerful retrieval card. This is also the level where he sets himself up for the Frog Splash. Look out for that TTT too. Eddie Decks are never easy to deal with. Handle them with caution. (16) Kurt Angle Our Olympic Hero!!! Probably the most unpredicatable one in all of the wrestlers. Never get your hopes too high when playing against this character. You never know when he'll Comeback you or TTT you. The most disheartening scenario when playing against Angle is probably: Kick+Turn The Tide+Olympic Slam+Quick Count Ref. That's when you have that sick feeling in your stomach. Never underestimate Kurt. That's when he strikes you with a couple of cards that would shock you. Never let Kurt get to 10F, that's when you're in big trouble. Back to Main |