Home Orb of Insight: Creature – 110
To begin with, let’s talk about some of
the things that you won’t see in the set.
To give any set a unique feel, you have to make some tough choices. There have been a lot of sets printed so far
and it’s tough to keep any one set from running into another. What’s that, you say? You don’t have that hard of a time
remembering which set a card is from?
Well, there’s a good reason for that.
You see, if you don’t decide what the limits of your set are, it’s going
to look like every other set instead of standing out on its own. But Wizards has done an awesome job of giving
each set a feel of its own. If you see
some random artifact that looks like it’s a little too occupied with colored
mana, it belongs in fifth dawn. If
you’re pawing through a pile that contains no spells, they might be Legions
cards. Can’t pronounce the card
names? See Kamigawa block. The things you choose to leave out create the
context in which the set is unique and memorable. It’s easy to overlook when a player sees the
set, but a designer can’t neglect it.
There
are no gold-bordered cards in Wastelands.
There are multicolored spells, but true cooperation between the colors
is not the thing that should define the look of this set. Today’s final leaked card shows the “topped off” mechanic. No pun is intended with the “top card
matters” mechanic. Topped off cards
reward you for playing the extra colors of mana and give you something special
for your efforts. (Topped off comes from
the border color, with the base color you have to play at the bottom and the
optional mana at the top.) But roaming
too freely and allowing gold-bordered cards would have detracted from the
significant amount of exploration done with hybrid mana.
There
are no legendary permanents in Wastelands. This decision will disappoint some people,
but you know what they say about pleasing all the people! Legends are amazing, awesome and unique. The Wastelands is a place where it’s amazing
that you survived another day. The
Wastes aren’t producing heroes that the rest of the multiverse has to take note
of. The decision to not have any
legendary permanents has let the flavor of the characters come across over
multiple cards. No one card represents a
character. Illinia, from Wednesday’s story, has at
least four cards that represent her.
Also, each card can represent more than one person. A Woescribe could be any number of people over the
history of the Wastelands, and there have certainly been more serpentine autarchs besides
Hesthet. Without legends, every card has
the potential to be a key player. Even
an uncommon artifact(Enlightened Stonerune) might be an individual central to
the unfolding (or undoing) of the Wastelands.
There are many other things that are not
in the set (like the fact that none of the snakes are anthropomorphic, but many
of the elementals are), but these are the most notable. Together, the limits of a set define its
ultimate flavor and feel. This set
should evoke some of the feeling of earlier sets, like Homelands, Fallen
Empires, or Ice Age. Mechanically
speaking, it should feel like a mix of the modern sensibilities of mechanics
with an older approach that let the mechanics have a little more room to run
free.
And speaking of exclusion (seamless
transition), let’s talk about racism in Magic.
No, not racism between players or judges or anything like that. But racial tension does exist in magic, just
take a look at this awkward specimen, brought to you courtesy of Chessek’s
investigations.
This particular being is a bit
confused. He’s opposed to his own nature
(and he’s the colors that oppose nature).
He has tasted the contradictions inherent in the void, and lost himself
in it. Humans don’t have much of a place
in the Wastelands, and so they end up doing just about anything to
survive. Sometimes that doesn’t work and
they end up dead, converted to sand, or like this guy, something worse.
So what does the racial makeup of the
Wastelands look like? The serpentine are
the dominant race on the plane, and though time has forgotten it, their first
ruler was the one who struck the bargain that led to the cataclysm. He wanted to increase his power and
influence, so he consulted an oracle, who told him that the future held one of
two possibilities. In the first, the
Wastelands became a ruined place, lifeless and unprotected, at the mercy of the
powerful heavenly forces. In the second,
the Wastelands would flourish into the hub of the Multiverse and become the
center of every plane’s dealings. So the
first serpentine autarch, seeking to bring about the second possibility,
contracted with a planeswalker and tied all of the Wasteland’s inherent mana to
him. When that planeswalker died, the
plane collapsed and became the void that it is today.
The Serpentine have trolls in their
employ, whose hardy nature and lack of scruples make them useful servants. Humans are mostly nomadic, but a few set up
cities and try to maintain them against the heavy opposition that they
inevitably face. The elementals of the
plane are truly mindless. They are as
unintelligent as forces of nature, and have no allegiance. But they are crucial to the survival of mana
on the Wastelands. They are the only
part of the Wasteland’s nature that survived the cataclysm. The fae are extra-terrestrial beings who live
among the stars and heavenly bodies.
They are largely above the misery of the Wastelands, and seldom
visit. So they are little help to the
suffering their natures let them be above.
Chessek is rumored to have been a human
at one point, or perhaps he is an elemental.
You see, elementals are often found in more or less human-like
forms. But Chessek is unlike any
elemental in that he thinks and plans.
The Wastelord seeks union with the void.
He wants to enter the nothingness and emptiness that embodies the
Wastelands. His reasons for doing this
are unknown. Perhaps he seeks to rule
the wastelands even more completely, or he could be seeking the void for
religious reasons. If he was a human,
perhaps he thinks that transcending into nonbeing is the only way to escape the
Wastelands.
The Serpentine serve Chessek, who is
clearly the most powerful force on the Wastes.
But if the Serpentine’s trolls are unthinkingly loyal, the Serpentine
themselves balk at service to Chessek, even as they reap the benefits. Some follow Chessek as a religious leader,
and some view him as a powerful ally.
But all of them would betray Chessek and surpass him, given the
chance. The call to power that inspired
the first autarch to ruin the Wastelands still runs in the Serpentine blood.
So, is that it for
previews? Well, that’s the last of the
articles and the leaked cards are finished, but there are some more things to
look for. You’ll get the FAQ soon
enough, and after my playgroup has had a whack at playing Wastelands limited,
I’ll post the spoiler. There will also
be some more arcana articles as time passes. Thanks to everyone who enjoyed
looking at this previews week. It was a
lot of work, but it was very rewarding.
I feel like I’ve grown as a designer by having to explain what I did in
the set. And the message boards will
always be open for comments!
Home Discuss on the Message Boards @MTGSalvation.com