Home Orb of Insight: Equipment – 0
Welcome to the
first day of previews here for the “new set!”
Hmm.. let’s see, it’s going to be awkward calling it the new set all the
time, isn’t it? Well, why don’t we just
unveil the set name? That sounds fair
enough, you’ve waited and here it is! (scroll
down)
Wastelands
Sorry, that was the only way I could think to achieve the effect
of a surprise!
“Welcome to the Waste, it is an
inhospitable place, traveler. The best
thing you’ll find here is a way out. I
don’t know what brought you to this corner of the multiverse, but I suggest
that you do your business quickly and leave.
The locals are either scum or scoundrels, and the lord of this place
embraces the emptiness it embodies. Some
are desperate enough to be useful, but you’re still better off doing your
trading and dealing in Mercadia. You’ll find
that, in time, your powers will fade and perhaps even a ‘walker such as
yourself will be helpless. This place is
cut off from the source and it will sap any mana on you like it wicks away
stray moisture. The Wastes are hungry
and the powerful become food for its grumblings.”
You’d be lucky if that was the warning
you received upon entering the Wastelands.
The Wastelands is a plane that magic has forgotten. Some dark dealings long ago turned this place
into a hollow shell that no longer has any mana of its own. The days are scorching hot and the night
brings the emptiness of the vacuum’s cold.
It’s inhabitants survive only on the dealings and tradings with
extraplanar travelers and the little that they salvaged from the catastrophe
that ruined them. Every city is
eventually brought under and every hope is eventually crushed by the weight of
falling sand.
The plane hovers over the void, slowly
moving towards it, inching nearer every day.
The basic matter of the Wastes is its grey sand, which can support no
life and consumes anything of value it comes in contact with and eventually
converts it into just more sand. The
grayer and more lifeless the sand becomes, the hungrier it is to consume
anything of value, anything alive, anything glowing with magic.
So how does anything survive in this
place? Well, to be sure, not much
does. But there are the few guarded
relics and places that have been vigilantly tended to that predate the
cataclysm that everyone on the plane has forgotten; the cataclysm that made the
Wastelands what it is. But those relics
and places are too few and too decayed to make much difference. The only real saving grace for the Wastelands
is the powerful influences of the heavens.
The celestial bodies that fill the sky impose their influence on the
voidlands below them. But this influence
is not gentle. Without any power of its
own, the Wastes are torn and rended by the gravity of the spheres. The fates that the sun, moon, stars, and the
emptiness of space bring determine the lives of the people of the Wastes. It is said that the only chance you have in
the Wastelands is to try to align yourself with some power of the heavens and
follow the fate that they call out for you.
So the people, from the lowliest rogue to the lord of the Wastes
himself, search the sky for a way to
survive. And even though the powers of
the heavenly spheres are completely mindless and give no thought to the ruined
place they circle, the people of the Wastes have no other hope but to try to
see the future in them.
Here we have one of
the mindless forces that asserts itself on the Wastes. I’ll have a chance to go into this later in more
detail, but this card was revealed not just because it expresses the empty mood
of the Wastelands. It also represents
the set’s main mechanic. Just as the
people of the Wastes survive on the hopes of reading the powerful heavenly
bodies to know what’s coming next, so does the set ask you to know the top card
of your library. Not to worry,
though. I know that sounds like it would
be frustrating, and it may be. How are
you going to know what card is next? How
can you plan on that? Well, the people
of the Wastes have had very little to go on.
They have had deals with outsiders (and the first of those ruined their
plane.) They have the little of what is
left from that cataclysm (pitiful by any standard.) And they have the hope of knowing the future. This alone has kept them alive and trust me
when I say it: The wastelands will provide you with what you need to know the
future.
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