Review Criteria
Assault maps are broken down into two main categories - GAMEPLAY and ARCHITECTURE. Each has five sub-catagories and accounts for 50% out of a 100% OVERALL score. You can see exactly what is needed in the Sub-Category Explanantion Section Below.

Assault maps will have the following areas under careful observation:
GAMEPLAY category: - Flow - Connectivity - Item-Weapon Placement - Strategy - Bot Support.
ARCHITECTURE category: - Layout - Lighting - Ambience - Detail - Texturing.

GAMEPLAY: (sub-categories added together) / 50 possible points.
- flow: xx / 10
- connectivity: xx / 10
- item-weapon placement: xx / 10
- strategy: xx / 10
- bot support: xx / 10

ARCHITECTURE: (sub-categories added together) / 50 possible points.
- layout: xx / 10
- lighting: xx / 10
- ambience: xx / 10
- detail: xx / 10
- texturing: xx / 10

OVERALL: GAMEPLAY + ARCHITECTURE: xx / 100 possible points.

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SUB-CATEGORY EXPLANATION - GAMEPLAY
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FLOW:
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Is the action constant? Do you have to run for ages before you get to the defenders? Do the spawn points move you closer to the action? We don't want a map where you slave your ass off to the end to find out you spawn right back at the begining

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CONNECTIVITY:
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Is there more than one way to complete an objective? Are the objectives placed in reasonable places? Does the map offer alternate paths as you progress (i.e. AS-Mazon)? But don't forget just because it doesn't have seperate routes to an objective it doesn't mean it is wrong think about how it goes with the map. Can the defenders get to their positions quickly and efficiently?

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ITEM-WEAPON PLACEMENT:
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Are you given a REASONABLE arsenal when you start, or are you given every damned gun in the game + armor? Or are you given nothing at all? but be aware you may not be given any guns straight away because of bot pathing problems. You may be fiven ammo and guns etc when it is first needed for example around the first corner when you blow up a wall. In other words, does the placement complement the map? Do you have health placed where you can get it when you need it? Are there power-ups, and if so, are they placed reasonably?

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STRATEGY:
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What strategies can you apply towards completing objectives? Does it allow efficient teamplay? Can the defenders cover ALL strategies without spreading themselves too thin?

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BOT SUPPORT:
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A must for players out there living in Lithunaia with 56k modems (and the rest of us). Do the bots know how to navigate the map? Do they understand the mission objectives? Do they follow you when asked to follow? Do they attack with strategy, or is it all brash and stupid? Would you consider them worthy adversaries?

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SUB-CATEGORY EXPLANATION - ARCHITECTURE
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LAYOUT:
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Where are the objectives? Where do I go now? What is this dead end doing here? If the layout is good, you shouldnt really be asking ANY of those questions.

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LIGHTING:
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How's about being able to see your way without pumping up the brightness? Or is there some mystic light source coming from nowhere? There's nothing more frustrating than not being able to see where you're going - and being shot in the process. But don't forget you don't want the wohle room bright if you fall down a whole its not going to be full of light it should be pitch black.

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AMBIENCE:
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Do you feel like you're there? Do the sound effects amplify your location within the map? How realistic does everything seem?

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DETAIL:
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Does the map make you stop at some point and drop your jaw in awe? This can be all too important when it comes to remembering where you are within a map. How good do the objectives look?

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TEXTURING:
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Do all textures line up? Is there a lamp facing the wrong way? Are all the textures applied in convincing fashion relevant to the enviroment presented? Do they stand out enough for you to be able to understand what they are quickly? Are there any HOM's? If so, mention them that's what your job is. You shouldn't have to look for the good details in the map look for the bad ones. If there are any good ones they should come to you.

Double Take Copyright 2000 Origingal copy
WAM Copyright 2000 altered copy

If you wish too use this review criteria, you must contact Double Take